Add hook system.

This commit is contained in:
Greyson Parrelli
2026-08-11 16:24:53 -04:00
parent 73a0187db5
commit dd60e52005
9 changed files with 788 additions and 3 deletions
+83
View File
@@ -69,12 +69,22 @@ pub const Spec = union(Kind) {
}
};
/// What the content of a pane is currently doing. Only a terminal ever
/// reports this — a web pane is always `.idle` — but it lives here rather
/// than on Terminal so the view can aggregate across panes without caring
/// which kind each one is.
pub const Status = Terminal.Status;
/// What a content kind reports back to its pane. Shared by both kinds so the
/// pane can wire either one up with the same handlers.
///
/// A web pane simply never calls `on_status`; it has no equivalent of a
/// long-running job to report.
pub const Callbacks = struct {
on_title: *const fn (ctx: ?*anyopaque, title: []const u8) void,
on_exit: *const fn (ctx: ?*anyopaque) void,
on_focus: *const fn (ctx: ?*anyopaque) void,
on_status: *const fn (ctx: ?*anyopaque, status: Status) void,
ctx: ?*anyopaque,
};
@@ -106,6 +116,53 @@ pub const Content = union(Kind) {
const all_sides = [_]Side{ .left, .right, .top, .bottom };
// -------------------------------------------------------------------------
// Status dots
//
// Both the pane header and the sidebar row show the same small filled circle,
// recoloured by CSS. Symbolic icons take their colour from the `color`
// property, so the state is carried entirely by which class is applied and
// there is no second icon to keep in sync.
/// The dot itself. A filled circle at whatever size the context asks for.
pub const status_icon = "media-record-symbolic";
/// Every class a dot can carry. Listed so that applying one can clear the
/// others without the caller having to remember what it set last.
pub const status_classes = [_][:0]const u8{
"playpen-status-busy",
"playpen-status-done",
"playpen-status-input",
"playpen-status-failed",
};
/// Point a dot at one of `status_classes`, or pass null to hide it.
///
/// Hiding rather than clearing the colour matters: an idle pane should show
/// nothing at all, not a dot in the background colour that still takes up
/// space and still catches the eye when the row is hovered.
pub fn setDot(dot: *gtk.Image, class: ?[:0]const u8) void {
const w = dot.as(gtk.Widget);
for (status_classes) |c| w.removeCssClass(c);
if (class) |c| {
w.addCssClass(c);
w.setVisible(1);
} else {
w.setVisible(0);
}
}
/// The class a pane-level status shows as, or null for idle.
pub fn statusClass(status: Status) ?[:0]const u8 {
return switch (status) {
.idle => null,
.busy => "playpen-status-busy",
.needs_input => "playpen-status-input",
.failed => "playpen-status-failed",
};
}
/// How close to the view's outer border a drop must be, in pixels, to place
/// the pane against the whole layout instead of against the pane under the
/// pointer. This is what lets a pane dropped along the bottom span the full
@@ -125,9 +182,18 @@ box: *gtk.Box,
header: *gtk.Box,
label: *gtk.Label,
/// Status dot in the header, hidden while the pane is idle. This is the
/// per-pane counterpart of the dot on the sidebar row: with several panes in
/// a tab, the row tells you the tab needs attention and this tells you which
/// pane inside it does.
dot: *gtk.Image,
/// Latest title reported by the content, kept NUL-terminated for GTK.
title: [128:0]u8 = @splat(0),
/// Latest status reported by the content.
status: Status = .idle,
pub fn create(alloc: std.mem.Allocator, view: *View, spec: Spec) !*Pane {
const self = try alloc.create(Pane);
errdefer alloc.destroy(self);
@@ -142,6 +208,7 @@ pub fn create(alloc: std.mem.Allocator, view: *View, spec: Spec) !*Pane {
.box = gtk.Box.new(.vertical, 0),
.header = gtk.Box.new(.horizontal, 4),
.label = gtk.Label.new(""),
.dot = gtk.Image.newFromIconName(status_icon),
};
setTitle(self, kind.initialTitle());
@@ -151,6 +218,7 @@ pub fn create(alloc: std.mem.Allocator, view: *View, spec: Spec) !*Pane {
.on_title = &onContentTitle,
.on_exit = &onContentExit,
.on_focus = &onContentFocus,
.on_status = &onContentStatus,
.ctx = self,
};
self.content = switch (spec) {
@@ -234,6 +302,12 @@ fn buildHeader(self: *Pane) void {
icon.as(gtk.Widget).addCssClass("playpen-pane-icon");
header.append(icon.as(gtk.Widget));
// Sits between the kind icon and the title so a busy pane reads as
// "terminal, working, <title>" left to right.
self.dot.as(gtk.Widget).addCssClass("playpen-status-dot");
setDot(self.dot, statusClass(self.status));
header.append(self.dot.as(gtk.Widget));
self.label.setXalign(0);
self.label.setEllipsize(.end);
self.label.as(gtk.Widget).setHexpand(1);
@@ -406,6 +480,15 @@ fn onContentTitle(ctx: ?*anyopaque, title: []const u8) void {
self.view.paneTitleChanged(self);
}
fn onContentStatus(ctx: ?*anyopaque, status: Status) void {
const self: *Pane = @ptrCast(@alignCast(ctx.?));
if (self.status == status) return;
self.status = status;
setDot(self.dot, statusClass(status));
self.view.paneStatusChanged(self);
}
/// The shell exited, or a page called window.close().
fn onContentExit(ctx: ?*anyopaque) void {
const self: *Pane = @ptrCast(@alignCast(ctx.?));
+59
View File
@@ -37,6 +37,10 @@ watch: c_uint = 0,
/// True once the child process has exited and the PTY hung up.
exited: bool = false,
/// Latest state reported by the child. Kept so a repeated report of the
/// state we are already in doesn't wake the UI for nothing.
status: Status = .idle,
/// A script to run once the shell is ready, from the layout this pane came
/// from. Held rather than written at spawn time — see `flushStartupCommand`.
startup_command: ?[]u8 = null,
@@ -50,12 +54,41 @@ on_title: *const fn (ctx: ?*anyopaque, title: []const u8) void,
/// Called when the child process exits.
on_exit: *const fn (ctx: ?*anyopaque) void,
/// Called when the running program reports a change of state (OSC 9;4).
on_status: *const fn (ctx: ?*anyopaque, status: Status) void,
ctx: ?*anyopaque = null,
/// What the program in this session is currently doing, as reported by
/// OSC 9;4 — the ConEmu progress protocol.
///
/// Nothing here is Claude-specific. The protocol is a general "what is this
/// program up to" channel that any long-running command can drive; Claude
/// Code just happens to be the one we ship hooks for. That is deliberate: a
/// build that reports progress lights the same indicator as an agent that
/// is thinking, because from across the room they mean the same thing —
/// this pane is working, leave it alone for now.
pub const Status = enum {
/// Nothing running, or whatever was running has finished.
idle,
/// Working. The protocol distinguishes a percentage from an
/// indeterminate spinner; a tab strip is too small for a progress bar,
/// so both collapse to the same thing here.
busy,
/// Blocked on the user — a permission prompt, or a question.
needs_input,
/// Stopped on an error.
failed,
};
pub const Callbacks = struct {
on_damage: *const fn (ctx: ?*anyopaque) void,
on_title: *const fn (ctx: ?*anyopaque, title: []const u8) void,
on_exit: *const fn (ctx: ?*anyopaque) void,
on_status: *const fn (ctx: ?*anyopaque, status: Status) void,
ctx: ?*anyopaque,
};
@@ -92,6 +125,7 @@ pub fn create(
.on_damage = cbs.on_damage,
.on_title = cbs.on_title,
.on_exit = cbs.on_exit,
.on_status = cbs.on_status,
.ctx = cbs.ctx,
};
errdefer self.term.deinit(alloc);
@@ -106,6 +140,7 @@ pub fn create(
var effects = vt.TerminalStream.Handler.Effects.readonly;
effects.write_pty = &effectWritePty;
effects.title_changed = &effectTitleChanged;
effects.progress_report = &effectProgressReport;
self.stream.handler.effects = effects;
const shell = try defaultShell(alloc);
@@ -233,6 +268,30 @@ fn effectTitleChanged(handler: *vt.TerminalStream.Handler) void {
self.on_title(self.ctx, self.term.title.items);
}
/// Effect callback: OSC 9;4 reported what the child is doing.
///
/// The five states the ConEmu protocol defines collapse onto the four a pane
/// can show. `set` carries a percentage as well, which is dropped: a sidebar
/// row has no room for a progress bar, and the question this feature answers
/// is "does this need me?", not "how far along is it?".
fn effectProgressReport(
handler: *vt.TerminalStream.Handler,
report: vt.osc.Command.ProgressReport,
) void {
const self = fromHandler(handler);
const status: Status = switch (report.state) {
.remove => .idle,
.set, .indeterminate => .busy,
.pause => .needs_input,
.@"error" => .failed,
};
if (self.status == status) return;
self.status = status;
self.on_status(self.ctx, status);
}
/// Recover the owning Session from a stream callback. The handler holds a
/// pointer to our embedded `term` field, so we can walk back from it.
fn fromHandler(handler: *vt.TerminalStream.Handler) *Session {
+14
View File
@@ -52,11 +52,18 @@ on_exit: *const fn (ctx: ?*anyopaque) void,
/// Called when this terminal takes keyboard focus.
on_focus: *const fn (ctx: ?*anyopaque) void,
/// Called when the child reports a change of state, so the owner can show
/// it in the tab strip.
on_status: *const fn (ctx: ?*anyopaque, status: Status) void,
ctx: ?*anyopaque = null,
/// What a layout can specify for a terminal pane.
pub const Options = Session.Options;
/// What the child is doing. Reported by the session; passed straight through.
pub const Status = Session.Status;
pub fn create(
alloc: std.mem.Allocator,
opts: Options,
@@ -76,6 +83,7 @@ pub fn create(
.on_title = cbs.on_title,
.on_exit = cbs.on_exit,
.on_focus = cbs.on_focus,
.on_status = cbs.on_status,
.ctx = cbs.ctx,
};
@@ -87,6 +95,7 @@ pub fn create(
.on_damage = &onDamage,
.on_title = &onSessionTitle,
.on_exit = &onSessionExit,
.on_status = &onSessionStatus,
.ctx = self,
});
errdefer self.session.destroy();
@@ -189,6 +198,11 @@ fn onSessionTitle(ctx: ?*anyopaque, title: []const u8) void {
self.on_title(self.ctx, title);
}
fn onSessionStatus(ctx: ?*anyopaque, status: Status) void {
const self: *Terminal = @ptrCast(@alignCast(ctx.?));
self.on_status(self.ctx, status);
}
fn onNotifyHasFocus(
_: *gtk.DrawingArea,
_: *gobject.ParamSpec,
+36
View File
@@ -20,6 +20,7 @@ const View = @This();
pub const Side = Layout.Side;
pub const Kind = Pane.Kind;
pub const Status = Pane.Status;
/// Where a dragged pane would land.
pub const Target = struct {
@@ -72,11 +73,13 @@ closing: bool = false,
on_empty: *const fn (ctx: ?*anyopaque) void,
on_title: *const fn (ctx: ?*anyopaque) void,
on_status: *const fn (ctx: ?*anyopaque) void,
ctx: ?*anyopaque = null,
pub const Callbacks = struct {
on_empty: *const fn (ctx: ?*anyopaque) void,
on_title: *const fn (ctx: ?*anyopaque) void,
on_status: *const fn (ctx: ?*anyopaque) void,
ctx: ?*anyopaque,
};
@@ -90,6 +93,7 @@ pub fn create(alloc: std.mem.Allocator, cbs: Callbacks) !*View {
.layout = .{ .alloc = alloc },
.on_empty = cbs.on_empty,
.on_title = cbs.on_title,
.on_status = cbs.on_status,
.ctx = cbs.ctx,
};
@@ -215,6 +219,10 @@ pub fn closePane(self: *View, pane: *Pane) void {
self.setFocused(self.panes.items[next]);
self.panes.items[next].grabFocus();
self.on_title(self.ctx);
// Closing a busy pane changes what the tab as a whole is reporting, so
// the row has to be recomputed even though no pane changed its own state.
self.on_status(self.ctx);
}
pub fn setFocused(self: *View, pane: *Pane) void {
@@ -229,6 +237,34 @@ pub fn paneTitleChanged(self: *View, pane: *Pane) void {
if (self.focused == pane or self.panes.items.len == 1) self.on_title(self.ctx);
}
pub fn paneStatusChanged(self: *View, pane: *Pane) void {
_ = pane;
if (self.closing) return;
self.on_status(self.ctx);
}
/// The view's status: the most urgent thing any of its panes is reporting.
///
/// A tab is one row however many panes it holds, so the row has to say
/// something about all of them at once. Urgency wins rather than, say, the
/// focused pane's status, because the whole point of the indicator is to be
/// read from another tab — a pane blocked on a permission prompt matters
/// even if it isn't the one you left focused.
pub fn status(self: *View) Status {
var worst: Status = .idle;
for (self.panes.items) |pane| {
worst = switch (pane.status) {
// Nothing outranks a pane waiting on the user, so this can
// return the moment one is found.
.needs_input => return .needs_input,
.failed => .failed,
.busy => if (worst == .failed) worst else .busy,
.idle => worst,
};
}
return worst;
}
// -------------------------------------------------------------------------
// Layouts
+272 -3
View File
@@ -16,6 +16,7 @@ const vt = @import("ghostty-vt");
const Layouts = @import("Layouts.zig");
const OpenLayoutDialog = @import("OpenLayoutDialog.zig");
const Pane = @import("Pane.zig");
const SaveLayoutDialog = @import("SaveLayoutDialog.zig");
const Terminal = @import("Terminal.zig");
const View = @import("View.zig");
@@ -57,6 +58,44 @@ layout_popover: *gtk.Popover,
/// they belong to are on screen.
layout_rows: std.ArrayListUnmanaged(*LayoutRow) = .empty,
/// What a tab's sidebar row is signalling. The four pane-level states, plus
/// one the panes can't know about on their own.
///
/// `done` is the whole reason this is a separate enum rather than just
/// `View.Status`. A pane that has gone back to idle is indistinguishable from
/// one that never ran, and "it finished" is exactly the thing worth knowing
/// when you're deciding which tab to go back to. So a tab that finishes work
/// while you are looking somewhere else latches into `done` and stays there
/// until you actually visit it.
const Attention = enum {
none,
busy,
done,
needs_input,
failed,
/// The dot's CSS class, or null when the row should show no dot at all.
fn class(self: Attention) ?[:0]const u8 {
return switch (self) {
.none => null,
.busy => "playpen-status-busy",
.done => "playpen-status-done",
.needs_input => "playpen-status-input",
.failed => "playpen-status-failed",
};
}
fn tooltip(self: Attention) [:0]const u8 {
return switch (self) {
.none => "",
.busy => "Working",
.done => "Finished while you were away",
.needs_input => "Waiting for you",
.failed => "Stopped on an error",
};
}
};
/// A single tab: a view of one or more panes, plus the sidebar row that
/// selects it.
const Tab = struct {
@@ -69,12 +108,44 @@ const Tab = struct {
/// the sidebar without reading the title.
icon: *gtk.Image,
/// Status dot, hidden unless the tab has something to report.
dot: *gtk.Image,
/// A name the user typed, which wins over whatever the panes report.
/// Null means the label tracks the content, which is the default.
custom_name: ?[]u8 = null,
/// Popover holding the rename entry, parented to this tab's row.
rename_popover: *gtk.Popover,
rename_entry: *gtk.Entry,
/// What the panes were reporting last time we looked, so a busy → idle
/// transition can be told apart from an idle tab that never ran.
last_status: View.Status = .idle,
/// Set when work finished while this tab was not the visible one, and
/// cleared when it is next selected.
done_unseen: bool = false,
name: [16]u8,
name_len: usize,
fn pageName(self: *const Tab) [:0]const u8 {
return self.name[0..self.name_len :0];
}
/// What the row should be showing right now.
///
/// The latch outranks `busy` deliberately: if one pane is still working
/// but another has already finished unseen, the finished one is the news.
fn attention(self: *const Tab) Attention {
return switch (self.view.status()) {
.needs_input => .needs_input,
.failed => .failed,
.busy => if (self.done_unseen) .done else .busy,
.idle => if (self.done_unseen) .done else .none,
};
}
};
pub fn create(alloc: std.mem.Allocator, app: *adw.Application) !*Window {
@@ -226,6 +297,7 @@ fn newTabEmpty(self: *Window) !*Tab {
const view = try View.create(self.alloc, .{
.on_empty = &onViewEmpty,
.on_title = &onViewTitle,
.on_status = &onViewStatus,
.ctx = tab,
});
errdefer view.destroy();
@@ -239,6 +311,9 @@ fn newTabEmpty(self: *Window) !*Tab {
.row = gtk.ListBoxRow.new(),
.label = gtk.Label.new("shell"),
.icon = gtk.Image.newFromIconName("utilities-terminal-symbolic"),
.dot = gtk.Image.newFromIconName(Pane.status_icon),
.rename_popover = gtk.Popover.new(),
.rename_entry = gtk.Entry.new(),
.name = undefined,
.name_len = 0,
};
@@ -256,6 +331,12 @@ fn newTabEmpty(self: *Window) !*Tab {
tab.label.as(gtk.Widget).setHexpand(1);
row_box.append(tab.label.as(gtk.Widget));
// After the label rather than before it, so the dots down the sidebar
// line up in a column instead of being pushed around by title length.
tab.dot.as(gtk.Widget).addCssClass("playpen-status-dot");
Pane.setDot(tab.dot, null);
row_box.append(tab.dot.as(gtk.Widget));
const close = gtk.Button.newFromIconName("window-close-symbolic");
close.as(gtk.Widget).addCssClass("flat");
close.as(gtk.Widget).addCssClass("playpen-close");
@@ -263,6 +344,7 @@ fn newTabEmpty(self: *Window) !*Tab {
row_box.append(close.as(gtk.Widget));
tab.row.setChild(row_box.as(gtk.Widget));
self.buildRename(tab, row_box);
self.list.append(tab.row.as(gtk.Widget));
_ = self.stack.addNamed(view.widget(), tab.pageName());
@@ -272,6 +354,128 @@ fn newTabEmpty(self: *Window) !*Tab {
return tab;
}
// -------------------------------------------------------------------------
// Renaming
//
// A tab's label normally follows its panes, which is right up until you have
// four of them all reporting some variation on the same thing. A typed name
// pins the row to whatever you actually call that tab, and clearing it hands
// the label back to the panes.
//
// The entry lives in a popover anchored to the row rather than in a dialog:
// renaming a tab is a one-field edit, and a modal window for it would be a
// heavier interruption than the thing being edited.
/// Attach the rename popover and the gestures that open it.
fn buildRename(self: *Window, tab: *Tab, anchor: *gtk.Box) void {
_ = self;
const box = gtk.Box.new(.vertical, 6);
box.as(gtk.Widget).addCssClass("playpen-rename");
const hint = gtk.Label.new("Tab name — empty to follow the terminal");
hint.setXalign(0);
hint.as(gtk.Widget).addCssClass("playpen-dialog-hint");
box.append(hint.as(gtk.Widget));
tab.rename_entry.as(gtk.Widget).setHexpand(1);
_ = gtk.Entry.signals.activate.connect(
tab.rename_entry,
*Tab,
&onRenameActivate,
tab,
.{},
);
box.append(tab.rename_entry.as(gtk.Widget));
tab.rename_popover.setChild(box.as(gtk.Widget));
tab.rename_popover.as(gtk.Widget).addCssClass("playpen-rename-popover");
tab.rename_popover.as(gtk.Widget).setParent(anchor.as(gtk.Widget));
// Right-click is the discoverable route; double-click matches how tab
// strips elsewhere behave. Both land in the same place.
const secondary = gtk.GestureClick.new();
secondary.as(gtk.GestureSingle).setButton(3);
_ = gtk.GestureClick.signals.pressed.connect(
secondary,
*Tab,
&onRowSecondary,
tab,
.{},
);
anchor.as(gtk.Widget).addController(secondary.as(gtk.EventController));
const double = gtk.GestureClick.new();
double.as(gtk.GestureSingle).setButton(1);
_ = gtk.GestureClick.signals.pressed.connect(
double,
*Tab,
&onRowDoubleClick,
tab,
.{},
);
anchor.as(gtk.Widget).addController(double.as(gtk.EventController));
}
/// Open the rename entry, prefilled with the name the tab is showing now so
/// that editing it is a tweak rather than a retype.
fn beginRename(self: *Window, tab: *Tab) void {
var buf: [192]u8 = undefined;
const current = self.tabName(tab, &buf);
var z: [192:0]u8 = undefined;
const n = @min(current.len, z.len - 1);
@memcpy(z[0..n], current[0..n]);
z[n] = 0;
tab.rename_entry.as(gtk.Editable).setText(z[0..n :0]);
tab.rename_entry.as(gtk.Editable).selectRegion(0, -1);
tab.rename_popover.popup();
_ = tab.rename_entry.as(gtk.Widget).grabFocus();
}
/// Commit whatever is in the entry. Empty clears the custom name, which is
/// how you get back to the automatic label without a separate "reset" action.
fn onRenameActivate(_: *gtk.Entry, tab: *Tab) callconv(.c) void {
const self = tab.window;
const typed = std.mem.span(tab.rename_entry.as(gtk.Editable).getText());
const trimmed = std.mem.trim(u8, typed, " \t");
if (tab.custom_name) |old| self.alloc.free(old);
tab.custom_name = null;
if (trimmed.len > 0) {
tab.custom_name = self.alloc.dupe(u8, trimmed) catch |err| blk: {
std.log.err("failed to rename tab: {s}", .{@errorName(err)});
break :blk null;
};
}
tab.rename_popover.popdown();
self.refreshLabel(tab);
}
fn onRowSecondary(
_: *gtk.GestureClick,
_: c_int,
_: f64,
_: f64,
tab: *Tab,
) callconv(.c) void {
tab.window.beginRename(tab);
}
fn onRowDoubleClick(
_: *gtk.GestureClick,
n_press: c_int,
_: f64,
_: f64,
tab: *Tab,
) callconv(.c) void {
if (n_press < 2) return;
tab.window.beginRename(tab);
}
// -------------------------------------------------------------------------
// Layouts
@@ -505,6 +709,13 @@ fn select(self: *Window, tab: *Tab) void {
self.stack.setVisibleChildName(tab.pageName());
self.list.selectRow(tab.row);
tab.view.focus();
// Visiting the tab is what "seeing it" means, so this is where the
// finished-while-you-were-away flag is spent.
if (tab.done_unseen) {
tab.done_unseen = false;
self.refreshStatus(tab);
}
}
fn indexOf(self: *Window, tab: *Tab) ?usize {
@@ -518,10 +729,16 @@ fn closeTab(self: *Window, tab: *Tab) void {
const index = self.indexOf(tab) orelse return;
self.stack.remove(tab.view.widget());
// A popover attached with setParent is not an ordinary child, so it has
// to be detached by hand; letting the row take it down warns instead.
tab.rename_popover.as(gtk.Widget).unparent();
self.list.remove(tab.row.as(gtk.Widget));
_ = self.tabs.orderedRemove(index);
tab.view.destroy();
if (tab.custom_name) |name| self.alloc.free(name);
self.alloc.destroy(tab);
if (self.tabs.items.len == 0) {
@@ -559,14 +776,26 @@ fn onRowSelected(_: *gtk.ListBox, row: ?*gtk.ListBoxRow, self: *Window) callconv
}
}
/// Refresh a sidebar row from its view's current state.
fn refreshLabel(self: *Window, tab: *Tab) void {
/// The text a tab's row should show: the name the user typed, or failing
/// that whatever the panes are reporting.
fn tabName(self: *Window, tab: *Tab, buf: []u8) []const u8 {
_ = self;
if (tab.custom_name) |name| {
const n = @min(name.len, buf.len);
@memcpy(buf[0..n], name[0..n]);
return buf[0..n];
}
return tab.view.label(buf);
}
/// Refresh a sidebar row from its view's current state.
fn refreshLabel(self: *Window, tab: *Tab) void {
// GTK needs a NUL-terminated string, and titles come from the terminal so
// they can be any length; clamp to what a sidebar row can show.
var scratch: [192]u8 = undefined;
const text = tab.view.label(scratch[0 .. scratch.len - 1]);
const text = self.tabName(tab, scratch[0 .. scratch.len - 1]);
var buf: [192]u8 = undefined;
@memcpy(buf[0..text.len], text);
@@ -575,6 +804,18 @@ fn refreshLabel(self: *Window, tab: *Tab) void {
tab.label.setText(buf[0..text.len :0]);
tab.label.as(gtk.Widget).setTooltipText(buf[0..text.len :0]);
tab.icon.setFromIconName(tab.view.iconName());
self.refreshStatus(tab);
}
/// Refresh just the status dot. Split out from `refreshLabel` because a
/// pane changing state doesn't change any of the text.
fn refreshStatus(self: *Window, tab: *Tab) void {
_ = self;
const attention = tab.attention();
Pane.setDot(tab.dot, attention.class());
tab.dot.as(gtk.Widget).setTooltipText(attention.tooltip());
}
fn onViewTitle(ctx: ?*anyopaque) void {
@@ -582,6 +823,29 @@ fn onViewTitle(ctx: ?*anyopaque) void {
tab.window.refreshLabel(tab);
}
/// A pane in this tab changed state.
///
/// The latch is set here rather than anywhere else because this is the only
/// place that sees the transition: by the time the user looks at the sidebar,
/// a tab that finished and a tab that never started look identical.
fn onViewStatus(ctx: ?*anyopaque) void {
const tab: *Tab = @ptrCast(@alignCast(ctx.?));
const self = tab.window;
const previous = tab.last_status;
const current = tab.view.status();
tab.last_status = current;
// Work that finishes in the tab you are already looking at needs no
// flag — you watched it happen.
const visible = self.activeTab() == tab;
if (!visible and current == .idle and previous != .idle) {
tab.done_unseen = true;
}
self.refreshStatus(tab);
}
/// The view lost its last pane, so the tab goes with it.
fn onViewEmpty(ctx: ?*anyopaque) void {
const tab: *Tab = @ptrCast(@alignCast(ctx.?));
@@ -597,6 +861,7 @@ fn onDestroy(_: *adw.ApplicationWindow, self: *Window) callconv(.c) void {
// Dropping them here reaps the children rather than orphaning them.
for (self.tabs.items) |tab| {
tab.view.destroy();
if (tab.custom_name) |name| self.alloc.free(name);
self.alloc.destroy(tab);
}
self.tabs.deinit(self.alloc);
@@ -684,6 +949,10 @@ fn onShortcut(
self.addPane(.web);
return 1;
},
gdk.KEY_R, gdk.KEY_r => {
if (self.activeTab()) |tab| self.beginRename(tab);
return 1;
},
gdk.KEY_V, gdk.KEY_v => {
// Only a terminal needs us to encode a paste for it. A web
// pane has its own clipboard handling, so the key is left
+55
View File
@@ -129,6 +129,61 @@
color: #b29df5;
}
/* Status dots. One shared appearance for the sidebar row and the pane header,
coloured entirely by which state class is on the icon. Symbolic icons take
their colour from `color`, so nothing here needs a second asset.
These are read at a glance from across a screen full of tabs, so the colours
are picked to survive that: amber and red carry the two states that actually
want you, and they are the only warm colours anywhere in the window. */
.playpen-status-dot {
-gtk-icon-size: 8px;
opacity: 0;
}
.playpen-status-busy,
.playpen-status-done,
.playpen-status-input,
.playpen-status-failed {
opacity: 1;
}
/* Working: the same accent as an active pane's border, so "busy" reads as
ordinary activity rather than something gone wrong. */
.playpen-status-busy {
color: #b29df5;
animation: playpen-pulse 1.6s ease-in-out infinite;
}
/* Finished while you were elsewhere. Green rather than the accent so it is
distinct from still-working at a glance, which is the one distinction this
whole indicator exists to make. */
.playpen-status-done {
color: #7ddc9a;
}
/* Blocked on you. Amber, and not animated — a pulsing dot reads as progress,
and this is the opposite of progress. */
.playpen-status-input {
color: #f0c069;
}
.playpen-status-failed {
color: #f2a0a0;
}
@keyframes playpen-pulse {
0% { opacity: 0.35; }
50% { opacity: 1; }
100% { opacity: 0.35; }
}
/* Renaming a tab: a single entry in a popover hanging off the row. */
.playpen-rename {
padding: 8px;
min-width: 220px;
}
/* A web pane's navigation bar, below the pane header. Kept visually quieter
than the header so the two rows don't compete. */
.playpen-nav {