//! User preferences: the choices that outlive a session. //! //! A small JSON file next to `layouts.json`, rewritten whole every time //! something changes. It carries a version from the start, so adding the next //! setting is not also the day we invent a format. //! //! There are two settings, and they are very different shapes. The colour //! scheme is one word. The **startup tabs** are a list: which saved layout to //! open, what to fill its parameters in with, and what to call the tab — one //! entry per tab, opened in order at launch. That list is why this module holds //! an arena: every string in it is owned here, and replacing the list frees the //! previous one in a single stroke rather than tracking each field. //! //! Because saving rewrites the whole file, there is exactly one `Settings` for //! the process, reached through `get`. Two holders each convinced they knew //! what was in the file would take turns overwriting the other's half of it — //! which is precisely how a startup list would get eaten by a theme change. //! //! File access goes through GLib for the same reasons `Layouts` does: it knows //! the XDG config directory, and `g_file_set_contents` writes to a temporary //! and renames, so an interrupted save leaves the previous settings intact //! rather than a truncated file that won't parse. const std = @import("std"); const glib = @import("glib"); const Settings = @This(); /// Bumped only if the on-disk shape changes incompatibly. Read but not yet /// acted on: there is nothing older to migrate from. pub const format_version = 1; const max_path = 4096; /// Ample for a version, a scheme, and a startup list of any length someone /// would sit through opening. A settings file larger than this is not one we /// wrote, and defaults are a better answer than a partial read of it. const max_file_size = 64 * 1024; /// Which palette to paint the window with. /// /// `system` is the default and defers to the desktop, which is what someone /// who never opens the settings page should get. The other two pin the app /// regardless of what the rest of the session is doing — worth having, since /// a terminal is often the one window you want dark on a light desktop. pub const Theme = enum { system, light, dark, /// What the settings page shows on the button for this choice. pub fn label(self: Theme) [:0]const u8 { return switch (self) { .system => "System", .light => "Light", .dark => "Dark", }; } }; /// One of a layout's parameters, and what a startup tab opens it with. pub const Value = struct { name: []const u8, value: []const u8, }; /// A tab to open at launch. /// /// This is the answer to "restore my whole window" without storing a window's /// worth of live state. A tab that came from a layout is already fully /// described by the layout's name and the values it was opened with, and those /// are three short strings — so the thing that gets saved is the *recipe*, and /// launching re-runs it. A tab whose shells have wandered somewhere else since /// is not reproduced, and that is the trade: what comes back is the arrangement /// you set up, not the session you left. pub const StartupTab = struct { /// Saved layout to open, by name. Empty opens a plain shell — the same tab /// the new-tab button makes. layout: []const u8 = "", /// Name pinned on the tab's row, as though it had been typed into the /// rename entry. Empty leaves the label following the panes. name: []const u8 = "", /// Emoji shown in the row in place of the pane icon. Empty means none. emoji: []const u8 = "", /// What to fill the layout's parameters in with. A parameter this doesn't /// name opens at its own default, so an entry only has to carry the values /// that differ from what the layout already suggests. parameters: []const Value = &.{}, }; arena: std.heap.ArenaAllocator, theme: Theme = .system, /// The tabs to open at launch, in order. Empty means a single plain shell, /// which is what the app did before this setting existed. startup: []const StartupTab = &.{}, // ------------------------------------------------------------------------- // The process-wide instance var instance: ?Settings = null; /// Read the settings file into the process-wide store. Called once, before the /// first window is built. pub fn init(alloc: std.mem.Allocator) void { std.debug.assert(instance == null); instance = load(alloc); } /// The settings this process is running with. pub fn get() *Settings { if (instance) |*self| return self; // `init` runs from the application's activate handler, which is before // anything that could ask. unreachable; } /// Release the store. Safe to call without a matching `init`, so the shutdown /// path doesn't have to know whether the app got as far as activating. pub fn deinit() void { if (instance) |*self| self.arena.deinit(); instance = null; } // ------------------------------------------------------------------------- // Loading /// Read the settings file, falling back to defaults for anything missing. /// /// Every failure below lands on the same behaviour — carry on with defaults — /// because there is no useful alternative: this runs before there is a window /// to report an error in, and refusing to start over an unreadable preferences /// file would be a worse outcome than ignoring it. A malformed file is logged /// rather than silently swallowed, since the next save overwrites it. fn load(alloc: std.mem.Allocator) Settings { var self: Settings = .{ .arena = .init(alloc) }; var path_buf: [max_path]u8 = undefined; const path = configPath(&path_buf) orelse return self; var contents: [*]u8 = undefined; var length: usize = 0; var err: ?*glib.Error = null; if (glib.fileGetContents(path.ptr, &contents, &length, &err) == 0) { defer if (err) |e| e.free(); // No file yet is the normal state before anything has been changed. if (err) |e| { const missing = e.f_domain == glib.fileErrorQuark() and e.f_code == @intFromEnum(glib.FileError.noent); if (!missing) { std.log.warn("could not read settings: {s}", .{e.f_message orelse "unknown"}); } } return self; } defer glib.free(contents); if (length > max_file_size) { std.log.warn("settings file is implausibly large; using defaults", .{}); return self; } self.parse(contents[0..length]) catch { std.log.warn("could not parse {s}; using defaults", .{path}); // Whatever the failed parse allocated goes with the arena, and a // half-read startup list is worse than none: it would open some of the // tabs and then be written back as though that was all there was. _ = self.arena.reset(.free_all); return .{ .arena = self.arena }; }; return self; } const ParseError = error{ OutOfMemory, Malformed }; fn parse(self: *Settings, text: []const u8) ParseError!void { // Parsed into the arena and left there: the startup list points into this // tree's strings, so it has to outlive the call. const parsed = std.json.parseFromSliceLeaky( std.json.Value, self.arena.allocator(), text, .{}, ) catch return error.Malformed; const root = switch (parsed) { .object => |o| o, else => return error.Malformed, }; // An unknown value is treated as absent rather than as a failure. A file // written by a newer version naming a scheme this build has never heard of // should cost the user the default, not the whole file. if (root.get("theme")) |value| { if (value == .string) { if (std.meta.stringToEnum(Theme, value.string)) |t| self.theme = t; } } if (root.get("startup")) |value| try self.parseStartup(value); } /// Read the startup list. /// /// Entries that make no sense are skipped rather than failing the file. The /// list is hand-editable — that is half the point of it being a plain array of /// short objects — and one mistyped entry should cost that tab, not the theme /// and every other tab along with it. fn parseStartup(self: *Settings, raw: std.json.Value) ParseError!void { const array = switch (raw) { .array => |a| a, else => { std.log.warn("settings: \"startup\" is not a list; ignoring it", .{}); return; }, }; const alloc = self.arena.allocator(); var tabs: std.ArrayListUnmanaged(StartupTab) = .empty; try tabs.ensureTotalCapacity(alloc, array.items.len); for (array.items) |item| { const obj = switch (item) { .object => |o| o, else => { std.log.warn("settings: skipping a startup entry that is not an object", .{}); continue; }, }; var tab: StartupTab = .{ .layout = try self.dupeField(obj.get("layout")), .name = try self.dupeField(obj.get("name")), .emoji = try self.dupeField(obj.get("emoji")), }; if (obj.get("parameters")) |params_raw| { tab.parameters = try self.parseValues(params_raw); } tabs.appendAssumeCapacity(tab); } self.startup = try tabs.toOwnedSlice(alloc); } /// `{"name": "value"}` — an object rather than an array of pairs, because a /// parameter can only be filled in once per tab and an object is the shape /// that says so. fn parseValues(self: *Settings, raw: std.json.Value) ParseError![]const Value { const obj = switch (raw) { .object => |o| o, else => { std.log.warn("settings: a startup entry's \"parameters\" is not an object", .{}); return &.{}; }, }; const alloc = self.arena.allocator(); var values: std.ArrayListUnmanaged(Value) = .empty; try values.ensureTotalCapacity(alloc, obj.count()); var it = obj.iterator(); while (it.next()) |kv| { values.appendAssumeCapacity(.{ .name = try alloc.dupe(u8, kv.key_ptr.*), .value = try self.dupeField(kv.value_ptr.*), }); } return values.toOwnedSlice(alloc); } /// A string field, or an empty one for anything else — including a number or a /// null where a string was expected, which is a typo rather than a reason to /// throw the file away. fn dupeField(self: *Settings, raw: ?std.json.Value) ParseError![]const u8 { return switch (raw orelse return "") { .string => |s| try self.arena.allocator().dupe(u8, s), else => "", }; } // ------------------------------------------------------------------------- // Editing /// Replace the startup list with a copy of `entries`. /// /// Copied into a fresh arena which then takes the old one's place, rather than /// resetting in place and copying into that. It costs one allocation and makes /// the obvious call — hand back a lightly edited `settings.startup` — safe, /// instead of freeing the strings being read from half way through. pub fn setStartup(self: *Settings, entries: []const StartupTab) error{OutOfMemory}!void { var next: std.heap.ArenaAllocator = .init(self.arena.child_allocator); errdefer next.deinit(); const alloc = next.allocator(); const tabs = try alloc.alloc(StartupTab, entries.len); for (entries, tabs) |from, *to| { const values = try alloc.alloc(Value, from.parameters.len); for (from.parameters, values) |v, *out| { out.* = .{ .name = try alloc.dupe(u8, v.name), .value = try alloc.dupe(u8, v.value), }; } to.* = .{ .layout = try alloc.dupe(u8, from.layout), .name = try alloc.dupe(u8, from.name), .emoji = try alloc.dupe(u8, from.emoji), .parameters = values, }; } self.arena.deinit(); self.arena = next; self.startup = tabs; } // ------------------------------------------------------------------------- // Saving pub const SaveError = error{ OutOfMemory, WriteFailed }; /// Write the whole file back out, creating the config directory if needed. pub fn save(self: *Settings) SaveError!void { var dir_buf: [max_path]u8 = undefined; const dir = configDir(&dir_buf) orelse return error.WriteFailed; if (glib.mkdirWithParents(dir.ptr, 0o700) != 0) return error.WriteFailed; var path_buf: [max_path]u8 = undefined; const path = configPath(&path_buf) orelse return error.WriteFailed; const text = try self.serialize(); defer self.arena.child_allocator.free(text); var err: ?*glib.Error = null; if (glib.fileSetContents(path.ptr, text.ptr, @intCast(text.len), &err) == 0) { if (err) |e| e.free(); return error.WriteFailed; } } /// Through the JSON emitter rather than by hand, as this once was: the startup /// list carries names and paths the user typed, and those need escaping. fn serialize(self: *Settings) SaveError![]u8 { var out: std.Io.Writer.Allocating = .init(self.arena.child_allocator); errdefer out.deinit(); var json: std.json.Stringify = .{ .writer = &out.writer, .options = .{ .whitespace = .indent_2 }, }; try json.beginObject(); try json.objectField("version"); try json.write(format_version); try json.objectField("theme"); try json.write(@tagName(self.theme)); // Written even when empty, so that the key is discoverable in a file // someone has opened to see what they can put in it. try json.objectField("startup"); try json.beginArray(); for (self.startup) |tab| { try json.beginObject(); // Only what is set, so a hand-edited file stays readable. if (tab.layout.len > 0) { try json.objectField("layout"); try json.write(tab.layout); } if (tab.name.len > 0) { try json.objectField("name"); try json.write(tab.name); } if (tab.emoji.len > 0) { try json.objectField("emoji"); try json.write(tab.emoji); } if (tab.parameters.len > 0) { try json.objectField("parameters"); try json.beginObject(); for (tab.parameters) |v| { try json.objectField(v.name); try json.write(v.value); } try json.endObject(); } try json.endObject(); } try json.endArray(); try json.endObject(); // A trailing newline, so the file behaves in an editor. try out.writer.writeByte('\n'); return out.toOwnedSlice(); } /// `$XDG_CONFIG_HOME/playpen/settings.json`, or /// `~/.config/playpen/settings.json` when that isn't set. fn configPath(buf: []u8) ?[:0]const u8 { const dir = std.mem.span(glib.getUserConfigDir()); return std.fmt.bufPrintZ(buf, "{s}/playpen/settings.json", .{dir}) catch null; } fn configDir(buf: []u8) ?[:0]const u8 { const dir = std.mem.span(glib.getUserConfigDir()); return std.fmt.bufPrintZ(buf, "{s}/playpen", .{dir}) catch null; }