Fix a bunch of bugs.

This commit is contained in:
Greyson Parrelli
2026-07-24 09:51:25 -04:00
parent ceab30dc2e
commit 094f38593e
8 changed files with 308 additions and 79 deletions
+110 -36
View File
@@ -468,6 +468,28 @@ h3 {
font-weight: 700;
}
/* A chip that's actually a button (e.g. peek at the opponent's deck). */
.chip-btn {
font-family: var(--font-body);
cursor: pointer;
border: 1px solid rgba(255, 255, 255, 0.2);
background: rgba(255, 255, 255, 0.08);
color: inherit;
border-radius: 999px;
padding: 1px 8px;
transition: background 120ms ease, border-color 120ms ease;
}
.chip-btn:hover {
background: rgba(255, 255, 255, 0.18);
}
.chip-btn.is-active {
background: var(--gold);
color: var(--cocoa);
border-color: var(--gold);
}
.conn-dot {
width: 8px;
height: 8px;
@@ -961,10 +983,26 @@ h3 {
.card-top {
width: 100%;
display: flex;
justify-content: space-between;
/* The power badge now floats over the top-left corner, so tier + suit sit
together at the top-right. */
justify-content: flex-end;
align-items: center;
gap: 5px;
font-size: 0.72rem;
z-index: 1;
min-height: 14px;
}
/* Combat stats (power badge + battle damage marker) pinned to the top-left
corner. Absolute so they don't push the name and ability text down. */
.card-combat {
position: absolute;
top: 5px;
left: 5px;
z-index: 2;
display: flex;
align-items: center;
gap: 4px;
}
.card-tier {
@@ -1017,6 +1055,11 @@ h3 {
flex: 0 0 auto;
z-index: 1;
color: var(--cocoa);
/* Always center the name — including when a long name wraps to two lines, so
the second line stays centered instead of drifting off to one side. */
width: 100%;
text-align: center;
overflow-wrap: break-word;
}
.card-lg .card-name {
@@ -1060,14 +1103,6 @@ h3 {
display: none;
}
.card-bottom {
display: flex;
gap: 6px;
align-items: center;
margin-top: auto;
z-index: 1;
}
/* Suit markers as glossy enamel dots. */
.suit-dot {
display: inline-block;
@@ -1094,36 +1129,43 @@ h3 {
background: radial-gradient(circle at 35% 28%, #ffdd6b, #e6ac1f);
}
/* The power badge is a stamped honey coin with a raised rim. */
/* The power badge is a fiery starburst — like a little explosion — carrying the
pet's attack. The spikes are cut with clip-path, so the drop shadow lives on
`filter` (a box-shadow would be clipped away with the corners). */
.card-power {
font-family: var(--font-display);
background: radial-gradient(circle at 35% 28%, #ffcf6b, var(--coral-dark));
background: radial-gradient(circle at 38% 30%, #ffcf6b 4%, var(--coral) 42%, var(--coral-dark));
color: #fff;
text-shadow: 0 1px 2px rgba(120, 45, 5, 0.55);
border-radius: 50%;
width: 31px;
height: 31px;
text-shadow: 0 1px 2px rgba(120, 45, 5, 0.7);
width: 32px;
height: 32px;
display: grid;
place-items: center;
font-size: 0.98rem;
/* The rim is drawn with an inset ring rather than a real border: a
border-radius:50% element with a semi-transparent border renders a
visible seam at its 6 o'clock point in Chromium (scale-invariant). */
box-shadow:
inset 0 0 0 2px rgba(120, 45, 5, 0.35),
inset 0 1.5px 1px rgba(255, 255, 255, 0.55),
inset 0 -2px 3px rgba(120, 45, 5, 0.4),
0 2px 3px rgba(0, 0, 0, 0.3);
font-size: 0.9rem;
clip-path: polygon(
50% 0%, 61% 18%, 82% 12%, 78% 34%, 100% 43%, 83% 58%,
93% 79%, 70% 76%, 62% 98%, 50% 82%, 38% 98%, 30% 76%,
7% 79%, 17% 58%, 0% 43%, 22% 34%, 18% 12%, 39% 18%
);
filter: drop-shadow(0 2px 2px rgba(20, 12, 4, 0.5));
}
.card-power.is-buffed {
background: radial-gradient(circle at 35% 28%, #9ff0af, #1f9e55);
text-shadow: 0 1px 2px rgba(15, 60, 30, 0.55);
box-shadow:
inset 0 0 0 2px rgba(15, 80, 40, 0.4),
inset 0 1.5px 1px rgba(255, 255, 255, 0.55),
inset 0 -2px 3px rgba(15, 80, 40, 0.4),
0 0 8px rgba(80, 220, 120, 0.5);
background: radial-gradient(circle at 38% 30%, #c9ffd4 4%, #4fd07f 42%, #1f9e55);
text-shadow: 0 1px 2px rgba(15, 60, 30, 0.7);
filter: drop-shadow(0 0 5px rgba(80, 220, 120, 0.75));
}
.card-lg .card-power {
width: 37px;
height: 37px;
font-size: 1.02rem;
}
.card-sm .card-power {
width: 27px;
height: 27px;
font-size: 0.76rem;
}
.card-damage {
@@ -1263,6 +1305,15 @@ h3 {
line-height: 1;
filter: drop-shadow(0 2px 3px rgba(0, 0, 0, 0.4));
animation: coin-pop 0.25s ease;
transition: filter 200ms ease, opacity 200ms ease, transform 200ms ease;
}
/* A spent coin stays in place but greys out and fades. */
.coin-disc.is-spent {
filter: grayscale(1) brightness(0.7);
opacity: 0.4;
transform: scale(0.88);
animation: none;
}
@keyframes coin-pop {
@@ -1285,10 +1336,23 @@ h3 {
place-items: center;
pointer-events: none;
z-index: 50;
}
/* Light text on a golden rounded-rect plate, so the flourish reads as a solid
badge rather than bare text floating over the board. */
.turn-banner-pill {
font-family: var(--font-display);
font-size: clamp(2.5rem, 9vw, 6rem);
color: var(--gold);
text-shadow: 0 4px 24px rgba(0, 0, 0, 0.6);
font-size: clamp(2rem, 7vw, 4.5rem);
color: #fff8e6;
background: linear-gradient(180deg, var(--gold), var(--gold-deep));
padding: 0.28em 0.8em;
border-radius: 22px;
border: 3px solid rgba(255, 255, 255, 0.55);
text-shadow: 0 2px 5px rgba(120, 78, 8, 0.55);
box-shadow:
inset 0 2px 0 rgba(255, 255, 255, 0.55),
inset 0 -6px 14px rgba(150, 100, 20, 0.35),
0 14px 34px rgba(0, 0, 0, 0.5);
animation: turn-flash 1.4s ease forwards;
}
@@ -1978,7 +2042,9 @@ h3 {
.battle-unit .card {
width: 96px;
height: 132px;
/* Taller than a shop card so the full ability text fits without shrinking to
an unreadable size during the battle. */
height: 162px;
}
/* Battle cards are short, so give the ability text more of the card by
@@ -2389,7 +2455,7 @@ h3 {
}
.battle-unit .card {
width: 78px;
height: 110px;
height: 134px;
}
}
@@ -2540,3 +2606,11 @@ h3 {
gap: 6px;
max-width: min(60vw, 560px);
}
/* Backdrop behind the toolbar deck-peek: any click outside dismisses it. Sits
below the popover (z 60) but above the board. */
.deck-peek-backdrop {
position: fixed;
inset: 0;
z-index: 55;
}