Fix nurse shark and remove mid-battle choice.
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@@ -17,9 +17,6 @@ func SimulateBattle(round, prioritySeat int, deckA, deckB []Card, rollDie func()
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{Name: "A", Seat: 0, Deck: append([]Card(nil), deckA...)},
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{Name: "B", Seat: 1, Deck: append([]Card(nil), deckB...)},
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},
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// Rollouts never pause for a mid-battle decision; a fixed policy resolves
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// them (Golden pack: Nurse Shark).
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autoBattleDecide: true,
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}
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g.startBattle()
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return g.Battle
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