Fix nurse shark and remove mid-battle choice.
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@@ -1,7 +1,7 @@
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import { useEffect, useMemo, useState } from 'react'
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import type { Dispatch, SetStateAction } from 'react'
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import { createPortal } from 'react-dom'
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import type { BattleEvent, Card, ClientMessage, GameView, PendingBattleDecision } from '../types'
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import type { BattleEvent, Card, ClientMessage, GameView } from '../types'
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import { CardView } from './CardView'
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import { DiceRoll, ROLL_MS } from './DiceRoll'
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@@ -553,94 +553,37 @@ export function BattlePhase({ view, send, step, setStep }: Props) {
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)
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})()}
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{done && view.pendingBattle ? (
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<BattleDecision
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pd={view.pendingBattle}
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youSeat={youSeat}
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oppName={opp?.name ?? 'Opponent'}
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send={send}
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/>
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) : (
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done && (
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<div className={`battle-result ${draw ? 'is-draw' : won ? 'is-win' : 'is-loss'}`}>
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<div className="battle-result-title">
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{draw ? 'Draw!' : won ? 'Victory!' : 'Defeat…'}
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</div>
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{!draw && (
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<div className="battle-result-sub">
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{view.players[battle.winnerSeat]?.name} wins{' '}
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{'🏆'.repeat(battle.trophies)}
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</div>
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)}
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{draw && <div className="battle-result-sub">No trophies awarded</div>}
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{acked ? (
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<p className="muted">Waiting for opponent…</p>
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) : (
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<button
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className="btn btn-primary btn-big"
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onClick={() => {
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setAcked(true)
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send({ type: 'ready' })
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}}
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>
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{battle.round >= view.maxRounds ? 'See final results' : 'Next round →'}
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</button>
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)}
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{done && (
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<div className={`battle-result ${draw ? 'is-draw' : won ? 'is-win' : 'is-loss'}`}>
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<div className="battle-result-title">
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{draw ? 'Draw!' : won ? 'Victory!' : 'Defeat…'}
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</div>
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)
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{!draw && (
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<div className="battle-result-sub">
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{view.players[battle.winnerSeat]?.name} wins{' '}
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{'🏆'.repeat(battle.trophies)}
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</div>
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)}
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{draw && <div className="battle-result-sub">No trophies awarded</div>}
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{acked ? (
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<p className="muted">Waiting for opponent…</p>
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) : (
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<button
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className="btn btn-primary btn-big"
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onClick={() => {
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setAcked(true)
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send({ type: 'ready' })
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}}
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>
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{battle.round >= view.maxRounds ? 'See final results' : 'Next round →'}
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</button>
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)}
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</div>
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)}
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</div>
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)
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}
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// BattleDecision is the mid-battle prompt (Golden pack: Nurse Shark). The
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// deciding player picks how many Trumpets to spend; the other player waits.
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function BattleDecision({
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pd,
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youSeat,
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oppName,
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send,
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}: {
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pd: PendingBattleDecision
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youSeat: number
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oppName: string
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send: (msg: ClientMessage) => void
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}) {
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const [sent, setSent] = useState(false)
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// Reset when a fresh decision arrives (e.g. a second Nurse Shark).
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useEffect(() => setSent(false), [pd.seat, pd.trumpets, pd.max])
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if (pd.seat !== youSeat) {
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return (
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<div className="battle-result">
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<p className="muted">{oppName} is deciding {pd.petName}…</p>
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</div>
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)
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}
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return (
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<div className="battle-result battle-decision">
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<div className="battle-result-title">{pd.petName}</div>
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<div className="battle-result-sub">
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Spend Trumpets to throw 2 🪨 each — you hold {pd.trumpets} 🎺
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</div>
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<div className="battle-decision-options">
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{Array.from({ length: pd.max + 1 }, (_, n) => (
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<button
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key={n}
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className="btn btn-primary"
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disabled={sent}
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onClick={() => {
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setSent(true)
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send({ type: 'battleChoose', value: n })
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}}
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>
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{n === 0 ? 'Spend none' : `${n} 🎺 → ${2 * n} 🪨`}
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</button>
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))}
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</div>
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</div>
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)
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}
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// clashDamageTaken computes how much damage a seat's pet took in the clash
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// at event index `idx` (its damage total there minus its total beforehand).
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function clashDamageTaken(events: BattleEvent[], idx: number, seat: number): number {
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