Add pets for tiers 4-6.
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@@ -60,23 +60,34 @@ Six rounds, each with its own shop tier deck. Per round:
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its last-applied **perk** (e.g. Honey, Garlic).
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4. **Battle** — automatic stack machine. Cards reveal off the top of each
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deck until a pet is in play. Play effects fire on reveal (rocks roll a d6
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with faces 0/0/1/1/2/2 and hit the opposing pet before the clash). The two
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pets simultaneously deal their full power to each other as damage markers;
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a pet with markers ≥ power faints (attack never drops while wounded).
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Faint effects can push cards (apples, bees) onto either deck, recycle a
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pet's apples (Dodo), or set aside delayed rocks that hit BOTH active pets
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(Badger); survivors that took damage fire Hurt effects. Garlic prevents 1
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damage from every attack that hits its pet — a clash that damages no one
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ends the battle as a stalemate draw. Last player able to field a pet
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wins: 1 trophy for rounds 1–5, 2 for round 6. Draws award nothing.
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with faces 0/0/1/1/2/2 and hit the opposing pet before the clash; Skunk
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strips foods; Wolverine steals apples; Chili mills the enemy deck). The
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two pets simultaneously deal their full power to each other as damage
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markers; a pet with markers ≥ power faints (attack never drops while
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wounded). Faint effects push summons onto either deck, recycle apples
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(Dodo), set aside delayed/recurring/conditional rock volleys (Badger,
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Blowfish, Snake, Crocodile), raise auras (Turkey, Mammoth), or arm a
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team shield (Turtle). Survivors that took damage fire Hurt effects
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(Peacock, Camel, Gorilla). Shields (Turtle/Gorilla/Melon) block whole
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hits, Garlic shaves 1 per attack, and Scorpion KOs anything its clash
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attack manages to hurt. Hippo heals when enemies faint; Rhino rocks each
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enemy pet as it's played. A clash that changes nothing ends the battle
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as a stalemate draw. Last player able to field a pet wins: 1 trophy for
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rounds 1–5, 2 for round 6. Draws award nothing.
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Apples and bees are **temporary**: they leave your deck after the battle.
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Most trophies after round 6 wins.
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Tiers 1–3 use real card data (T1: Ant, Cricket, Duck, Otter, Mosquito, Fish;
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T2: Worm, Flamingo, Peacock, Swan, Rat, Spider + Honey; T3: Dog, Dolphin,
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Giraffe, Camel, Sheep, Dodo, Badger + Garlic). Tiers 4–6 are effect-less
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placeholders awaiting their real definitions.
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All six tiers use the real card data:
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| Tier | Pets | Food |
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| ---- | ---- | ---- |
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| 1 | Ant, Cricket, Duck, Otter, Mosquito, Fish | — |
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| 2 | Worm, Flamingo, Peacock, Swan, Rat, Spider | Honey |
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| 3 | Dog, Dolphin, Giraffe, Camel, Sheep, Dodo, Badger | Garlic |
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| 4 | Squirrel, Turtle, Rooster, Bison, Blowfish, Skunk, Hippo | Pineapple |
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| 5 | Monkey, Rhino, Crocodile, Scorpion, Seal, Shark, Turkey | Chili |
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| 6 | Gorilla, Fly, Leopard, Mammoth, Cat, Snake, Wolverine | Melon |
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## Layout
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