Hold the battle result until the replay ends, then show it last.
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@@ -14,6 +14,7 @@ type LogEntry struct {
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Phase Phase `json:"phase"`
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Seat int `json:"seat"` // acting seat, or -1 when none
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Icon string `json:"icon,omitempty"` // leading emoji
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Kind string `json:"kind,omitempty"` // e.g. "result" (battle outcome)
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Text string `json:"text"` // the sentence itself
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Source string `json:"source,omitempty"` // card id that caused a spawn
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Spawn string `json:"spawn,omitempty"` // "apple" | "bee" for spawn entries
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