Hold the battle result until the replay ends, then show it last.
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@@ -83,6 +83,7 @@ export interface LogEntry {
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phase: Phase
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seat: number // acting seat, or -1
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icon?: string
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kind?: string // e.g. 'result' (battle outcome)
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text: string
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source?: string // card id that caused a spawn
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spawn?: string // 'apple' | 'bee'
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