Battle result dialog, speed toggle, and topbar refactor for mobile.
- End-of-battle result is now a centered dialog (Victory/Defeat/Draw) with 'Next round' and 'Not yet'; 'Not yet' dismisses it to rewatch the battle, and a toolbar button remains to advance. A modal is always fully on screen, fixing the next-round button being unreachable below the arena on phones. - Also make the play area genuinely scrollable on phones (stretch the body so table-main's overflow can engage) as a safety net. - Collapse the 5-button playback speed picker into one button that cycles through the options, keeping the battle controls on a single row. - Topbar: show the round as a die face (1-6 pips) on all screens, move the room code and Leave into a '...' dropdown menu, and drop the wordmark on phones so the rail stays one row (die + players + menu). - On phones, strip battle cards to art + power/damage + name (no suit, tier, or ability text); the magnified view still shows the full card.
This commit is contained in:
+105
-27
@@ -422,14 +422,17 @@ h3 {
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letter-spacing: 0.04em;
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}
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/* The round shows as a die face — 1–6 pips, like the real game's round marker. */
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.topbar-round {
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font-size: 0.95rem;
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font-weight: 700;
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color: rgba(255, 245, 225, 0.9);
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display: flex;
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align-items: center;
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}
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.topbar-round strong {
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color: var(--gold);
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.topbar-die {
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width: 26px;
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height: 26px;
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display: block;
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filter: drop-shadow(0 2px 2px rgba(0, 0, 0, 0.4));
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}
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.topbar-players {
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@@ -514,7 +517,7 @@ h3 {
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line-height: 1;
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}
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/* The room code, stamped like a label on a card tray. */
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/* The room code, stamped like a label on a card tray. Lives inside the ⋯ menu. */
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.topbar-code {
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font-family: var(--font-display);
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letter-spacing: 0.28em;
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@@ -525,6 +528,54 @@ h3 {
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border-radius: 8px;
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}
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/* The ⋯ menu holds the room code and Leave, pushed to the right of the rail so
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the middle is just the players and their stats. */
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.topbar-menu {
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position: relative;
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margin-left: auto;
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}
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.topbar-menu-btn {
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font-size: 1.15rem;
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line-height: 1;
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padding: 5px 12px;
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}
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/* A full-viewport catcher so a click anywhere off the menu closes it. */
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.topbar-menu-backdrop {
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position: fixed;
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inset: 0;
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z-index: 20;
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}
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.topbar-menu-pop {
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position: absolute;
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right: 0;
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top: calc(100% + 8px);
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z-index: 21;
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min-width: 190px;
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display: flex;
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flex-direction: column;
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gap: 12px;
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padding: 14px;
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background:
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repeating-linear-gradient(92deg, rgba(0, 0, 0, 0.05) 0 3px, transparent 3px 7px),
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linear-gradient(180deg, var(--wood-light), var(--wood) 70%, var(--wood-dark));
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border: 2px solid var(--wood-dark);
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border-radius: 12px;
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box-shadow:
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inset 0 1px 0 rgba(255, 220, 170, 0.25),
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0 14px 30px rgba(0, 0, 0, 0.55);
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}
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.topbar-menu-code {
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display: flex;
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flex-direction: column;
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gap: 5px;
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align-items: flex-start;
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font-size: 0.78rem;
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}
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.table-body {
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flex: 1;
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display: flex;
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@@ -2666,14 +2717,11 @@ h3 {
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z-index: 5;
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}
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.battle-result {
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text-align: center;
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display: flex;
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flex-direction: column;
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gap: 12px;
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align-items: center;
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padding: 8px 0;
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animation: result-in 400ms ease;
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/* The end-of-battle result dialog: a centered modal so it's always fully on
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screen (even on a phone where the arena fills the viewport). */
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.battle-result-modal {
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gap: 14px;
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min-width: min(320px, 86vw);
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}
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@keyframes result-in {
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@@ -2693,15 +2741,15 @@ h3 {
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text-shadow: 0 3px 0 rgba(0, 0, 0, 0.3), 0 6px 14px rgba(0, 0, 0, 0.4);
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}
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.battle-result.is-win .battle-result-title {
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.battle-result-modal.is-win .battle-result-title {
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color: var(--gold);
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}
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.battle-result.is-loss .battle-result-title {
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.battle-result-modal.is-loss .battle-result-title {
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color: #ff8f7a;
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}
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.battle-result.is-draw .battle-result-title {
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.battle-result-modal.is-draw .battle-result-title {
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color: #6fd6c2;
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}
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@@ -2710,6 +2758,11 @@ h3 {
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font-weight: 700;
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}
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/* The toolbar's "advance the round" button stands out from the ghost controls. */
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.battle-next {
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margin-left: 2px;
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}
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/* ---------- game over ---------- */
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.gameover {
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@@ -2856,19 +2909,23 @@ h3 {
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gap: 5px 8px;
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padding: 5px 9px;
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}
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/* Drop the wordmark entirely on a phone — the die, the player tags, and the
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⋯ menu are all that's needed, and losing it helps the rail stay one row. */
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.topbar-brand {
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font-size: 1.05rem;
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}
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/* The wordmark is redundant next to the paw on a phone — drop it to buy width
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so the rail packs onto fewer rows. */
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.topbar-brand span {
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display: none;
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}
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/* Let the tags pack tight instead of stretching across a whole row. */
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.topbar-die {
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width: 23px;
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height: 23px;
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}
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/* Let the tags pack tight; the ⋯ menu is pushed to the right by margin-auto. */
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.topbar-players {
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flex: 0 1 auto;
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gap: 6px;
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}
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.topbar-menu-btn {
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padding: 4px 10px;
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}
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.topbar-round {
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font-size: 0.82rem;
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}
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@@ -3065,6 +3122,30 @@ h3 {
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min-width: 72px;
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min-height: 112px;
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}
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/* A battle card is small and glanced at, not read — so on a phone strip it to
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the essentials: big art, the power badge and any damage marker, and the
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name. No suit dot, tier die, or ability text (the magnified view still shows
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the full card). The scene grows to fill the space the panel gives up. */
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.battle-unit .card-scene {
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flex: 1 1 auto;
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}
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.battle-unit .card-panel {
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flex: 0 0 auto;
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}
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.battle-unit .card-effect,
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.battle-unit .card-suit,
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.battle-unit .card-die,
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.battle-unit .card-panel-slot {
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display: none;
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}
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.battle-unit .card-panel-head {
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grid-template-columns: 1fr;
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border-bottom: none;
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padding-bottom: 0;
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}
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.battle-unit .card-art {
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font-size: 2.1rem;
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}
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.card-back {
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width: 56px;
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height: 78px;
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@@ -3078,13 +3159,10 @@ h3 {
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.food-fan-card:not(:first-child) {
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margin-left: -50px;
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}
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.battle-result {
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gap: 8px;
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}
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.battle-result-title {
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font-size: 1.7rem;
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}
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.battle-result .btn-big {
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.battle-result-modal .btn-big {
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font-size: 1.05rem;
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padding: 11px 22px;
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}
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