Improve arrangement phase UI.
This commit is contained in:
@@ -1,4 +1,4 @@
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import { useEffect, useRef, useState } from 'react'
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import { useEffect, useLayoutEffect, useRef, useState } from 'react'
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import type { Card, ClientMessage, GameView, PlayerView } from '../types'
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import { CardView } from './CardView'
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@@ -19,6 +19,16 @@ export function ArrangePhase({ view, you, send }: Props) {
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const [dragging, setDragging] = useState(false)
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const locked = you.ready
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// Connector arrows drawn in the gaps between wrapped rows. The battle line
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// reads right-to-left (card 0 fights first, top-right) and wraps downward, so
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// when the line spills onto a new row we draw a curve from the leftmost card
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// of a row to the rightmost card of the row below it — i.e. following the
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// play order across the wrap, arrowhead landing on the next pet to fight.
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const trayRef = useRef<HTMLDivElement>(null)
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const cardRefs = useRef<(HTMLDivElement | null)[]>([])
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const [connectors, setConnectors] = useState<string[]>([])
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const [svgSize, setSvgSize] = useState({ w: 0, h: 0 })
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// Resync only if the deck's actual contents changed — every broadcast
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// creates a fresh array, and blindly resetting would wipe an in-progress
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// ordering whenever the opponent acts.
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@@ -33,6 +43,96 @@ export function ArrangePhase({ view, you, send }: Props) {
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})
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}, [you.deck])
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// Measure the laid-out cards and recompute the inter-row connector paths.
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// Runs whenever the order changes and whenever the tray resizes (which is
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// what actually moves the wrap points), so the arrows track the real layout.
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useLayoutEffect(() => {
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const tray = trayRef.current
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if (!tray) return
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const measure = () => {
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const trayBox = tray.getBoundingClientRect()
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setSvgSize({ w: trayBox.width, h: trayBox.height })
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// Card boxes in play order. The `.card` gives the art rect; the wrapper
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// also spans the reorder buttons, so its bottom marks the true row floor.
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const boxes: {
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left: number
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right: number
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top: number
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bottom: number
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wrapBottom: number
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}[] = []
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for (let i = 0; i < order.length; i++) {
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const wrap = cardRefs.current[i]
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if (!wrap) continue
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const cardEl = (wrap.querySelector('.card') as HTMLElement | null) ?? wrap
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const cb = cardEl.getBoundingClientRect()
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const wb = wrap.getBoundingClientRect()
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boxes.push({
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left: cb.left - trayBox.left,
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right: cb.right - trayBox.left,
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top: cb.top - trayBox.top,
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bottom: cb.bottom - trayBox.top,
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wrapBottom: wb.bottom - trayBox.top,
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})
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}
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// Cards run in play order and the RTL wrap makes each visual row a
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// contiguous run (rightmost = earliest to play). Group by shared top edge.
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const rows: number[][] = []
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boxes.forEach((b, i) => {
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const row = rows[rows.length - 1]
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if (row && Math.abs(boxes[row[0]].top - b.top) < 24) row.push(i)
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else rows.push([i])
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})
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// One connector per row break, running flat along the band between rows.
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// It comes out the right side (mid-height) of the lower row's rightmost
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// card — the next pet to play — sweeps across, and points into the left
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// side (mid-height) of the row above's leftmost card, so the wrap reads as
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// a return to where the line began. OUT is how far the risers sit outside
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// the cards — kept generous so the arrowhead has a clean straight run to
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// render on rather than being crammed against the card edge.
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const OUT = 26
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const conns: string[] = []
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for (let r = 0; r < rows.length - 1; r++) {
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const upper = rows[r]
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const lower = rows[r + 1]
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const head = boxes[upper[upper.length - 1]] // upper row, leftmost card
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const tail = boxes[lower[0]] // lower row, rightmost card
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const upperFloor = Math.max(...upper.map((i) => boxes[i].wrapBottom))
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const lowerTop = Math.min(...lower.map((i) => boxes[i].top))
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const flatY = (upperFloor + lowerTop) / 2
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const headMidY = (head.top + head.bottom) / 2
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const tailMidY = (tail.top + tail.bottom) / 2
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const xL = head.left - OUT
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const xR = tail.right + OUT
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const rad = Math.min(10, OUT, (tailMidY - flatY) / 2, (flatY - headMidY) / 2)
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conns.push(
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[
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`M ${tail.right},${tailMidY}`,
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`L ${xR - rad},${tailMidY}`,
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`Q ${xR},${tailMidY} ${xR},${tailMidY - rad}`,
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`L ${xR},${flatY + rad}`,
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`Q ${xR},${flatY} ${xR - rad},${flatY}`,
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`L ${xL + rad},${flatY}`,
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`Q ${xL},${flatY} ${xL},${flatY - rad}`,
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`L ${xL},${headMidY + rad}`,
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`Q ${xL},${headMidY} ${xL + rad},${headMidY}`,
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`L ${head.left},${headMidY}`,
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].join(' '),
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)
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}
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setConnectors(conns)
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}
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measure()
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const ro = new ResizeObserver(measure)
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ro.observe(tray)
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return () => ro.disconnect()
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}, [order])
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function move(from: number, to: number) {
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if (to < 0 || to >= order.length) return
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setOrder((o) => {
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@@ -92,53 +192,77 @@ export function ArrangePhase({ view, you, send }: Props) {
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)}
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</p>
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<div className="arrange-row">
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{order
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.map((c, i) => ({ c, i }))
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.reverse()
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.map(({ c, i }) => (
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<div
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key={c.id}
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className="arrange-card"
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draggable
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onDragStart={() => {
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dragIndex.current = i
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setDragging(true)
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}}
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onDragOver={(e) => {
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e.preventDefault()
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if (dragIndex.current !== null && dragIndex.current !== i) {
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move(dragIndex.current, i)
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dragIndex.current = i
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}
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}}
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onDragEnd={() => {
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dragIndex.current = null
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setDragging(false)
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}}
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>
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<CardView card={c} bonus={bonuses.get(c.id) ?? 0} noMagnify={dragging} />
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<div className="arrange-arrows">
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<button
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className="btn btn-ghost btn-sm"
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disabled={i === order.length - 1}
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onClick={() => move(i, i + 1)}
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aria-label="move left"
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>
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◀
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</button>
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<button
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className="btn btn-ghost btn-sm"
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disabled={i === 0}
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onClick={() => move(i, i - 1)}
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aria-label="move right"
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>
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▶
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</button>
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</div>
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</div>
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))}
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<div className="arrange-row" ref={trayRef}>
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<div className="arrange-marker">⚔️ first</div>
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{order.map((c, i) => (
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<div
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key={c.id}
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className="arrange-card"
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ref={(el) => {
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cardRefs.current[i] = el
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}}
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draggable
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onDragStart={() => {
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dragIndex.current = i
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setDragging(true)
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}}
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onDragOver={(e) => {
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e.preventDefault()
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if (dragIndex.current !== null && dragIndex.current !== i) {
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move(dragIndex.current, i)
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dragIndex.current = i
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}
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}}
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onDragEnd={() => {
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dragIndex.current = null
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setDragging(false)
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}}
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>
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<CardView card={c} bonus={bonuses.get(c.id) ?? 0} noMagnify={dragging} />
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<div className="arrange-arrows">
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<button
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className="btn btn-ghost btn-sm"
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disabled={i === order.length - 1}
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onClick={() => move(i, i + 1)}
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aria-label="move left"
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>
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◀
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</button>
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<button
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className="btn btn-ghost btn-sm"
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disabled={i === 0}
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onClick={() => move(i, i - 1)}
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aria-label="move right"
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>
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▶
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</button>
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</div>
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</div>
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))}
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<svg
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className="arrange-connectors"
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width={svgSize.w}
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height={svgSize.h}
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viewBox={`0 0 ${svgSize.w} ${svgSize.h}`}
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aria-hidden="true"
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>
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<defs>
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<marker
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id="arrange-arrowhead"
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markerWidth="12"
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markerHeight="12"
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refX="9"
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refY="5"
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orient="auto"
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markerUnits="userSpaceOnUse"
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>
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<path className="arrange-arrowhead-shape" d="M0,0 L10,5 L0,10 Z" />
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</marker>
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</defs>
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{connectors.map((d, i) => (
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<path key={i} className="arrange-connector" d={d} markerEnd="url(#arrange-arrowhead)" />
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))}
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</svg>
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</div>
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<div className="actions">
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+48
-3
@@ -1093,22 +1093,40 @@ h3 {
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}
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.arrange-row {
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position: relative;
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display: flex;
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gap: 14px;
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/* Battle line reads right-to-left, wrapping downward: card 0 (fights first)
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sits top-right and later pets flow left, then onto rows below. The wide
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row-gap leaves a band for the wrap-around connector arrows. */
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direction: rtl;
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column-gap: 14px;
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row-gap: 56px;
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align-items: center;
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flex-wrap: wrap;
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justify-content: center;
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justify-content: flex-start;
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background:
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radial-gradient(ellipse 80% 120% at 50% 0%, rgba(255, 255, 255, 0.04), transparent 70%),
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rgba(0, 0, 0, 0.24);
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border: 1px solid rgba(0, 0, 0, 0.3);
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border-radius: 18px;
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padding: 20px 18px;
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/* Extra right padding reserves the strip the "first" marker sits in, so its
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width doesn't shove the top row left of the wrapped rows below it. */
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padding: 20px 52px 20px 18px;
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min-height: 224px;
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box-shadow: var(--tray-inset);
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}
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/* Pinned out of flow to the reserved strip beside the first (rightmost) card,
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vertically centred on the top row, so it never affects card alignment. */
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.arrange-marker {
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position: absolute;
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top: 20px;
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right: 16px;
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height: 148px;
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display: flex;
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align-items: center;
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z-index: 2;
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direction: ltr;
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font-family: var(--font-display);
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color: var(--gold);
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writing-mode: vertical-rl;
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@@ -1118,7 +1136,31 @@ h3 {
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opacity: 0.85;
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}
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/* SVG overlay for the wrap-around connector arrows. Absolute so it sits out of
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the flex flow; pointer-events off so it never blocks dragging. overflow is
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visible because the curve control points can bow just past the tray edge. */
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.arrange-connectors {
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position: absolute;
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inset: 0;
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z-index: 3;
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overflow: visible;
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pointer-events: none;
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}
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.arrange-connector {
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fill: none;
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stroke: rgba(190, 194, 200, 0.55);
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stroke-width: 2.5;
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stroke-linecap: round;
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stroke-linejoin: round;
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}
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.arrange-arrowhead-shape {
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fill: rgba(190, 194, 200, 0.55);
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}
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.arrange-card {
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direction: ltr;
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display: flex;
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flex-direction: column;
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align-items: center;
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@@ -1836,6 +1878,9 @@ h3 {
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width: 92px;
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height: 128px;
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}
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.arrange-marker {
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height: 128px;
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}
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.card-lg {
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width: 104px;
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height: 146px;
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