Add a persistent event log for shop and prep actions.
This commit is contained in:
@@ -0,0 +1,91 @@
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import { useEffect, useRef, useState } from 'react'
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import type { LogEntry } from '../types'
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// A single battle line, derived from the battle event stream and fed in by
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// BattlePhase so the log stays in step with the replay controls.
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export interface BattleLogLine {
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key: string
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icon?: string
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text: string
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seat: number // -1 = neutral/system
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}
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interface Props {
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entries: LogEntry[]
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youSeat: number
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// During a battle, the lines revealed up to the current replay step. The
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// last one is the "current" step and gets highlighted.
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battleLines?: BattleLogLine[]
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}
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function seatClass(seat: number, youSeat: number): string {
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if (seat < 0) return 'log-system'
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return seat === youSeat ? 'log-you' : 'log-opp'
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}
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// EventLog is the persistent, human-readable narration of the game, shown in
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// every phase. Shop/prep entries come from the server; battle entries are fed
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// in step-by-step so stepping back through the replay walks back up the log.
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export function EventLog({ entries, youSeat, battleLines }: Props) {
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const [open, setOpen] = useState(true)
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const bodyRef = useRef<HTMLDivElement>(null)
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const lastSeq = entries.length ? entries[entries.length - 1].seq : 0
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const battleLen = battleLines?.length ?? 0
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// Keep the newest line in view as the log grows or the replay advances.
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useEffect(() => {
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const el = bodyRef.current
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if (el) el.scrollTop = el.scrollHeight
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}, [lastSeq, battleLen, open])
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return (
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<aside className={`event-log ${open ? '' : 'is-collapsed'}`}>
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<div className="event-log-head">
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<span>📜 Event Log</span>
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<button
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className="btn btn-ghost btn-sm"
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onClick={() => setOpen((o) => !o)}
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title={open ? 'Collapse log' : 'Expand log'}
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aria-label={open ? 'Collapse log' : 'Expand log'}
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>
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{open ? '▸' : '◂'}
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</button>
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</div>
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{open && (
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<div className="event-log-body" ref={bodyRef}>
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{entries.length === 0 && battleLen === 0 && (
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<div className="log-empty muted">Nothing has happened yet.</div>
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)}
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{entries.map((e) => (
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<div key={`e${e.seq}`} className={`log-line ${seatClass(e.seat, youSeat)}`}>
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{e.icon && <span className="log-icon">{e.icon}</span>}
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<span className="log-text">{e.text}</span>
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</div>
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))}
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{battleLen > 0 && (
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<>
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<div className="log-line log-system log-divider">
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<span className="log-text">⚔️ Battle</span>
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</div>
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{battleLines!.map((l, i) => (
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<div
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key={l.key}
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className={[
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'log-line',
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seatClass(l.seat, youSeat),
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i === battleLen - 1 ? 'log-current' : '',
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]
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.filter(Boolean)
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.join(' ')}
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>
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{l.icon && <span className="log-icon">{l.icon}</span>}
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<span className="log-text">{l.text}</span>
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</div>
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))}
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</>
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)}
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</div>
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)}
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</aside>
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)
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}
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@@ -6,6 +6,7 @@ import { ArrangePhase } from './ArrangePhase'
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import { BattlePhase } from './BattlePhase'
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import { GameOver } from './GameOver'
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import { DebugPanel } from './DebugPanel'
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import { EventLog } from './EventLog'
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// Table connects to the game and routes to the right phase screen.
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export function Table({ session, onLeave }: { session: Session; onLeave: () => void }) {
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@@ -56,15 +57,20 @@ export function Table({ session, onLeave }: { session: Session; onLeave: () => v
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</button>
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</header>
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<main className="table-main">
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{view.phase === 'lobby' && <Lobby view={view} />}
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{(view.phase === 'shop' || view.phase === 'cleanup') && (
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<ShopPhase view={view} you={you} send={send} />
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<div className="table-body">
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<main className="table-main">
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{view.phase === 'lobby' && <Lobby view={view} />}
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{(view.phase === 'shop' || view.phase === 'cleanup') && (
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<ShopPhase view={view} you={you} send={send} />
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)}
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{view.phase === 'arrange' && <ArrangePhase view={view} you={you} send={send} />}
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{view.phase === 'battle' && <BattlePhase view={view} send={send} />}
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{view.phase === 'gameover' && <GameOver view={view} onLeave={onLeave} />}
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</main>
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{view.phase !== 'lobby' && (
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<EventLog entries={view.log ?? []} youSeat={view.youSeat} />
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)}
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{view.phase === 'arrange' && <ArrangePhase view={view} you={you} send={send} />}
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{view.phase === 'battle' && <BattlePhase view={view} send={send} />}
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{view.phase === 'gameover' && <GameOver view={view} onLeave={onLeave} />}
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</main>
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</div>
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{opponents.some((p) => !p.connected) && view.phase !== 'lobby' && (
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<div className="banner banner-warn">An opponent is disconnected…</div>
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