Initial commit.
This commit is contained in:
@@ -0,0 +1,186 @@
|
||||
// Package server exposes the game engine over HTTP + WebSockets. Each game
|
||||
// lives in a "room": the authoritative Game state, a lock, and the set of
|
||||
// connected clients. All mutations happen under the room lock and are
|
||||
// persisted to the store before being broadcast.
|
||||
package server
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"errors"
|
||||
"log/slog"
|
||||
"net/http"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
"sync"
|
||||
|
||||
"github.com/greyson/super-auto-pets-board-game/internal/game"
|
||||
"github.com/greyson/super-auto-pets-board-game/internal/store"
|
||||
)
|
||||
|
||||
// Server routes HTTP/WS traffic to game rooms.
|
||||
type Server struct {
|
||||
store *store.Store
|
||||
staticDir string
|
||||
|
||||
mu sync.Mutex
|
||||
rooms map[string]*room // by game ID
|
||||
}
|
||||
|
||||
// New creates a server. staticDir is the built frontend to serve (may be
|
||||
// empty or missing during backend-only development).
|
||||
func New(st *store.Store, staticDir string) *Server {
|
||||
return &Server{
|
||||
store: st,
|
||||
staticDir: staticDir,
|
||||
rooms: make(map[string]*room),
|
||||
}
|
||||
}
|
||||
|
||||
// Handler builds the full route table.
|
||||
func (s *Server) Handler() http.Handler {
|
||||
mux := http.NewServeMux()
|
||||
mux.HandleFunc("POST /api/games", s.handleCreate)
|
||||
mux.HandleFunc("POST /api/join", s.handleJoin)
|
||||
mux.HandleFunc("GET /api/ws", s.handleWS)
|
||||
mux.HandleFunc("/", s.handleStatic)
|
||||
return mux
|
||||
}
|
||||
|
||||
// room is one live game plus its connections.
|
||||
type room struct {
|
||||
mu sync.Mutex
|
||||
game *game.Game
|
||||
conns map[*client]struct{}
|
||||
}
|
||||
|
||||
// getRoom returns the room for a game ID, loading it from the store if it
|
||||
// isn't in memory (e.g. after a server restart).
|
||||
func (s *Server) getRoom(gameID string) (*room, error) {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
if r, ok := s.rooms[gameID]; ok {
|
||||
return r, nil
|
||||
}
|
||||
g, err := s.store.Load(gameID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
r := &room{game: g, conns: make(map[*client]struct{})}
|
||||
s.rooms[gameID] = r
|
||||
return r, nil
|
||||
}
|
||||
|
||||
// getRoomByCode resolves a join code to a room.
|
||||
func (s *Server) getRoomByCode(code string) (*room, error) {
|
||||
code = strings.ToUpper(strings.TrimSpace(code))
|
||||
s.mu.Lock()
|
||||
for _, r := range s.rooms {
|
||||
if r.game.Code == code {
|
||||
s.mu.Unlock()
|
||||
return r, nil
|
||||
}
|
||||
}
|
||||
s.mu.Unlock()
|
||||
g, err := s.store.LoadByCode(code)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return s.getRoom(g.ID)
|
||||
}
|
||||
|
||||
// persist saves the room's game; callers must hold r.mu.
|
||||
func (s *Server) persist(r *room) {
|
||||
if err := s.store.Save(r.game); err != nil {
|
||||
slog.Error("failed to persist game", "game", r.game.ID, "err", err)
|
||||
}
|
||||
}
|
||||
|
||||
type joinResponse struct {
|
||||
GameID string `json:"gameId"`
|
||||
Code string `json:"code"`
|
||||
PlayerID string `json:"playerId"`
|
||||
Token string `json:"token"`
|
||||
}
|
||||
|
||||
func (s *Server) handleCreate(w http.ResponseWriter, req *http.Request) {
|
||||
var body struct {
|
||||
Name string `json:"name"`
|
||||
}
|
||||
if err := json.NewDecoder(req.Body).Decode(&body); err != nil {
|
||||
httpError(w, http.StatusBadRequest, "invalid JSON body")
|
||||
return
|
||||
}
|
||||
g := game.New()
|
||||
p, err := g.AddPlayer(strings.TrimSpace(body.Name))
|
||||
if err != nil {
|
||||
httpError(w, http.StatusBadRequest, err.Error())
|
||||
return
|
||||
}
|
||||
r := &room{game: g, conns: make(map[*client]struct{})}
|
||||
s.mu.Lock()
|
||||
s.rooms[g.ID] = r
|
||||
s.mu.Unlock()
|
||||
|
||||
r.mu.Lock()
|
||||
s.persist(r)
|
||||
r.mu.Unlock()
|
||||
writeJSON(w, joinResponse{GameID: g.ID, Code: g.Code, PlayerID: p.ID, Token: p.Token})
|
||||
}
|
||||
|
||||
func (s *Server) handleJoin(w http.ResponseWriter, req *http.Request) {
|
||||
var body struct {
|
||||
Code string `json:"code"`
|
||||
Name string `json:"name"`
|
||||
}
|
||||
if err := json.NewDecoder(req.Body).Decode(&body); err != nil {
|
||||
httpError(w, http.StatusBadRequest, "invalid JSON body")
|
||||
return
|
||||
}
|
||||
r, err := s.getRoomByCode(body.Code)
|
||||
if errors.Is(err, store.ErrNotFound) {
|
||||
httpError(w, http.StatusNotFound, "no game with that code")
|
||||
return
|
||||
}
|
||||
if err != nil {
|
||||
httpError(w, http.StatusInternalServerError, "failed to load game")
|
||||
return
|
||||
}
|
||||
r.mu.Lock()
|
||||
p, err := r.game.AddPlayer(strings.TrimSpace(body.Name))
|
||||
if err != nil {
|
||||
r.mu.Unlock()
|
||||
httpError(w, http.StatusConflict, err.Error())
|
||||
return
|
||||
}
|
||||
s.persist(r)
|
||||
resp := joinResponse{GameID: r.game.ID, Code: r.game.Code, PlayerID: p.ID, Token: p.Token}
|
||||
r.broadcastLocked()
|
||||
r.mu.Unlock()
|
||||
writeJSON(w, resp)
|
||||
}
|
||||
|
||||
// handleStatic serves the built frontend with an SPA fallback to index.html.
|
||||
func (s *Server) handleStatic(w http.ResponseWriter, req *http.Request) {
|
||||
if s.staticDir == "" {
|
||||
httpError(w, http.StatusNotFound, "frontend not built (run: mise run build-web)")
|
||||
return
|
||||
}
|
||||
path := filepath.Join(s.staticDir, filepath.Clean("/"+req.URL.Path))
|
||||
if info, err := os.Stat(path); err == nil && !info.IsDir() {
|
||||
http.ServeFile(w, req, path)
|
||||
return
|
||||
}
|
||||
http.ServeFile(w, req, filepath.Join(s.staticDir, "index.html"))
|
||||
}
|
||||
|
||||
func writeJSON(w http.ResponseWriter, v any) {
|
||||
w.Header().Set("Content-Type", "application/json")
|
||||
json.NewEncoder(w).Encode(v)
|
||||
}
|
||||
|
||||
func httpError(w http.ResponseWriter, status int, msg string) {
|
||||
w.Header().Set("Content-Type", "application/json")
|
||||
w.WriteHeader(status)
|
||||
json.NewEncoder(w).Encode(map[string]string{"error": msg})
|
||||
}
|
||||
Reference in New Issue
Block a user