Initial commit.
This commit is contained in:
@@ -0,0 +1,29 @@
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import { useState } from 'react'
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import { clearSession, loadSession, saveSession } from './api'
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import type { Session } from './types'
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import { Home } from './components/Home'
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import { Table } from './components/Table'
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export function App() {
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const [session, setSession] = useState<Session | null>(loadSession)
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if (!session) {
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return (
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<Home
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onSession={(s) => {
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saveSession(s)
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setSession(s)
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}}
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/>
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)
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}
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return (
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<Table
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session={session}
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onLeave={() => {
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clearSession()
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setSession(null)
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}}
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/>
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)
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}
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@@ -0,0 +1,39 @@
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import type { Session } from './types'
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const SESSION_KEY = 'sapbg-session'
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async function post(path: string, body: unknown): Promise<Session> {
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const res = await fetch(path, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(body),
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})
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const data = await res.json()
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if (!res.ok) throw new Error(data.error ?? 'request failed')
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return data as Session
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}
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export function createGame(name: string): Promise<Session> {
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return post('/api/games', { name })
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}
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export function joinGame(code: string, name: string): Promise<Session> {
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return post('/api/join', { code, name })
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}
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export function loadSession(): Session | null {
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try {
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const raw = localStorage.getItem(SESSION_KEY)
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return raw ? (JSON.parse(raw) as Session) : null
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} catch {
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return null
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}
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}
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export function saveSession(s: Session) {
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localStorage.setItem(SESSION_KEY, JSON.stringify(s))
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}
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export function clearSession() {
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localStorage.removeItem(SESSION_KEY)
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}
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@@ -0,0 +1,135 @@
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import { useEffect, useRef, useState } from 'react'
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import type { Card, ClientMessage, GameView, PlayerView } from '../types'
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import { CardView } from './CardView'
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interface Props {
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view: GameView
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you: PlayerView
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send: (msg: ClientMessage) => void
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}
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// ArrangePhase lets the player order their deck for battle. Leftmost card
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// fights first; food cards buff the next pet to their right... i.e. foods
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// apply "down" to the next pet later in the order. Drag cards or use the
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// arrow buttons to reorder, then lock in.
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export function ArrangePhase({ view, you, send }: Props) {
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const [order, setOrder] = useState<Card[]>(you.deck ?? [])
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const dragIndex = useRef<number | null>(null)
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const locked = you.ready
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// If the server-side deck changes (shouldn't during arrange, but be safe),
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// resync.
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useEffect(() => {
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setOrder(you.deck ?? [])
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}, [you.deck])
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function move(from: number, to: number) {
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if (to < 0 || to >= order.length) return
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setOrder((o) => {
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const next = [...o]
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const [c] = next.splice(from, 1)
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next.splice(to, 0, c)
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return next
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})
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}
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// Which pets do the foods land on? Compute buff per card for preview.
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const bonuses = new Map<string, number>()
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{
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let pendingApples = 0
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for (const c of order) {
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if (c.kind === 'food') {
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if (c.food === 'apple') pendingApples++
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} else {
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bonuses.set(c.id, pendingApples)
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pendingApples = 0
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}
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}
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}
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const trailingFoods = (() => {
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let n = 0
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for (let i = order.length - 1; i >= 0 && order[i].kind === 'food'; i--) n++
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return n
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})()
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const opponent = view.players.find((p) => p.seat !== view.youSeat)
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if (locked) {
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return (
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<div className="centered">
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<h2>Order locked in ⚔️</h2>
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<p className="muted">
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Waiting for {opponent?.name ?? 'your opponent'} to arrange their deck…
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</p>
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</div>
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)
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}
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return (
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<div className="arrange">
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<div className="shop-status">
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<span className="status-hot">Arrange your battle line</span>
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</div>
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<p className="hint">
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The <strong>leftmost</strong> card fights first. Food cards power up the
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next pet to their <strong>right</strong>.
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{trailingFoods > 0 && (
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<span className="warn-text">
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{' '}
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⚠️ {trailingFoods} food card{trailingFoods > 1 ? 's' : ''} at the end
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will be wasted!
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</span>
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)}
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</p>
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<div className="arrange-row">
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<div className="arrange-marker">⚔️ first</div>
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{order.map((c, i) => (
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<div
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key={c.id}
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className="arrange-card"
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draggable
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onDragStart={() => (dragIndex.current = i)}
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onDragOver={(e) => {
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e.preventDefault()
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if (dragIndex.current !== null && dragIndex.current !== i) {
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move(dragIndex.current, i)
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dragIndex.current = i
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}
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}}
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onDragEnd={() => (dragIndex.current = null)}
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>
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<CardView card={c} bonus={bonuses.get(c.id) ?? 0} />
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<div className="arrange-arrows">
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<button
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className="btn btn-ghost btn-sm"
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disabled={i === 0}
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onClick={() => move(i, i - 1)}
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aria-label="move earlier"
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>
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◀
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</button>
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<button
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className="btn btn-ghost btn-sm"
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disabled={i === order.length - 1}
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onClick={() => move(i, i + 1)}
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aria-label="move later"
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>
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▶
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</button>
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</div>
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</div>
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))}
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</div>
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<div className="actions">
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<button
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className="btn btn-primary btn-big"
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onClick={() => send({ type: 'arrange', order: order.map((c) => c.id) })}
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>
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Lock in & battle ⚔️
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</button>
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</div>
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</div>
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)
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}
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@@ -0,0 +1,191 @@
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import { useEffect, useMemo, useState } from 'react'
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import type { BattleEvent, BattleUnit, ClientMessage, GameView } from '../types'
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import { CardView } from './CardView'
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interface Props {
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view: GameView
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send: (msg: ClientMessage) => void
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}
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const STEP_MS = 1400
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interface UnitState {
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unit: BattleUnit
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index: number
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damage: number
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dead: boolean // died in an earlier step (gone)
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dying: boolean // died in the step just played (animate out)
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}
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// applyEvents replays the first `step` events onto a seat's lineup.
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function applyEvents(view: GameView, seat: number, step: number): UnitState[] {
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const battle = view.battle!
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const events = battle.events ?? []
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const states: UnitState[] = (battle.lineups[seat] ?? []).map((u, i) => ({
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unit: u,
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index: i,
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damage: 0,
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dead: false,
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dying: false,
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}))
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const seatPos = seat === 0 ? 0 : 1
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for (let k = 0; k < step && k < events.length; k++) {
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const ev = events[k]
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const s = states[ev.units[seatPos]]
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if (!s) continue
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s.damage = ev.damage[seatPos]
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if (ev.died[seatPos]) {
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s.dying = k === step - 1
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s.dead = k < step - 1
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}
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}
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return states
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}
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// BattlePhase plays back the battle log: front pets clash, damage numbers
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// fly, the fallen fade out, then the round result lands.
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export function BattlePhase({ view, send }: Props) {
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const battle = view.battle!
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const events = battle.events ?? []
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const [step, setStep] = useState(0)
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const [acked, setAcked] = useState(false)
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const done = step >= events.length
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useEffect(() => {
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if (done) return
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const t = window.setTimeout(() => setStep((s) => s + 1), STEP_MS)
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return () => window.clearTimeout(t)
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}, [step, done])
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const youSeat = view.youSeat
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const oppSeat = view.players.find((p) => p.seat !== youSeat)?.seat ?? 1
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const yourLine = useMemo(
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() => applyEvents(view, youSeat, step),
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[view, youSeat, step],
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)
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const oppLine = useMemo(
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() => applyEvents(view, oppSeat, step),
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[view, oppSeat, step],
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)
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const lastEvent = step > 0 ? events[step - 1] : null
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function renderSide(line: UnitState[], side: 'left' | 'right', seat: number) {
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const seatPos = seat === 0 ? 0 : 1
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const frontIdx = line.find((s) => !s.dead && !s.dying)?.index
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return (
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<div className={`battle-side battle-side-${side}`}>
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{line
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.filter((s) => !s.dead)
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.map((s) => {
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const isFront = s.index === frontIdx
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const clashing =
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!done && lastEvent !== null && lastEvent.units[seatPos] === s.index
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return (
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<div
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key={`${s.unit.card.id}-${clashing ? step : 'idle'}`}
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className={[
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'battle-unit',
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clashing ? `clash-${side}` : '',
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s.dying ? 'unit-dying' : '',
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isFront && !s.dying ? 'is-front' : '',
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]
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.filter(Boolean)
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.join(' ')}
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>
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<CardView
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card={s.unit.card}
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bonus={s.unit.bonus}
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damage={s.damage}
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dead={s.dying}
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/>
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{clashing && (
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<div className="damage-pop">
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−{lastEvent!.damage[seatPos] -
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prevDamage(events, step - 1, seatPos, s.index)}
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</div>
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)}
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</div>
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)
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})}
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</div>
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)
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}
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const you = view.players[youSeat]
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const opp = view.players[oppSeat]
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const won = battle.winnerSeat === youSeat
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const draw = battle.winnerSeat < 0
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return (
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<div className="battle">
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<div className="battle-header">
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<h2>Battle! Round {battle.round}</h2>
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{!done && (
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<button className="btn btn-ghost btn-sm" onClick={() => setStep(events.length)}>
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Skip ⏭
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</button>
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)}
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</div>
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<div className="battle-names">
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<span>{you?.name} (you)</span>
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<span className="battle-vs">VS</span>
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<span>{opp?.name}</span>
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</div>
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<div className="battlefield">
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{renderSide(yourLine, 'left', youSeat)}
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<div className="battle-center" aria-hidden>
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⚡
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</div>
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{renderSide(oppLine, 'right', oppSeat)}
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</div>
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{done && (
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<div className={`battle-result ${draw ? 'is-draw' : won ? 'is-win' : 'is-loss'}`}>
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<div className="battle-result-title">
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{draw ? 'Draw!' : won ? 'Victory!' : 'Defeat…'}
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</div>
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{!draw && (
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<div className="battle-result-sub">
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{view.players[battle.winnerSeat]?.name} wins{' '}
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{'🏆'.repeat(battle.trophies)}
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</div>
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)}
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{draw && <div className="battle-result-sub">No trophies awarded</div>}
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{acked ? (
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<p className="muted">Waiting for opponent…</p>
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) : (
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<button
|
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className="btn btn-primary btn-big"
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onClick={() => {
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setAcked(true)
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send({ type: 'ready' })
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}}
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>
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{battle.round >= view.maxRounds ? 'See final results' : 'Next round →'}
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</button>
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)}
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</div>
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||||
)}
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</div>
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)
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}
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|
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// prevDamage finds the damage a unit had before the given event, so the
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// floating number shows just this clash's hit.
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function prevDamage(
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events: BattleEvent[],
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upto: number,
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seatPos: number,
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unitIndex: number,
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): number {
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let dmg = 0
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for (let k = 0; k < upto; k++) {
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const ev = events[k]
|
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if (ev.units[seatPos] === unitIndex) dmg = ev.damage[seatPos]
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}
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return dmg
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}
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@@ -0,0 +1,70 @@
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import type { Card } from '../types'
|
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import { artFor, SUIT_EMOJI } from '../petArt'
|
||||
|
||||
interface Props {
|
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card: Card
|
||||
size?: 'sm' | 'md' | 'lg'
|
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selected?: boolean
|
||||
disabled?: boolean
|
||||
onClick?: () => void
|
||||
// Battle decorations
|
||||
bonus?: number
|
||||
damage?: number
|
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dead?: boolean
|
||||
}
|
||||
|
||||
// CardView renders one physical card: pets get a power badge and suit stamp,
|
||||
// foods a description line. Battle mode layers on buffs and damage markers.
|
||||
export function CardView({
|
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card,
|
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size = 'md',
|
||||
selected,
|
||||
disabled,
|
||||
onClick,
|
||||
bonus = 0,
|
||||
damage = 0,
|
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dead,
|
||||
}: Props) {
|
||||
const power = (card.power ?? 0) + bonus
|
||||
const classes = [
|
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'card',
|
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`card-${size}`,
|
||||
card.kind === 'food' ? 'card-food' : 'card-pet',
|
||||
selected ? 'is-selected' : '',
|
||||
disabled ? 'is-disabled' : '',
|
||||
dead ? 'is-dead' : '',
|
||||
onClick && !disabled ? 'is-clickable' : '',
|
||||
]
|
||||
.filter(Boolean)
|
||||
.join(' ')
|
||||
|
||||
return (
|
||||
<div
|
||||
className={classes}
|
||||
onClick={disabled ? undefined : onClick}
|
||||
role={onClick ? 'button' : undefined}
|
||||
>
|
||||
<div className="card-top">
|
||||
<span className="card-tier">T{card.tier || '–'}</span>
|
||||
{card.suit && (
|
||||
<span className="card-suit" title={`Suit: ${card.suit}`}>
|
||||
{SUIT_EMOJI[card.suit]}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
<div className="card-art" aria-hidden>
|
||||
{artFor(card.name)}
|
||||
</div>
|
||||
<div className="card-name">{card.name}</div>
|
||||
{card.kind === 'pet' ? (
|
||||
<div className="card-bottom">
|
||||
<span className={`card-power ${bonus > 0 ? 'is-buffed' : ''}`}>{power}</span>
|
||||
{damage > 0 && !dead && <span className="card-damage">−{damage}</span>}
|
||||
</div>
|
||||
) : (
|
||||
<div className="card-food-text">+1 power</div>
|
||||
)}
|
||||
{selected && <div className="card-check">✓</div>}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
import type { GameView } from '../types'
|
||||
|
||||
export function GameOver({ view, onLeave }: { view: GameView; onLeave: () => void }) {
|
||||
const winner = view.winnerSeat >= 0 ? view.players[view.winnerSeat] : null
|
||||
const youWon = view.winnerSeat === view.youSeat
|
||||
|
||||
return (
|
||||
<div className="gameover">
|
||||
<div className="gameover-emoji" aria-hidden>
|
||||
{winner ? (youWon ? '🎉' : '💀') : '🤝'}
|
||||
</div>
|
||||
<h1 className="gameover-title">
|
||||
{winner ? (youWon ? 'You win!' : `${winner.name} wins!`) : "It's a tie!"}
|
||||
</h1>
|
||||
<div className="gameover-scores">
|
||||
{[...view.players]
|
||||
.sort((a, b) => b.trophies - a.trophies)
|
||||
.map((p) => (
|
||||
<div key={p.id} className={`score-line ${p.seat === view.youSeat ? 'is-you' : ''}`}>
|
||||
<span className="score-name">
|
||||
{p.name}
|
||||
{p.seat === view.youSeat ? ' (you)' : ''}
|
||||
</span>
|
||||
<span className="score-trophies">
|
||||
{'🏆'.repeat(p.trophies) || '—'} <strong>{p.trophies}</strong>
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<button className="btn btn-primary btn-big" onClick={onLeave}>
|
||||
Back to the den
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
import { useState } from 'react'
|
||||
import { createGame, joinGame } from '../api'
|
||||
import type { Session } from '../types'
|
||||
|
||||
// Home is the create/join screen shown when there's no active session.
|
||||
export function Home({ onSession }: { onSession: (s: Session) => void }) {
|
||||
const [name, setName] = useState('')
|
||||
const [code, setCode] = useState('')
|
||||
const [busy, setBusy] = useState(false)
|
||||
const [error, setError] = useState<string | null>(null)
|
||||
|
||||
async function run(fn: () => Promise<Session>) {
|
||||
setBusy(true)
|
||||
setError(null)
|
||||
try {
|
||||
onSession(await fn())
|
||||
} catch (e) {
|
||||
setError(e instanceof Error ? e.message : 'something went wrong')
|
||||
} finally {
|
||||
setBusy(false)
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="home">
|
||||
<div className="home-pets" aria-hidden>
|
||||
🐷🦔🐶🦩🐉
|
||||
</div>
|
||||
<h1 className="home-title">
|
||||
Super Auto Pets
|
||||
<span className="home-subtitle">The Board Game</span>
|
||||
</h1>
|
||||
|
||||
<div className="home-card">
|
||||
<label className="field">
|
||||
<span>Your name</span>
|
||||
<input
|
||||
value={name}
|
||||
maxLength={20}
|
||||
placeholder="e.g. Greyson"
|
||||
onChange={(e) => setName(e.target.value)}
|
||||
/>
|
||||
</label>
|
||||
|
||||
<button
|
||||
className="btn btn-primary btn-big"
|
||||
disabled={busy}
|
||||
onClick={() => run(() => createGame(name))}
|
||||
>
|
||||
Host a new game
|
||||
</button>
|
||||
|
||||
<div className="home-divider">
|
||||
<span>or join a friend</span>
|
||||
</div>
|
||||
|
||||
<div className="home-join">
|
||||
<input
|
||||
className="code-input"
|
||||
value={code}
|
||||
maxLength={5}
|
||||
placeholder="CODE"
|
||||
onChange={(e) => setCode(e.target.value.toUpperCase())}
|
||||
/>
|
||||
<button
|
||||
className="btn btn-secondary"
|
||||
disabled={busy || code.length < 5}
|
||||
onClick={() => run(() => joinGame(code, name))}
|
||||
>
|
||||
Join
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{error && <div className="home-error">{error}</div>}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
import type { GameView } from '../types'
|
||||
|
||||
export function Lobby({ view }: { view: GameView }) {
|
||||
return (
|
||||
<div className="lobby">
|
||||
<div className="lobby-bounce" aria-hidden>
|
||||
🐟
|
||||
</div>
|
||||
<h2>Waiting for an opponent…</h2>
|
||||
<p className="muted">Share this code so a friend can join:</p>
|
||||
<div className="lobby-code">{view.code}</div>
|
||||
<button
|
||||
className="btn btn-secondary"
|
||||
onClick={() => navigator.clipboard?.writeText(view.code)}
|
||||
>
|
||||
Copy code
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,194 @@
|
||||
import { useEffect, useState } from 'react'
|
||||
import type { Card, ClientMessage, GameView, PlayerView } from '../types'
|
||||
import { CardView } from './CardView'
|
||||
import { SUIT_EMOJI } from '../petArt'
|
||||
|
||||
interface Props {
|
||||
view: GameView
|
||||
you: PlayerView
|
||||
send: (msg: ClientMessage) => void
|
||||
}
|
||||
|
||||
export function ShopPhase({ view, you, send }: Props) {
|
||||
const [selected, setSelected] = useState<string[]>([])
|
||||
const cleanup = view.phase === 'cleanup'
|
||||
const myTurn = !cleanup && view.turn === view.youSeat && you.coins > 0
|
||||
const deck = you.deck ?? []
|
||||
const opponent = view.players.find((p) => p.seat !== view.youSeat)
|
||||
const pending = view.pending
|
||||
const myPending = pending?.playerId === you.id
|
||||
|
||||
// Drop selections that no longer exist (bought/traded/discarded cards).
|
||||
useEffect(() => {
|
||||
setSelected((sel) => sel.filter((id) => deck.some((c) => c.id === id)))
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
}, [you.deck])
|
||||
|
||||
function toggle(id: string) {
|
||||
setSelected((sel) =>
|
||||
sel.includes(id) ? sel.filter((s) => s !== id) : [...sel, id],
|
||||
)
|
||||
}
|
||||
|
||||
const selectedCards = selected
|
||||
.map((id) => deck.find((c) => c.id === id))
|
||||
.filter((c): c is Card => !!c)
|
||||
const sameSuit =
|
||||
selectedCards.length === 3 &&
|
||||
selectedCards.every((c) => c.suit && c.suit === selectedCards[0].suit)
|
||||
const excessPets = you.petCount - view.maxPets
|
||||
const cleanupReady =
|
||||
cleanup &&
|
||||
excessPets > 0 &&
|
||||
selectedCards.length === excessPets &&
|
||||
selectedCards.every((c) => c.kind === 'pet')
|
||||
|
||||
function act(msg: ClientMessage) {
|
||||
send(msg)
|
||||
setSelected([])
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="shop">
|
||||
{/* Status line */}
|
||||
<div className="shop-status">
|
||||
{cleanup ? (
|
||||
excessPets > 0 ? (
|
||||
<span className="status-hot">
|
||||
Too many pets! Discard <strong>{excessPets}</strong> — they become
|
||||
apples 🍎
|
||||
</span>
|
||||
) : (
|
||||
<span className="muted">
|
||||
Waiting for {opponent?.name ?? 'opponent'} to discard down to{' '}
|
||||
{view.maxPets} pets…
|
||||
</span>
|
||||
)
|
||||
) : pending && !myPending ? (
|
||||
<span className="muted">
|
||||
{opponent?.name ?? 'Opponent'} is trading up a tier…
|
||||
</span>
|
||||
) : myTurn ? (
|
||||
<span className="status-hot">Your turn — spend a coin 🪙</span>
|
||||
) : (
|
||||
<span className="muted">
|
||||
{view.players[view.turn]?.name ?? 'Opponent'}’s turn…
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Shop row */}
|
||||
{!cleanup && (
|
||||
<section className="shop-row-wrap">
|
||||
<div className="section-label">
|
||||
Shop · Tier {view.round}
|
||||
<span className="muted"> · {view.deckCounts[view.round - 1]} left in deck</span>
|
||||
</div>
|
||||
<div className="shop-row">
|
||||
{view.shopRow.map((c, i) =>
|
||||
c.id ? (
|
||||
<CardView
|
||||
key={c.id}
|
||||
card={c}
|
||||
size="lg"
|
||||
disabled={!myTurn}
|
||||
onClick={myTurn ? () => act({ type: 'buy', row: i }) : undefined}
|
||||
/>
|
||||
) : (
|
||||
<div key={`empty-${i}`} className="card-slot-empty" />
|
||||
),
|
||||
)}
|
||||
</div>
|
||||
{myTurn && <div className="hint">Tap a card to buy it for 1 🪙</div>}
|
||||
</section>
|
||||
)}
|
||||
|
||||
{/* Your deck */}
|
||||
<section className="deck-wrap">
|
||||
<div className="section-label">
|
||||
Your deck
|
||||
<span className="muted">
|
||||
{' '}
|
||||
· {you.petCount}/{view.maxPets} pets
|
||||
</span>
|
||||
</div>
|
||||
{deck.length === 0 ? (
|
||||
<div className="muted deck-empty">No cards yet — buy something!</div>
|
||||
) : (
|
||||
<div className="deck-row">
|
||||
{deck.map((c) => (
|
||||
<CardView
|
||||
key={c.id}
|
||||
card={c}
|
||||
selected={selected.includes(c.id)}
|
||||
onClick={() => toggle(c.id)}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
|
||||
{/* Actions */}
|
||||
<div className="actions">
|
||||
{cleanup ? (
|
||||
excessPets > 0 && (
|
||||
<button
|
||||
className="btn btn-primary"
|
||||
disabled={!cleanupReady}
|
||||
onClick={() => act({ type: 'discard', cards: selected })}
|
||||
>
|
||||
Discard {excessPets} pet{excessPets > 1 ? 's' : ''} → 🍎
|
||||
</button>
|
||||
)
|
||||
) : (
|
||||
<>
|
||||
<button
|
||||
className="btn btn-secondary"
|
||||
disabled={!myTurn || selected.length === 0}
|
||||
onClick={() => act({ type: 'discard', cards: selected })}
|
||||
title="Convert selected cards into apples (+1 power each)"
|
||||
>
|
||||
Discard {selected.length > 0 ? selected.length : ''} → 🍎 (1 🪙)
|
||||
</button>
|
||||
<button
|
||||
className="btn btn-secondary"
|
||||
disabled={!myTurn || !sameSuit || view.round >= view.maxRounds}
|
||||
onClick={() => act({ type: 'trade', cards: selected })}
|
||||
title="Trade 3 same-suit pets for a pick from the next tier"
|
||||
>
|
||||
Trade 3 {sameSuit && selectedCards[0].suit ? SUIT_EMOJI[selectedCards[0].suit] : 'matching'} ↑ Tier{' '}
|
||||
{Math.min(view.round + 1, view.maxRounds)} (1 🪙)
|
||||
</button>
|
||||
<button
|
||||
className="btn btn-ghost"
|
||||
disabled={!myTurn}
|
||||
onClick={() => act({ type: 'pass' })}
|
||||
title="Give up your remaining coins"
|
||||
>
|
||||
Pass
|
||||
</button>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Trade picker */}
|
||||
{myPending && pending && (
|
||||
<div className="modal-backdrop">
|
||||
<div className="modal">
|
||||
<h3>Pick one — the other goes under the tier {pending.tier} deck</h3>
|
||||
<div className="modal-cards">
|
||||
{pending.options.map((c, i) => (
|
||||
<CardView
|
||||
key={c.id}
|
||||
card={c}
|
||||
size="lg"
|
||||
onClick={() => send({ type: 'tradeChoose', pick: i })}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
import { useGame } from '../useGame'
|
||||
import type { Session } from '../types'
|
||||
import { Lobby } from './Lobby'
|
||||
import { ShopPhase } from './ShopPhase'
|
||||
import { ArrangePhase } from './ArrangePhase'
|
||||
import { BattlePhase } from './BattlePhase'
|
||||
import { GameOver } from './GameOver'
|
||||
|
||||
// Table connects to the game and routes to the right phase screen.
|
||||
export function Table({ session, onLeave }: { session: Session; onLeave: () => void }) {
|
||||
const { view, error, connected, send } = useGame(session)
|
||||
|
||||
if (!view) {
|
||||
return (
|
||||
<div className="centered muted">
|
||||
{connected ? 'Loading game…' : 'Connecting…'}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
const you = view.players[view.youSeat]
|
||||
const opponents = view.players.filter((p) => p.seat !== view.youSeat)
|
||||
|
||||
return (
|
||||
<div className="table">
|
||||
<header className="topbar">
|
||||
<div className="topbar-brand" title="Super Auto Pets: The Board Game">
|
||||
🐾 <span>SAP</span>
|
||||
</div>
|
||||
{view.phase !== 'gameover' && (
|
||||
<div className="topbar-round">
|
||||
Round <strong>{view.round}</strong> / {view.maxRounds}
|
||||
</div>
|
||||
)}
|
||||
<div className="topbar-players">
|
||||
{view.players.map((p) => (
|
||||
<div
|
||||
key={p.id}
|
||||
className={`topbar-player ${p.seat === view.youSeat ? 'is-you' : ''}`}
|
||||
>
|
||||
<span className={`conn-dot ${p.connected ? 'on' : 'off'}`} />
|
||||
<span className="topbar-name">{p.name}</span>
|
||||
<span className="chip">🏆 {p.trophies}</span>
|
||||
{(view.phase === 'shop' || view.phase === 'cleanup') && (
|
||||
<span className="chip">🪙 {p.coins}</span>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<div className="topbar-code" title="Share this code with your opponent">
|
||||
{view.code}
|
||||
</div>
|
||||
<button className="btn btn-ghost btn-sm" onClick={onLeave}>
|
||||
Leave
|
||||
</button>
|
||||
</header>
|
||||
|
||||
<main className="table-main">
|
||||
{view.phase === 'lobby' && <Lobby view={view} />}
|
||||
{(view.phase === 'shop' || view.phase === 'cleanup') && (
|
||||
<ShopPhase view={view} you={you} send={send} />
|
||||
)}
|
||||
{view.phase === 'arrange' && <ArrangePhase view={view} you={you} send={send} />}
|
||||
{view.phase === 'battle' && <BattlePhase view={view} send={send} />}
|
||||
{view.phase === 'gameover' && <GameOver view={view} onLeave={onLeave} />}
|
||||
</main>
|
||||
|
||||
{opponents.some((p) => !p.connected) && view.phase !== 'lobby' && (
|
||||
<div className="banner banner-warn">An opponent is disconnected…</div>
|
||||
)}
|
||||
{error && <div className="toast">{error}</div>}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
import { StrictMode } from 'react'
|
||||
import { createRoot } from 'react-dom/client'
|
||||
import '@fontsource/lilita-one'
|
||||
import '@fontsource/nunito/400.css'
|
||||
import '@fontsource/nunito/700.css'
|
||||
import '@fontsource/nunito/900.css'
|
||||
import './styles.css'
|
||||
import { App } from './App'
|
||||
|
||||
createRoot(document.getElementById('root')!).render(
|
||||
<StrictMode>
|
||||
<App />
|
||||
</StrictMode>,
|
||||
)
|
||||
@@ -0,0 +1,35 @@
|
||||
import type { Suit } from './types'
|
||||
|
||||
const PET_EMOJI: Record<string, string> = {
|
||||
// Tier 1
|
||||
Ant: '🐜', Cricket: '🦗', Fish: '🐟', Horse: '🐴',
|
||||
Beaver: '🦫', Otter: '🦦', Pig: '🐷', Mosquito: '🦟',
|
||||
// Tier 2
|
||||
Crab: '🦀', Swan: '🦢', Hedgehog: '🦔', Peacock: '🦚',
|
||||
Flamingo: '🦩', Rat: '🐀', Shrimp: '🦐', Spider: '🕷️',
|
||||
// Tier 3
|
||||
Dog: '🐶', Badger: '🦡', Camel: '🐫', Giraffe: '🦒',
|
||||
Kangaroo: '🦘', Ox: '🐂', Rabbit: '🐰', Sheep: '🐑',
|
||||
// Tier 4
|
||||
Skunk: '🦨', Hippo: '🦛', Bison: '🦬', Deer: '🦌',
|
||||
Squirrel: '🐿️', Whale: '🐳', Worm: '🪱', Penguin: '🐧',
|
||||
// Tier 5
|
||||
Scorpion: '🦂', Rhino: '🦏', Monkey: '🐒', Cow: '🐄',
|
||||
Seal: '🦭', Shark: '🦈', Turkey: '🦃', Crocodile: '🐊',
|
||||
// Tier 6
|
||||
Leopard: '🐆', Boar: '🐗', Fly: '🪰', Gorilla: '🦍',
|
||||
Mammoth: '🦣', Snake: '🐍', Tiger: '🐯', Dragon: '🐉',
|
||||
// Foods
|
||||
Apple: '🍎',
|
||||
}
|
||||
|
||||
export function artFor(name: string): string {
|
||||
return PET_EMOJI[name] ?? '🐾'
|
||||
}
|
||||
|
||||
export const SUIT_EMOJI: Record<Suit, string> = {
|
||||
sun: '☀️',
|
||||
moon: '🌙',
|
||||
star: '⭐',
|
||||
leaf: '🍃',
|
||||
}
|
||||
@@ -0,0 +1,957 @@
|
||||
/* ============================================================
|
||||
Super Auto Pets: The Board Game — cozy tabletop theme.
|
||||
Deep felt table, cream cards with cocoa borders, chunky type.
|
||||
============================================================ */
|
||||
|
||||
:root {
|
||||
--felt-900: #12351f;
|
||||
--felt-800: #1a4a2b;
|
||||
--felt-700: #226038;
|
||||
--wood: #5b3a1e;
|
||||
--wood-light: #7a5230;
|
||||
--cream: #fdf3dc;
|
||||
--cream-dark: #f3e3bd;
|
||||
--cocoa: #4a2c14;
|
||||
--ink: #33230f;
|
||||
--coral: #ff8a3d;
|
||||
--coral-dark: #e06a1b;
|
||||
--gold: #ffcf5c;
|
||||
--red: #d94a38;
|
||||
--teal: #2f9c8a;
|
||||
--font-display: 'Lilita One', system-ui, sans-serif;
|
||||
--font-body: 'Nunito', system-ui, sans-serif;
|
||||
--card-radius: 12px;
|
||||
}
|
||||
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
html,
|
||||
body,
|
||||
#root {
|
||||
min-height: 100vh;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: var(--font-body);
|
||||
color: var(--cream);
|
||||
background-color: var(--felt-900);
|
||||
background-image:
|
||||
radial-gradient(ellipse at 50% -20%, rgba(255, 255, 255, 0.09), transparent 60%),
|
||||
radial-gradient(ellipse at 50% 120%, rgba(0, 0, 0, 0.45), transparent 60%),
|
||||
url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.9' numOctaves='2'/%3E%3C/filter%3E%3Crect width='160' height='160' filter='url(%23n)' opacity='0.05'/%3E%3C/svg%3E"),
|
||||
linear-gradient(160deg, var(--felt-800), var(--felt-900) 70%);
|
||||
}
|
||||
|
||||
h1,
|
||||
h2,
|
||||
h3 {
|
||||
font-family: var(--font-display);
|
||||
font-weight: 400;
|
||||
letter-spacing: 0.02em;
|
||||
}
|
||||
|
||||
.muted {
|
||||
color: rgba(253, 243, 220, 0.55);
|
||||
}
|
||||
|
||||
.centered {
|
||||
min-height: 60vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 12px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.hint {
|
||||
font-size: 0.9rem;
|
||||
color: rgba(253, 243, 220, 0.65);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.warn-text {
|
||||
color: var(--gold);
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
/* ---------- buttons ---------- */
|
||||
|
||||
.btn {
|
||||
font-family: var(--font-display);
|
||||
font-size: 1rem;
|
||||
letter-spacing: 0.03em;
|
||||
color: var(--cream);
|
||||
background: var(--wood);
|
||||
border: 3px solid rgba(0, 0, 0, 0.25);
|
||||
border-radius: 12px;
|
||||
padding: 10px 18px;
|
||||
cursor: pointer;
|
||||
box-shadow: 0 4px 0 rgba(0, 0, 0, 0.35);
|
||||
transition: transform 80ms ease, box-shadow 80ms ease, filter 120ms ease;
|
||||
}
|
||||
|
||||
.btn:hover:not(:disabled) {
|
||||
filter: brightness(1.1);
|
||||
}
|
||||
|
||||
.btn:active:not(:disabled) {
|
||||
transform: translateY(3px);
|
||||
box-shadow: 0 1px 0 rgba(0, 0, 0, 0.35);
|
||||
}
|
||||
|
||||
.btn:disabled {
|
||||
opacity: 0.4;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.btn-primary {
|
||||
background: linear-gradient(180deg, var(--coral), var(--coral-dark));
|
||||
color: #fff;
|
||||
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.btn-secondary {
|
||||
background: linear-gradient(180deg, var(--teal), #227465);
|
||||
}
|
||||
|
||||
.btn-ghost {
|
||||
background: transparent;
|
||||
border-color: rgba(253, 243, 220, 0.3);
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
.btn-big {
|
||||
font-size: 1.25rem;
|
||||
padding: 14px 28px;
|
||||
}
|
||||
|
||||
.btn-sm {
|
||||
font-size: 0.8rem;
|
||||
padding: 4px 10px;
|
||||
border-width: 2px;
|
||||
}
|
||||
|
||||
/* ---------- home ---------- */
|
||||
|
||||
.home {
|
||||
min-height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 20px;
|
||||
padding: 24px;
|
||||
}
|
||||
|
||||
.home-pets {
|
||||
font-size: 2.6rem;
|
||||
letter-spacing: 0.3em;
|
||||
animation: float 3s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes float {
|
||||
0%,
|
||||
100% {
|
||||
transform: translateY(0);
|
||||
}
|
||||
50% {
|
||||
transform: translateY(-8px);
|
||||
}
|
||||
}
|
||||
|
||||
.home-title {
|
||||
font-size: clamp(2.2rem, 6vw, 3.6rem);
|
||||
text-align: center;
|
||||
color: var(--gold);
|
||||
text-shadow: 0 4px 0 rgba(0, 0, 0, 0.35);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
line-height: 1.05;
|
||||
}
|
||||
|
||||
.home-subtitle {
|
||||
font-size: 0.42em;
|
||||
color: var(--cream);
|
||||
letter-spacing: 0.25em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.home-card {
|
||||
background: rgba(0, 0, 0, 0.25);
|
||||
border: 2px solid rgba(253, 243, 220, 0.15);
|
||||
border-radius: 20px;
|
||||
padding: 28px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 16px;
|
||||
width: min(380px, 92vw);
|
||||
}
|
||||
|
||||
.field {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
font-weight: 700;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.field input,
|
||||
.code-input {
|
||||
font-family: var(--font-body);
|
||||
font-size: 1.1rem;
|
||||
font-weight: 700;
|
||||
color: var(--ink);
|
||||
background: var(--cream);
|
||||
border: 3px solid var(--cocoa);
|
||||
border-radius: 10px;
|
||||
padding: 10px 12px;
|
||||
outline: none;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.code-input {
|
||||
font-family: var(--font-display);
|
||||
letter-spacing: 0.35em;
|
||||
text-transform: uppercase;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.home-divider {
|
||||
text-align: center;
|
||||
font-size: 0.85rem;
|
||||
color: rgba(253, 243, 220, 0.5);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.home-divider::before,
|
||||
.home-divider::after {
|
||||
content: '';
|
||||
flex: 1;
|
||||
height: 1px;
|
||||
background: rgba(253, 243, 220, 0.2);
|
||||
}
|
||||
|
||||
.home-join {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.home-error {
|
||||
color: #ffb3a7;
|
||||
font-weight: 700;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
/* ---------- topbar ---------- */
|
||||
|
||||
.table {
|
||||
min-height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.topbar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 16px;
|
||||
padding: 10px 16px;
|
||||
background: linear-gradient(180deg, var(--wood-light), var(--wood));
|
||||
border-bottom: 4px solid rgba(0, 0, 0, 0.35);
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.topbar-brand {
|
||||
font-family: var(--font-display);
|
||||
font-size: 1.2rem;
|
||||
color: var(--gold);
|
||||
}
|
||||
|
||||
.topbar-round {
|
||||
font-size: 0.95rem;
|
||||
}
|
||||
|
||||
.topbar-players {
|
||||
display: flex;
|
||||
gap: 14px;
|
||||
flex: 1;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.topbar-player {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border-radius: 999px;
|
||||
padding: 4px 12px;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.topbar-player.is-you {
|
||||
outline: 2px solid var(--gold);
|
||||
}
|
||||
|
||||
.topbar-name {
|
||||
font-weight: 900;
|
||||
}
|
||||
|
||||
.chip {
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.conn-dot {
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
border-radius: 50%;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.conn-dot.on {
|
||||
background: #6fe08b;
|
||||
}
|
||||
|
||||
.conn-dot.off {
|
||||
background: var(--red);
|
||||
}
|
||||
|
||||
.topbar-code {
|
||||
font-family: var(--font-display);
|
||||
letter-spacing: 0.25em;
|
||||
background: rgba(0, 0, 0, 0.25);
|
||||
border: 2px dashed rgba(253, 243, 220, 0.4);
|
||||
border-radius: 8px;
|
||||
padding: 4px 10px;
|
||||
}
|
||||
|
||||
.table-main {
|
||||
flex: 1;
|
||||
padding: 20px 16px 40px;
|
||||
max-width: 1100px;
|
||||
width: 100%;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
/* ---------- lobby ---------- */
|
||||
|
||||
.lobby {
|
||||
min-height: 60vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 14px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.lobby-bounce {
|
||||
font-size: 3rem;
|
||||
animation: float 2s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.lobby-code {
|
||||
font-family: var(--font-display);
|
||||
font-size: 3rem;
|
||||
letter-spacing: 0.35em;
|
||||
color: var(--gold);
|
||||
background: rgba(0, 0, 0, 0.25);
|
||||
border: 3px dashed rgba(255, 207, 92, 0.5);
|
||||
border-radius: 16px;
|
||||
padding: 12px 28px 12px 40px;
|
||||
}
|
||||
|
||||
/* ---------- cards ---------- */
|
||||
|
||||
.card {
|
||||
position: relative;
|
||||
width: 108px;
|
||||
height: 148px;
|
||||
background: linear-gradient(180deg, var(--cream), var(--cream-dark));
|
||||
border: 3px solid var(--cocoa);
|
||||
border-radius: var(--card-radius);
|
||||
color: var(--ink);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding: 6px;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.35);
|
||||
flex-shrink: 0;
|
||||
transition: transform 120ms ease, box-shadow 120ms ease;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.card-lg {
|
||||
width: 128px;
|
||||
height: 176px;
|
||||
}
|
||||
|
||||
.card-sm {
|
||||
width: 84px;
|
||||
height: 116px;
|
||||
}
|
||||
|
||||
.card.is-clickable {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.card.is-clickable:hover {
|
||||
transform: translateY(-6px) rotate(-1deg);
|
||||
box-shadow: 0 10px 16px rgba(0, 0, 0, 0.4);
|
||||
}
|
||||
|
||||
.card.is-selected {
|
||||
outline: 4px solid var(--gold);
|
||||
transform: translateY(-6px);
|
||||
}
|
||||
|
||||
.card.is-disabled {
|
||||
filter: saturate(0.6) brightness(0.85);
|
||||
}
|
||||
|
||||
.card.is-dead {
|
||||
filter: grayscale(1);
|
||||
}
|
||||
|
||||
.card-top {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
font-size: 0.72rem;
|
||||
}
|
||||
|
||||
.card-tier {
|
||||
font-weight: 900;
|
||||
color: rgba(51, 35, 15, 0.55);
|
||||
}
|
||||
|
||||
.card-suit {
|
||||
font-size: 0.95rem;
|
||||
}
|
||||
|
||||
.card-art {
|
||||
font-size: 3rem;
|
||||
line-height: 1.25;
|
||||
filter: drop-shadow(0 3px 2px rgba(0, 0, 0, 0.25));
|
||||
}
|
||||
|
||||
.card-lg .card-art {
|
||||
font-size: 3.6rem;
|
||||
}
|
||||
|
||||
.card-sm .card-art {
|
||||
font-size: 2.2rem;
|
||||
}
|
||||
|
||||
.card-name {
|
||||
font-family: var(--font-display);
|
||||
font-size: 0.85rem;
|
||||
margin-top: auto;
|
||||
}
|
||||
|
||||
.card-bottom {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
align-items: center;
|
||||
margin-top: 2px;
|
||||
}
|
||||
|
||||
.card-power {
|
||||
font-family: var(--font-display);
|
||||
background: radial-gradient(circle at 35% 30%, #ffb347, var(--coral-dark));
|
||||
color: #fff;
|
||||
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.4);
|
||||
border: 2px solid rgba(0, 0, 0, 0.25);
|
||||
border-radius: 50%;
|
||||
width: 30px;
|
||||
height: 30px;
|
||||
display: grid;
|
||||
place-items: center;
|
||||
font-size: 0.95rem;
|
||||
}
|
||||
|
||||
.card-power.is-buffed {
|
||||
background: radial-gradient(circle at 35% 30%, #7be495, #1f9e55);
|
||||
}
|
||||
|
||||
.card-damage {
|
||||
font-family: var(--font-display);
|
||||
color: #fff;
|
||||
background: var(--red);
|
||||
border: 2px solid rgba(0, 0, 0, 0.25);
|
||||
border-radius: 8px;
|
||||
padding: 1px 6px;
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
|
||||
.card-food-text {
|
||||
font-size: 0.72rem;
|
||||
font-weight: 700;
|
||||
color: #7a2e1e;
|
||||
margin-top: 2px;
|
||||
}
|
||||
|
||||
.card-food {
|
||||
background: linear-gradient(180deg, #ffe9e0, #ffd4c2);
|
||||
}
|
||||
|
||||
.card-check {
|
||||
position: absolute;
|
||||
top: -10px;
|
||||
right: -10px;
|
||||
background: var(--gold);
|
||||
color: var(--ink);
|
||||
font-weight: 900;
|
||||
border: 2px solid var(--cocoa);
|
||||
border-radius: 50%;
|
||||
width: 26px;
|
||||
height: 26px;
|
||||
display: grid;
|
||||
place-items: center;
|
||||
}
|
||||
|
||||
.card-slot-empty {
|
||||
width: 128px;
|
||||
height: 176px;
|
||||
border: 3px dashed rgba(253, 243, 220, 0.25);
|
||||
border-radius: var(--card-radius);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
/* ---------- shop ---------- */
|
||||
|
||||
.shop {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 22px;
|
||||
}
|
||||
|
||||
.shop-status {
|
||||
text-align: center;
|
||||
font-size: 1.15rem;
|
||||
font-weight: 900;
|
||||
min-height: 1.6em;
|
||||
}
|
||||
|
||||
.status-hot {
|
||||
color: var(--gold);
|
||||
animation: pulse 1.6s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
0%,
|
||||
100% {
|
||||
opacity: 1;
|
||||
}
|
||||
50% {
|
||||
opacity: 0.65;
|
||||
}
|
||||
}
|
||||
|
||||
.section-label {
|
||||
font-family: var(--font-display);
|
||||
font-size: 1rem;
|
||||
margin-bottom: 10px;
|
||||
color: rgba(253, 243, 220, 0.9);
|
||||
}
|
||||
|
||||
.shop-row-wrap,
|
||||
.deck-wrap {
|
||||
background: rgba(0, 0, 0, 0.18);
|
||||
border: 2px solid rgba(253, 243, 220, 0.1);
|
||||
border-radius: 18px;
|
||||
padding: 14px 16px;
|
||||
}
|
||||
|
||||
.shop-row,
|
||||
.deck-row {
|
||||
display: flex;
|
||||
gap: 14px;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.deck-empty {
|
||||
text-align: center;
|
||||
padding: 20px 0;
|
||||
}
|
||||
|
||||
.actions {
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
justify-content: center;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
/* ---------- modal ---------- */
|
||||
|
||||
.modal-backdrop {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.6);
|
||||
display: grid;
|
||||
place-items: center;
|
||||
z-index: 50;
|
||||
}
|
||||
|
||||
.modal {
|
||||
background: linear-gradient(180deg, var(--felt-700), var(--felt-800));
|
||||
border: 3px solid rgba(253, 243, 220, 0.25);
|
||||
border-radius: 20px;
|
||||
padding: 24px;
|
||||
text-align: center;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 18px;
|
||||
max-width: 92vw;
|
||||
}
|
||||
|
||||
.modal-cards {
|
||||
display: flex;
|
||||
gap: 18px;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
/* ---------- arrange ---------- */
|
||||
|
||||
.arrange {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 18px;
|
||||
}
|
||||
|
||||
.arrange-row {
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
background: rgba(0, 0, 0, 0.18);
|
||||
border: 2px solid rgba(253, 243, 220, 0.1);
|
||||
border-radius: 18px;
|
||||
padding: 18px 16px;
|
||||
min-height: 220px;
|
||||
}
|
||||
|
||||
.arrange-marker {
|
||||
font-family: var(--font-display);
|
||||
color: var(--gold);
|
||||
writing-mode: vertical-rl;
|
||||
transform: rotate(180deg);
|
||||
font-size: 0.9rem;
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
.arrange-card {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
cursor: grab;
|
||||
}
|
||||
|
||||
.arrange-card:active {
|
||||
cursor: grabbing;
|
||||
}
|
||||
|
||||
.arrange-arrows {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
/* ---------- battle ---------- */
|
||||
|
||||
.battle {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 16px;
|
||||
}
|
||||
|
||||
.battle-header {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 14px;
|
||||
}
|
||||
|
||||
.battle-names {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 18px;
|
||||
font-weight: 900;
|
||||
}
|
||||
|
||||
.battle-vs {
|
||||
font-family: var(--font-display);
|
||||
color: var(--gold);
|
||||
}
|
||||
|
||||
.battlefield {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
background:
|
||||
radial-gradient(ellipse at center, rgba(255, 207, 92, 0.07), transparent 65%),
|
||||
rgba(0, 0, 0, 0.2);
|
||||
border: 2px solid rgba(253, 243, 220, 0.1);
|
||||
border-radius: 18px;
|
||||
padding: 26px 12px;
|
||||
min-height: 240px;
|
||||
overflow-x: auto;
|
||||
}
|
||||
|
||||
.battle-center {
|
||||
font-size: 1.6rem;
|
||||
opacity: 0.5;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.battle-side {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
/* Front units meet in the middle: left side is reversed so index 0 sits
|
||||
next to the center. */
|
||||
.battle-side-left {
|
||||
flex-direction: row-reverse;
|
||||
}
|
||||
|
||||
.battle-side-right {
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
.battle-unit {
|
||||
position: relative;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.battle-unit .card {
|
||||
width: 96px;
|
||||
height: 132px;
|
||||
}
|
||||
|
||||
.battle-unit.is-front .card {
|
||||
outline: 3px solid rgba(255, 207, 92, 0.6);
|
||||
}
|
||||
|
||||
@keyframes clash-left {
|
||||
0% {
|
||||
transform: translateX(0);
|
||||
}
|
||||
35% {
|
||||
transform: translateX(26px) rotate(4deg);
|
||||
}
|
||||
60% {
|
||||
transform: translateX(-6px);
|
||||
}
|
||||
100% {
|
||||
transform: translateX(0);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes clash-right {
|
||||
0% {
|
||||
transform: translateX(0);
|
||||
}
|
||||
35% {
|
||||
transform: translateX(-26px) rotate(-4deg);
|
||||
}
|
||||
60% {
|
||||
transform: translateX(6px);
|
||||
}
|
||||
100% {
|
||||
transform: translateX(0);
|
||||
}
|
||||
}
|
||||
|
||||
.battle-unit.clash-left {
|
||||
animation: clash-left 500ms ease;
|
||||
}
|
||||
|
||||
.battle-unit.clash-right {
|
||||
animation: clash-right 500ms ease;
|
||||
}
|
||||
|
||||
@keyframes dying {
|
||||
to {
|
||||
opacity: 0;
|
||||
transform: translateY(30px) rotate(12deg) scale(0.85);
|
||||
}
|
||||
}
|
||||
|
||||
.battle-unit.unit-dying {
|
||||
animation: dying 700ms ease 500ms forwards;
|
||||
}
|
||||
|
||||
@keyframes damage-pop {
|
||||
0% {
|
||||
opacity: 0;
|
||||
transform: translate(-50%, 0) scale(0.6);
|
||||
}
|
||||
25% {
|
||||
opacity: 1;
|
||||
transform: translate(-50%, -16px) scale(1.15);
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
transform: translate(-50%, -44px) scale(1);
|
||||
}
|
||||
}
|
||||
|
||||
.damage-pop {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 50%;
|
||||
font-family: var(--font-display);
|
||||
font-size: 1.4rem;
|
||||
color: #ff6b52;
|
||||
text-shadow: 0 2px 0 rgba(0, 0, 0, 0.5);
|
||||
animation: damage-pop 1100ms ease 250ms forwards;
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
z-index: 5;
|
||||
}
|
||||
|
||||
.battle-result {
|
||||
text-align: center;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
align-items: center;
|
||||
animation: result-in 400ms ease;
|
||||
}
|
||||
|
||||
@keyframes result-in {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateY(16px);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
}
|
||||
}
|
||||
|
||||
.battle-result-title {
|
||||
font-family: var(--font-display);
|
||||
font-size: 2.4rem;
|
||||
}
|
||||
|
||||
.battle-result.is-win .battle-result-title {
|
||||
color: var(--gold);
|
||||
}
|
||||
|
||||
.battle-result.is-loss .battle-result-title {
|
||||
color: #ff8f7a;
|
||||
}
|
||||
|
||||
.battle-result.is-draw .battle-result-title {
|
||||
color: var(--teal);
|
||||
}
|
||||
|
||||
.battle-result-sub {
|
||||
font-size: 1.1rem;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
/* ---------- game over ---------- */
|
||||
|
||||
.gameover {
|
||||
min-height: 60vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 18px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.gameover-emoji {
|
||||
font-size: 4rem;
|
||||
}
|
||||
|
||||
.gameover-title {
|
||||
font-size: 3rem;
|
||||
color: var(--gold);
|
||||
text-shadow: 0 4px 0 rgba(0, 0, 0, 0.35);
|
||||
}
|
||||
|
||||
.gameover-scores {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
background: rgba(0, 0, 0, 0.22);
|
||||
border-radius: 16px;
|
||||
padding: 18px 26px;
|
||||
min-width: min(360px, 90vw);
|
||||
}
|
||||
|
||||
.score-line {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
gap: 24px;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
|
||||
.score-line.is-you .score-name {
|
||||
color: var(--gold);
|
||||
font-weight: 900;
|
||||
}
|
||||
|
||||
/* ---------- toasts & banners ---------- */
|
||||
|
||||
.toast {
|
||||
position: fixed;
|
||||
bottom: 24px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
background: var(--red);
|
||||
color: #fff;
|
||||
font-weight: 700;
|
||||
border-radius: 12px;
|
||||
padding: 10px 20px;
|
||||
box-shadow: 0 6px 14px rgba(0, 0, 0, 0.4);
|
||||
animation: result-in 200ms ease;
|
||||
z-index: 100;
|
||||
}
|
||||
|
||||
.banner {
|
||||
position: fixed;
|
||||
top: 64px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
border-radius: 10px;
|
||||
padding: 6px 16px;
|
||||
font-size: 0.9rem;
|
||||
font-weight: 700;
|
||||
z-index: 90;
|
||||
}
|
||||
|
||||
.banner-warn {
|
||||
background: rgba(217, 74, 56, 0.9);
|
||||
}
|
||||
|
||||
@media (max-width: 600px) {
|
||||
.card {
|
||||
width: 92px;
|
||||
height: 128px;
|
||||
}
|
||||
.card-lg {
|
||||
width: 104px;
|
||||
height: 146px;
|
||||
}
|
||||
.battle-unit .card {
|
||||
width: 78px;
|
||||
height: 110px;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
// Mirrors of the Go view types (internal/game/view.go).
|
||||
|
||||
export type Suit = 'sun' | 'moon' | 'star' | 'leaf'
|
||||
export type CardKind = 'pet' | 'food'
|
||||
export type Phase = 'lobby' | 'shop' | 'cleanup' | 'arrange' | 'battle' | 'gameover'
|
||||
|
||||
export interface Card {
|
||||
id: string
|
||||
kind: CardKind
|
||||
name: string
|
||||
tier: number
|
||||
power?: number
|
||||
suit?: Suit
|
||||
effect?: string
|
||||
food?: string
|
||||
}
|
||||
|
||||
export interface PlayerView {
|
||||
id: string
|
||||
name: string
|
||||
seat: number
|
||||
coins: number
|
||||
trophies: number
|
||||
ready: boolean
|
||||
connected: boolean
|
||||
deckSize: number
|
||||
petCount: number
|
||||
deck?: Card[]
|
||||
}
|
||||
|
||||
export interface PendingTrade {
|
||||
playerId: string
|
||||
tier: number
|
||||
options: [Card, Card]
|
||||
}
|
||||
|
||||
export interface BattleUnit {
|
||||
card: Card
|
||||
foods: Card[] | null
|
||||
bonus: number
|
||||
damage: number
|
||||
}
|
||||
|
||||
export interface BattleEvent {
|
||||
type: 'clash'
|
||||
units: number[]
|
||||
damage: number[]
|
||||
died: boolean[]
|
||||
}
|
||||
|
||||
export interface BattleResult {
|
||||
round: number
|
||||
lineups: BattleUnit[][]
|
||||
wastedFoods: (Card[] | null)[]
|
||||
events: BattleEvent[] | null
|
||||
winnerSeat: number
|
||||
trophies: number
|
||||
}
|
||||
|
||||
export interface GameView {
|
||||
gameId: string
|
||||
code: string
|
||||
phase: Phase
|
||||
round: number
|
||||
maxRounds: number
|
||||
maxPets: number
|
||||
youSeat: number
|
||||
turn: number
|
||||
shopRow: Card[]
|
||||
deckCounts: number[]
|
||||
players: PlayerView[]
|
||||
pending?: PendingTrade
|
||||
battle?: BattleResult
|
||||
winnerSeat: number
|
||||
}
|
||||
|
||||
export type ClientMessage =
|
||||
| { type: 'buy'; row: number }
|
||||
| { type: 'discard'; cards: string[] }
|
||||
| { type: 'trade'; cards: string[] }
|
||||
| { type: 'tradeChoose'; pick: number }
|
||||
| { type: 'pass' }
|
||||
| { type: 'arrange'; order: string[] }
|
||||
| { type: 'ready' }
|
||||
|
||||
export interface Session {
|
||||
gameId: string
|
||||
code: string
|
||||
playerId: string
|
||||
token: string
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
import { useCallback, useEffect, useRef, useState } from 'react'
|
||||
import type { ClientMessage, GameView, Session } from './types'
|
||||
|
||||
interface ServerMessage {
|
||||
type: 'state' | 'error'
|
||||
state?: GameView
|
||||
error?: string
|
||||
}
|
||||
|
||||
// useGame owns the WebSocket for a session: it keeps the latest server view,
|
||||
// reconnects with backoff, and exposes send() for actions. Server-rejected
|
||||
// actions surface as a transient `error`.
|
||||
export function useGame(session: Session) {
|
||||
const [view, setView] = useState<GameView | null>(null)
|
||||
const [error, setError] = useState<string | null>(null)
|
||||
const [connected, setConnected] = useState(false)
|
||||
const wsRef = useRef<WebSocket | null>(null)
|
||||
const errorTimer = useRef<number>(undefined)
|
||||
|
||||
useEffect(() => {
|
||||
let ws: WebSocket
|
||||
let closed = false
|
||||
let retryDelay = 500
|
||||
let retryTimer: number | undefined
|
||||
|
||||
function connect() {
|
||||
const proto = location.protocol === 'https:' ? 'wss' : 'ws'
|
||||
const params = new URLSearchParams({
|
||||
game: session.gameId,
|
||||
player: session.playerId,
|
||||
token: session.token,
|
||||
})
|
||||
ws = new WebSocket(`${proto}://${location.host}/api/ws?${params}`)
|
||||
wsRef.current = ws
|
||||
ws.onopen = () => {
|
||||
retryDelay = 500
|
||||
setConnected(true)
|
||||
}
|
||||
ws.onmessage = (ev) => {
|
||||
const msg = JSON.parse(ev.data) as ServerMessage
|
||||
if (msg.type === 'state' && msg.state) setView(msg.state)
|
||||
if (msg.type === 'error' && msg.error) showError(msg.error)
|
||||
}
|
||||
ws.onclose = () => {
|
||||
setConnected(false)
|
||||
if (closed) return
|
||||
retryTimer = window.setTimeout(connect, retryDelay)
|
||||
retryDelay = Math.min(retryDelay * 2, 8000)
|
||||
}
|
||||
}
|
||||
|
||||
function showError(msg: string) {
|
||||
setError(msg)
|
||||
window.clearTimeout(errorTimer.current)
|
||||
errorTimer.current = window.setTimeout(() => setError(null), 3500)
|
||||
}
|
||||
|
||||
connect()
|
||||
return () => {
|
||||
closed = true
|
||||
window.clearTimeout(retryTimer)
|
||||
window.clearTimeout(errorTimer.current)
|
||||
ws.close()
|
||||
}
|
||||
}, [session.gameId, session.playerId, session.token])
|
||||
|
||||
const send = useCallback((msg: ClientMessage) => {
|
||||
wsRef.current?.send(JSON.stringify(msg))
|
||||
}, [])
|
||||
|
||||
return { view, error, connected, send }
|
||||
}
|
||||
Reference in New Issue
Block a user