Initial commit.
This commit is contained in:
@@ -0,0 +1,191 @@
|
||||
import { useEffect, useMemo, useState } from 'react'
|
||||
import type { BattleEvent, BattleUnit, ClientMessage, GameView } from '../types'
|
||||
import { CardView } from './CardView'
|
||||
|
||||
interface Props {
|
||||
view: GameView
|
||||
send: (msg: ClientMessage) => void
|
||||
}
|
||||
|
||||
const STEP_MS = 1400
|
||||
|
||||
interface UnitState {
|
||||
unit: BattleUnit
|
||||
index: number
|
||||
damage: number
|
||||
dead: boolean // died in an earlier step (gone)
|
||||
dying: boolean // died in the step just played (animate out)
|
||||
}
|
||||
|
||||
// applyEvents replays the first `step` events onto a seat's lineup.
|
||||
function applyEvents(view: GameView, seat: number, step: number): UnitState[] {
|
||||
const battle = view.battle!
|
||||
const events = battle.events ?? []
|
||||
const states: UnitState[] = (battle.lineups[seat] ?? []).map((u, i) => ({
|
||||
unit: u,
|
||||
index: i,
|
||||
damage: 0,
|
||||
dead: false,
|
||||
dying: false,
|
||||
}))
|
||||
const seatPos = seat === 0 ? 0 : 1
|
||||
for (let k = 0; k < step && k < events.length; k++) {
|
||||
const ev = events[k]
|
||||
const s = states[ev.units[seatPos]]
|
||||
if (!s) continue
|
||||
s.damage = ev.damage[seatPos]
|
||||
if (ev.died[seatPos]) {
|
||||
s.dying = k === step - 1
|
||||
s.dead = k < step - 1
|
||||
}
|
||||
}
|
||||
return states
|
||||
}
|
||||
|
||||
// BattlePhase plays back the battle log: front pets clash, damage numbers
|
||||
// fly, the fallen fade out, then the round result lands.
|
||||
export function BattlePhase({ view, send }: Props) {
|
||||
const battle = view.battle!
|
||||
const events = battle.events ?? []
|
||||
const [step, setStep] = useState(0)
|
||||
const [acked, setAcked] = useState(false)
|
||||
const done = step >= events.length
|
||||
|
||||
useEffect(() => {
|
||||
if (done) return
|
||||
const t = window.setTimeout(() => setStep((s) => s + 1), STEP_MS)
|
||||
return () => window.clearTimeout(t)
|
||||
}, [step, done])
|
||||
|
||||
const youSeat = view.youSeat
|
||||
const oppSeat = view.players.find((p) => p.seat !== youSeat)?.seat ?? 1
|
||||
|
||||
const yourLine = useMemo(
|
||||
() => applyEvents(view, youSeat, step),
|
||||
[view, youSeat, step],
|
||||
)
|
||||
const oppLine = useMemo(
|
||||
() => applyEvents(view, oppSeat, step),
|
||||
[view, oppSeat, step],
|
||||
)
|
||||
|
||||
const lastEvent = step > 0 ? events[step - 1] : null
|
||||
|
||||
function renderSide(line: UnitState[], side: 'left' | 'right', seat: number) {
|
||||
const seatPos = seat === 0 ? 0 : 1
|
||||
const frontIdx = line.find((s) => !s.dead && !s.dying)?.index
|
||||
return (
|
||||
<div className={`battle-side battle-side-${side}`}>
|
||||
{line
|
||||
.filter((s) => !s.dead)
|
||||
.map((s) => {
|
||||
const isFront = s.index === frontIdx
|
||||
const clashing =
|
||||
!done && lastEvent !== null && lastEvent.units[seatPos] === s.index
|
||||
return (
|
||||
<div
|
||||
key={`${s.unit.card.id}-${clashing ? step : 'idle'}`}
|
||||
className={[
|
||||
'battle-unit',
|
||||
clashing ? `clash-${side}` : '',
|
||||
s.dying ? 'unit-dying' : '',
|
||||
isFront && !s.dying ? 'is-front' : '',
|
||||
]
|
||||
.filter(Boolean)
|
||||
.join(' ')}
|
||||
>
|
||||
<CardView
|
||||
card={s.unit.card}
|
||||
bonus={s.unit.bonus}
|
||||
damage={s.damage}
|
||||
dead={s.dying}
|
||||
/>
|
||||
{clashing && (
|
||||
<div className="damage-pop">
|
||||
−{lastEvent!.damage[seatPos] -
|
||||
prevDamage(events, step - 1, seatPos, s.index)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
const you = view.players[youSeat]
|
||||
const opp = view.players[oppSeat]
|
||||
const won = battle.winnerSeat === youSeat
|
||||
const draw = battle.winnerSeat < 0
|
||||
|
||||
return (
|
||||
<div className="battle">
|
||||
<div className="battle-header">
|
||||
<h2>Battle! Round {battle.round}</h2>
|
||||
{!done && (
|
||||
<button className="btn btn-ghost btn-sm" onClick={() => setStep(events.length)}>
|
||||
Skip ⏭
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="battle-names">
|
||||
<span>{you?.name} (you)</span>
|
||||
<span className="battle-vs">VS</span>
|
||||
<span>{opp?.name}</span>
|
||||
</div>
|
||||
|
||||
<div className="battlefield">
|
||||
{renderSide(yourLine, 'left', youSeat)}
|
||||
<div className="battle-center" aria-hidden>
|
||||
⚡
|
||||
</div>
|
||||
{renderSide(oppLine, 'right', oppSeat)}
|
||||
</div>
|
||||
|
||||
{done && (
|
||||
<div className={`battle-result ${draw ? 'is-draw' : won ? 'is-win' : 'is-loss'}`}>
|
||||
<div className="battle-result-title">
|
||||
{draw ? 'Draw!' : won ? 'Victory!' : 'Defeat…'}
|
||||
</div>
|
||||
{!draw && (
|
||||
<div className="battle-result-sub">
|
||||
{view.players[battle.winnerSeat]?.name} wins{' '}
|
||||
{'🏆'.repeat(battle.trophies)}
|
||||
</div>
|
||||
)}
|
||||
{draw && <div className="battle-result-sub">No trophies awarded</div>}
|
||||
{acked ? (
|
||||
<p className="muted">Waiting for opponent…</p>
|
||||
) : (
|
||||
<button
|
||||
className="btn btn-primary btn-big"
|
||||
onClick={() => {
|
||||
setAcked(true)
|
||||
send({ type: 'ready' })
|
||||
}}
|
||||
>
|
||||
{battle.round >= view.maxRounds ? 'See final results' : 'Next round →'}
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// prevDamage finds the damage a unit had before the given event, so the
|
||||
// floating number shows just this clash's hit.
|
||||
function prevDamage(
|
||||
events: BattleEvent[],
|
||||
upto: number,
|
||||
seatPos: number,
|
||||
unitIndex: number,
|
||||
): number {
|
||||
let dmg = 0
|
||||
for (let k = 0; k < upto; k++) {
|
||||
const ev = events[k]
|
||||
if (ev.units[seatPos] === unitIndex) dmg = ev.damage[seatPos]
|
||||
}
|
||||
return dmg
|
||||
}
|
||||
Reference in New Issue
Block a user