Narrate the battle in the event log, synced to the replay step.
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@@ -64,6 +64,8 @@ export interface BattleEvent {
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targetDied?: boolean
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// eat (new bonus total) / reveal (starting bonus)
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bonus?: number
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// human-readable description of this step for the event log
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text?: string
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}
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export interface BattleResult {
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