Put the bug report behind an always-available button.
The debug report was only reachable in DEBUG mode, which is the one mode
a player hitting a real bug won't be running. Move it to a "🐛 Report a
bug" item in the game menu: a note field, a download, and a copy-as-text,
on any server.
That knowingly shows the reporter their opponents' hands and the shop
deck order. Credentials are still required, so a report only ever reaches
someone seated at that table. The buy-any-card panel stays DEBUG-only —
it changes the game; a report only reads it.
This commit is contained in:
@@ -0,0 +1,66 @@
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import { useState } from 'react'
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import { createPortal } from 'react-dom'
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import type { Session } from '../types'
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import { debugReportURL, fetchDebugReportText } from '../api'
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// BugReport is the dialog behind the game menu's "Report a bug": it hands the
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// player the game's debug report — the whole state, both hands, every battle
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// with the dice it rolled, and the event log — to attach to a bug. Downloading
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// the JSON is the useful one, since that form replays in a test.
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//
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// Unlike the debug card panel this is always available, not DEBUG-gated: a bug
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// is worth more than the hidden information the report gives away, and it only
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// ever goes to the player who asked for it.
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export function BugReport({ session, onClose }: { session: Session; onClose: () => void }) {
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const [note, setNote] = useState('')
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const [status, setStatus] = useState('')
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const copyText = async () => {
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setStatus('Fetching…')
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try {
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await navigator.clipboard.writeText(await fetchDebugReportText(session, note))
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setStatus('Copied to the clipboard.')
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} catch {
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setStatus('Could not copy it — try the download instead.')
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}
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}
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return createPortal(
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<div className="modal-backdrop" onClick={onClose}>
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<div className="modal bug-modal" onClick={(e) => e.stopPropagation()}>
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<h2 className="bug-title">🐛 Report a bug</h2>
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<p className="bug-blurb">
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This saves everything about the game as it stands — both decks, the shop, every
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battle with the dice it rolled, and the full event log — so the situation can be
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replayed exactly and fixed.
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</p>
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<textarea
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className="bug-note"
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value={note}
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onChange={(e) => setNote(e.target.value)}
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placeholder="What went wrong? (optional, but it helps a lot)"
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rows={3}
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autoFocus
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/>
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<div className="bug-actions">
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<a
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className="btn"
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href={debugReportURL(session, 'json', note)}
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onClick={() => setStatus('Downloaded — attach that file to the bug.')}
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download
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>
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⬇ Download report
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</a>
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<button className="btn btn-ghost" onClick={copyText}>
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📋 Copy as text
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</button>
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</div>
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{status && <div className="muted">{status}</div>}
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<button className="btn btn-ghost btn-sm" onClick={onClose}>
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Close
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</button>
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</div>
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</div>,
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document.body,
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)
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}
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@@ -1,28 +1,20 @@
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import { useEffect, useState } from 'react'
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import type { Card, ClientMessage, Session } from '../types'
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import { debugReportURL, fetchCatalog, fetchDebugReportText } from '../api'
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import type { Card, ClientMessage } from '../types'
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import { fetchCatalog } from '../api'
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import { CardView } from './CardView'
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interface Props {
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canGrant: boolean // shop phase — grants only land then
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packs: string[] // packs in play, so the catalog matches the game
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session: Session // credentials for the debug report endpoint
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send: (msg: ClientMessage) => void
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}
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// DebugPanel is a testing aid (server DEBUG mode only). Two things live here:
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// a grab-any-card list of every card in the packs in play, tier by tier, and
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// the debug report — a dump of the whole game (both decks, the battles and their
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// dice, the event log) that can be replayed in a test.
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export function DebugPanel({ canGrant, packs, session, send }: Props) {
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// DebugPanel is a testing aid (server DEBUG mode only): a collapsible drawer
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// listing every card in the packs in play, tier by tier. Clicking one drops it
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// into your deck for free, off-turn.
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export function DebugPanel({ canGrant, packs, send }: Props) {
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const [open, setOpen] = useState(false)
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const [catalog, setCatalog] = useState<Card[]>([])
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// What the report button last did, shown next to it and cleared on the next
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// click — a report is silent otherwise, and copying especially so.
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const [reportMsg, setReportMsg] = useState('')
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// Travels with the report, so the dump itself says what looked wrong. Shared
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// by both buttons: the download is a plain link and can't ask for it later.
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const [note, setNote] = useState('')
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// Joined into a stable key so a fresh array identity each render doesn't refetch.
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const packKey = packs.join(',')
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@@ -34,17 +26,6 @@ export function DebugPanel({ canGrant, packs, session, send }: Props) {
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const tiers = [...new Set(catalog.map((c) => c.tier ?? 0))].sort((a, b) => a - b)
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const copyReport = async () => {
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setReportMsg('…')
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try {
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const text = await fetchDebugReportText(session, note)
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await navigator.clipboard.writeText(text)
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setReportMsg('copied to the clipboard')
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} catch {
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setReportMsg('failed — is the server in DEBUG mode?')
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}
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}
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return (
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<div className={`debug-panel ${open ? 'is-open' : ''}`}>
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<button className="debug-toggle" onClick={() => setOpen((o) => !o)}>
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@@ -52,27 +33,6 @@ export function DebugPanel({ canGrant, packs, session, send }: Props) {
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</button>
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{open && (
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<div className="debug-body">
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<div className="debug-head">Debug report</div>
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<div className="debug-report">
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<input
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className="debug-note"
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value={note}
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onChange={(e) => setNote(e.target.value)}
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placeholder="What went wrong? (saved in the report)"
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/>
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<a
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className="debug-report-btn"
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href={debugReportURL(session, 'json', note)}
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onClick={() => setReportMsg('downloaded — replay it with rep.ReplayBattle(0)')}
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download
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>
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⬇ Download JSON
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</a>
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<button className="debug-report-btn" onClick={copyReport}>
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📋 Copy as text
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</button>
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{reportMsg && <div className="muted">{reportMsg}</div>}
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</div>
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<div className="debug-head">
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Buy any card
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{!canGrant && <span className="muted"> · only in the shop</span>}
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@@ -11,6 +11,7 @@ import { ArrangePhase } from './ArrangePhase'
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import { BattlePhase } from './BattlePhase'
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import { GameOver } from './GameOver'
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import { DebugPanel } from './DebugPanel'
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import { BugReport } from './BugReport'
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import { EventLog, battleLogLines } from './EventLog'
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// Table connects to the game and routes to the right phase screen.
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@@ -61,9 +62,10 @@ export function Table({ session, onLeave }: { session: Session; onLeave: () => v
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// this open flag is simply ignored.
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const [logOpen, setLogOpen] = useState(false)
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// The room code and Leave button live behind a "⋯" menu in the topbar rail,
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// keeping the rail short enough for one row on a phone.
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// The room code, the bug reporter and Leave live behind a "⋯" menu in the
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// topbar rail, keeping the rail short enough for one row on a phone.
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const [menuOpen, setMenuOpen] = useState(false)
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const [bugOpen, setBugOpen] = useState(false)
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// The battle outcome is known before the replay plays out, so we hold its
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// "result" log entry back: it's dropped from the persistent list during the
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@@ -257,6 +259,16 @@ export function Table({ session, onLeave }: { session: Session; onLeave: () => v
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{view.code}
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</span>
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</div>
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<button
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className="btn btn-ghost btn-sm"
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role="menuitem"
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onClick={() => {
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setMenuOpen(false)
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setBugOpen(true)
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}}
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>
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🐛 Report a bug
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</button>
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<button
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className="btn btn-ghost btn-sm"
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role="menuitem"
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@@ -323,14 +335,11 @@ export function Table({ session, onLeave }: { session: Session; onLeave: () => v
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)}
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{error && <div className="toast">{error}</div>}
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{view.debug && (
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<DebugPanel
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canGrant={view.phase === 'shop'}
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packs={view.packs}
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session={session}
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send={send}
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/>
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<DebugPanel canGrant={view.phase === 'shop'} packs={view.packs} send={send} />
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)}
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{bugOpen && <BugReport session={session} onClose={() => setBugOpen(false)} />}
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{deckPeek &&
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view.phase === 'shop' &&
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(() => {
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+35
-32
@@ -3536,47 +3536,50 @@ h3 {
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margin-bottom: 8px;
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}
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/* The report buttons sit above the card list, small and out of the way — they
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are used once a session, when something has already gone wrong. */
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.debug-report {
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display: flex;
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flex-wrap: wrap;
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align-items: center;
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gap: 6px;
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margin-bottom: 12px;
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padding-bottom: 12px;
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border-bottom: 1px solid rgba(255, 255, 255, 0.15);
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font-size: 0.75rem;
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/* --- bug report dialog (always available, not a DEBUG affordance) --- */
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.bug-modal {
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width: min(460px, 92vw);
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gap: 14px;
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}
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.debug-report-btn {
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background: rgba(255, 255, 255, 0.1);
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color: var(--cream);
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border: 1px solid var(--cocoa);
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border-radius: 6px;
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padding: 5px 8px;
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font: inherit;
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font-weight: 700;
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text-decoration: none;
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cursor: pointer;
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.bug-title {
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font-family: var(--font-display);
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font-size: 1.3rem;
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margin: 0;
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}
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.debug-report-btn:hover {
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background: rgba(255, 255, 255, 0.2);
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.bug-blurb {
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margin: 0;
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font-size: 0.85rem;
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line-height: 1.5;
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opacity: 0.8;
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}
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.debug-report .muted {
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flex-basis: 100%;
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}
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.debug-note {
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flex-basis: 100%;
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.bug-note {
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background: rgba(0, 0, 0, 0.3);
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color: var(--cream);
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border: 1px solid var(--cocoa);
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border-radius: 6px;
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padding: 5px 8px;
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border: 1px solid rgba(253, 243, 220, 0.25);
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border-radius: 10px;
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padding: 8px 10px;
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font: inherit;
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font-size: 0.9rem;
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resize: vertical;
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}
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.bug-actions {
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display: flex;
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flex-wrap: wrap;
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gap: 10px;
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justify-content: center;
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}
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/* The download is an <a> so the browser saves the file; make it sit level with
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the button beside it. */
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.bug-actions a.btn {
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text-decoration: none;
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display: inline-flex;
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align-items: center;
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}
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.debug-tier-label {
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@@ -1 +1 @@
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{"root":["./src/App.tsx","./src/anim.ts","./src/api.ts","./src/main.tsx","./src/petArt.ts","./src/types.ts","./src/useBattleSpeed.ts","./src/useCatalog.ts","./src/useGame.ts","./src/useMediaQuery.ts","./src/vite-env.d.ts","./src/components/ArrangePhase.tsx","./src/components/BattlePhase.tsx","./src/components/CardView.tsx","./src/components/DebugPanel.tsx","./src/components/DiceRoll.tsx","./src/components/EventLog.tsx","./src/components/GameOver.tsx","./src/components/Home.tsx","./src/components/Lobby.tsx","./src/components/ShopPhase.tsx","./src/components/Table.tsx"],"version":"5.9.3"}
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{"root":["./src/App.tsx","./src/anim.ts","./src/api.ts","./src/main.tsx","./src/petArt.ts","./src/types.ts","./src/useBattleSpeed.ts","./src/useCatalog.ts","./src/useGame.ts","./src/useMediaQuery.ts","./src/vite-env.d.ts","./src/components/ArrangePhase.tsx","./src/components/BattlePhase.tsx","./src/components/BugReport.tsx","./src/components/CardView.tsx","./src/components/DebugPanel.tsx","./src/components/DiceRoll.tsx","./src/components/EventLog.tsx","./src/components/GameOver.tsx","./src/components/Home.tsx","./src/components/Lobby.tsx","./src/components/ShopPhase.tsx","./src/components/Table.tsx"],"version":"5.9.3"}
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Reference in New Issue
Block a user