Put the bug report behind an always-available button.

The debug report was only reachable in DEBUG mode, which is the one mode
a player hitting a real bug won't be running. Move it to a "🐛 Report a
bug" item in the game menu: a note field, a download, and a copy-as-text,
on any server.

That knowingly shows the reporter their opponents' hands and the shop
deck order. Credentials are still required, so a report only ever reaches
someone seated at that table. The buy-any-card panel stays DEBUG-only —
it changes the game; a report only reads it.
This commit is contained in:
Greyson Parrelli
2026-08-10 13:42:31 -04:00
parent 8ccde03023
commit 6ae4d41976
9 changed files with 167 additions and 123 deletions
+66
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@@ -0,0 +1,66 @@
import { useState } from 'react'
import { createPortal } from 'react-dom'
import type { Session } from '../types'
import { debugReportURL, fetchDebugReportText } from '../api'
// BugReport is the dialog behind the game menu's "Report a bug": it hands the
// player the game's debug report — the whole state, both hands, every battle
// with the dice it rolled, and the event log — to attach to a bug. Downloading
// the JSON is the useful one, since that form replays in a test.
//
// Unlike the debug card panel this is always available, not DEBUG-gated: a bug
// is worth more than the hidden information the report gives away, and it only
// ever goes to the player who asked for it.
export function BugReport({ session, onClose }: { session: Session; onClose: () => void }) {
const [note, setNote] = useState('')
const [status, setStatus] = useState('')
const copyText = async () => {
setStatus('Fetching…')
try {
await navigator.clipboard.writeText(await fetchDebugReportText(session, note))
setStatus('Copied to the clipboard.')
} catch {
setStatus('Could not copy it — try the download instead.')
}
}
return createPortal(
<div className="modal-backdrop" onClick={onClose}>
<div className="modal bug-modal" onClick={(e) => e.stopPropagation()}>
<h2 className="bug-title">🐛 Report a bug</h2>
<p className="bug-blurb">
This saves everything about the game as it stands both decks, the shop, every
battle with the dice it rolled, and the full event log so the situation can be
replayed exactly and fixed.
</p>
<textarea
className="bug-note"
value={note}
onChange={(e) => setNote(e.target.value)}
placeholder="What went wrong? (optional, but it helps a lot)"
rows={3}
autoFocus
/>
<div className="bug-actions">
<a
className="btn"
href={debugReportURL(session, 'json', note)}
onClick={() => setStatus('Downloaded — attach that file to the bug.')}
download
>
Download report
</a>
<button className="btn btn-ghost" onClick={copyText}>
📋 Copy as text
</button>
</div>
{status && <div className="muted">{status}</div>}
<button className="btn btn-ghost btn-sm" onClick={onClose}>
Close
</button>
</div>
</div>,
document.body,
)
}
+6 -46
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@@ -1,28 +1,20 @@
import { useEffect, useState } from 'react'
import type { Card, ClientMessage, Session } from '../types'
import { debugReportURL, fetchCatalog, fetchDebugReportText } from '../api'
import type { Card, ClientMessage } from '../types'
import { fetchCatalog } from '../api'
import { CardView } from './CardView'
interface Props {
canGrant: boolean // shop phase — grants only land then
packs: string[] // packs in play, so the catalog matches the game
session: Session // credentials for the debug report endpoint
send: (msg: ClientMessage) => void
}
// DebugPanel is a testing aid (server DEBUG mode only). Two things live here:
// a grab-any-card list of every card in the packs in play, tier by tier, and
// the debug report — a dump of the whole game (both decks, the battles and their
// dice, the event log) that can be replayed in a test.
export function DebugPanel({ canGrant, packs, session, send }: Props) {
// DebugPanel is a testing aid (server DEBUG mode only): a collapsible drawer
// listing every card in the packs in play, tier by tier. Clicking one drops it
// into your deck for free, off-turn.
export function DebugPanel({ canGrant, packs, send }: Props) {
const [open, setOpen] = useState(false)
const [catalog, setCatalog] = useState<Card[]>([])
// What the report button last did, shown next to it and cleared on the next
// click — a report is silent otherwise, and copying especially so.
const [reportMsg, setReportMsg] = useState('')
// Travels with the report, so the dump itself says what looked wrong. Shared
// by both buttons: the download is a plain link and can't ask for it later.
const [note, setNote] = useState('')
// Joined into a stable key so a fresh array identity each render doesn't refetch.
const packKey = packs.join(',')
@@ -34,17 +26,6 @@ export function DebugPanel({ canGrant, packs, session, send }: Props) {
const tiers = [...new Set(catalog.map((c) => c.tier ?? 0))].sort((a, b) => a - b)
const copyReport = async () => {
setReportMsg('…')
try {
const text = await fetchDebugReportText(session, note)
await navigator.clipboard.writeText(text)
setReportMsg('copied to the clipboard')
} catch {
setReportMsg('failed — is the server in DEBUG mode?')
}
}
return (
<div className={`debug-panel ${open ? 'is-open' : ''}`}>
<button className="debug-toggle" onClick={() => setOpen((o) => !o)}>
@@ -52,27 +33,6 @@ export function DebugPanel({ canGrant, packs, session, send }: Props) {
</button>
{open && (
<div className="debug-body">
<div className="debug-head">Debug report</div>
<div className="debug-report">
<input
className="debug-note"
value={note}
onChange={(e) => setNote(e.target.value)}
placeholder="What went wrong? (saved in the report)"
/>
<a
className="debug-report-btn"
href={debugReportURL(session, 'json', note)}
onClick={() => setReportMsg('downloaded — replay it with rep.ReplayBattle(0)')}
download
>
Download JSON
</a>
<button className="debug-report-btn" onClick={copyReport}>
📋 Copy as text
</button>
{reportMsg && <div className="muted">{reportMsg}</div>}
</div>
<div className="debug-head">
Buy any card
{!canGrant && <span className="muted"> · only in the shop</span>}
+17 -8
View File
@@ -11,6 +11,7 @@ import { ArrangePhase } from './ArrangePhase'
import { BattlePhase } from './BattlePhase'
import { GameOver } from './GameOver'
import { DebugPanel } from './DebugPanel'
import { BugReport } from './BugReport'
import { EventLog, battleLogLines } from './EventLog'
// Table connects to the game and routes to the right phase screen.
@@ -61,9 +62,10 @@ export function Table({ session, onLeave }: { session: Session; onLeave: () => v
// this open flag is simply ignored.
const [logOpen, setLogOpen] = useState(false)
// The room code and Leave button live behind a "⋯" menu in the topbar rail,
// keeping the rail short enough for one row on a phone.
// The room code, the bug reporter and Leave live behind a "⋯" menu in the
// topbar rail, keeping the rail short enough for one row on a phone.
const [menuOpen, setMenuOpen] = useState(false)
const [bugOpen, setBugOpen] = useState(false)
// The battle outcome is known before the replay plays out, so we hold its
// "result" log entry back: it's dropped from the persistent list during the
@@ -257,6 +259,16 @@ export function Table({ session, onLeave }: { session: Session; onLeave: () => v
{view.code}
</span>
</div>
<button
className="btn btn-ghost btn-sm"
role="menuitem"
onClick={() => {
setMenuOpen(false)
setBugOpen(true)
}}
>
🐛 Report a bug
</button>
<button
className="btn btn-ghost btn-sm"
role="menuitem"
@@ -323,14 +335,11 @@ export function Table({ session, onLeave }: { session: Session; onLeave: () => v
)}
{error && <div className="toast">{error}</div>}
{view.debug && (
<DebugPanel
canGrant={view.phase === 'shop'}
packs={view.packs}
session={session}
send={send}
/>
<DebugPanel canGrant={view.phase === 'shop'} packs={view.packs} send={send} />
)}
{bugOpen && <BugReport session={session} onClose={() => setBugOpen(false)} />}
{deckPeek &&
view.phase === 'shop' &&
(() => {
+35 -32
View File
@@ -3536,47 +3536,50 @@ h3 {
margin-bottom: 8px;
}
/* The report buttons sit above the card list, small and out of the way — they
are used once a session, when something has already gone wrong. */
.debug-report {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 6px;
margin-bottom: 12px;
padding-bottom: 12px;
border-bottom: 1px solid rgba(255, 255, 255, 0.15);
font-size: 0.75rem;
/* --- bug report dialog (always available, not a DEBUG affordance) --- */
.bug-modal {
width: min(460px, 92vw);
gap: 14px;
}
.debug-report-btn {
background: rgba(255, 255, 255, 0.1);
color: var(--cream);
border: 1px solid var(--cocoa);
border-radius: 6px;
padding: 5px 8px;
font: inherit;
font-weight: 700;
text-decoration: none;
cursor: pointer;
.bug-title {
font-family: var(--font-display);
font-size: 1.3rem;
margin: 0;
}
.debug-report-btn:hover {
background: rgba(255, 255, 255, 0.2);
.bug-blurb {
margin: 0;
font-size: 0.85rem;
line-height: 1.5;
opacity: 0.8;
}
.debug-report .muted {
flex-basis: 100%;
}
.debug-note {
flex-basis: 100%;
.bug-note {
background: rgba(0, 0, 0, 0.3);
color: var(--cream);
border: 1px solid var(--cocoa);
border-radius: 6px;
padding: 5px 8px;
border: 1px solid rgba(253, 243, 220, 0.25);
border-radius: 10px;
padding: 8px 10px;
font: inherit;
font-size: 0.9rem;
resize: vertical;
}
.bug-actions {
display: flex;
flex-wrap: wrap;
gap: 10px;
justify-content: center;
}
/* The download is an <a> so the browser saves the file; make it sit level with
the button beside it. */
.bug-actions a.btn {
text-decoration: none;
display: inline-flex;
align-items: center;
}
.debug-tier-label {
+1 -1
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@@ -1 +1 @@
{"root":["./src/App.tsx","./src/anim.ts","./src/api.ts","./src/main.tsx","./src/petArt.ts","./src/types.ts","./src/useBattleSpeed.ts","./src/useCatalog.ts","./src/useGame.ts","./src/useMediaQuery.ts","./src/vite-env.d.ts","./src/components/ArrangePhase.tsx","./src/components/BattlePhase.tsx","./src/components/CardView.tsx","./src/components/DebugPanel.tsx","./src/components/DiceRoll.tsx","./src/components/EventLog.tsx","./src/components/GameOver.tsx","./src/components/Home.tsx","./src/components/Lobby.tsx","./src/components/ShopPhase.tsx","./src/components/Table.tsx"],"version":"5.9.3"}
{"root":["./src/App.tsx","./src/anim.ts","./src/api.ts","./src/main.tsx","./src/petArt.ts","./src/types.ts","./src/useBattleSpeed.ts","./src/useCatalog.ts","./src/useGame.ts","./src/useMediaQuery.ts","./src/vite-env.d.ts","./src/components/ArrangePhase.tsx","./src/components/BattlePhase.tsx","./src/components/BugReport.tsx","./src/components/CardView.tsx","./src/components/DebugPanel.tsx","./src/components/DiceRoll.tsx","./src/components/EventLog.tsx","./src/components/GameOver.tsx","./src/components/Home.tsx","./src/components/Lobby.tsx","./src/components/ShopPhase.tsx","./src/components/Table.tsx"],"version":"5.9.3"}