Add 3D dice roll animation for thrown rocks
Emit the individual rock-die faces (0/0/1/1/2/2) from the battle resolver so the client can render a real CSS 3D cube per die that tumbles and settles on the rolled face, replacing the flat random damage number. Falls back to the flying-rock cue for older battle logs without per-die data.
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@@ -1,6 +1,7 @@
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import { useEffect, useMemo, useState } from 'react'
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import type { BattleEvent, Card, ClientMessage, GameView } from '../types'
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import { CardView } from './CardView'
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import { DiceTray } from './Dice'
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import { artFor } from '../petArt'
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interface Props {
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@@ -28,7 +29,7 @@ const EVENT_MS: Record<BattleEvent['type'], number> = {
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reveal: 800,
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summon: 1000,
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mill: 700,
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rock: 1200,
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rock: 1500,
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clash: 1400,
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shield: 900,
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strip: 1100,
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@@ -312,11 +313,15 @@ export function BattlePhase({ view, send }: Props) {
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<div className="battlefield">
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{renderSide(youSeat, 'left')}
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<div className="battle-center" aria-hidden>
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{!done && lastEvent?.type === 'rock' && (
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<div className={`rock-fly ${lastEvent.target === youSeat ? 'rock-fly-left' : 'rock-fly-right'}`}>
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🪨
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</div>
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)}
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{!done && lastEvent?.type === 'rock' &&
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(lastEvent.dice && lastEvent.dice.length > 0 ? (
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// Remount per rock event (keyed by step) so the tumble replays.
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<DiceTray key={step} dice={lastEvent.dice} />
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) : (
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<div className={`rock-fly ${lastEvent.target === youSeat ? 'rock-fly-left' : 'rock-fly-right'}`}>
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🪨
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</div>
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))}
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<span className="battle-center-bolt">⚡</span>
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</div>
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{renderSide(oppSeat, 'right')}
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