Fix false draw case.
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@@ -116,9 +116,10 @@ Six rounds, each with its own shop tier deck. Per round:
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(Peacock, Camel, Gorilla). Shields (Turtle/Gorilla/Melon) block whole
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hits, Garlic shaves 1 per attack, and Scorpion KOs anything its clash
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attack manages to hurt. Hippo heals when enemies faint; Rhino rocks each
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enemy pet as it's played. A clash that changes nothing ends the battle
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as a stalemate draw. Last player able to field a pet wins: 1 trophy for
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rounds 1–5, 2 for round 6. Draws award nothing.
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enemy pet as it's played. A clash that changes nothing is a stalemate:
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both pets faint so the ones behind them can settle it. Last player able
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to field a pet wins: 1 trophy for rounds 1–5, 2 for round 6. A battle
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that runs both sides out is a draw, and draws award nothing.
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Apples and bees are **temporary**: they leave your deck after the battle.
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Most trophies after round 6 wins.
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