Add replayable debug reports.

A report dumps everything needed to understand a game that went wrong:
the full state (decks card by card, shop row and tier deck order,
discards, pending choices, banked Mana/Trumpets/apples), the round's
battles, and the whole event log. Available as JSON, which replays, or
text, which reads — and the text ends with a paste-ready repro test.

Battles now record the randomness they consume alongside what they
started from, so a result can be replayed long after the round cleared
those banks: same lineups, same dice, same events, down to the log text.
Results predating the recording say so rather than quietly re-rolling.

Three ways in: the 🐛 panel's download/copy buttons, GET
/api/debug/report (DEBUG-only, since a report holds both players' hands
and the shop deck order), and `mise run report`, which reads the
database directly so a live game can be dumped without DEBUG.
This commit is contained in:
Greyson Parrelli
2026-08-10 10:06:06 -04:00
parent a4f5f6910d
commit 8ccde03023
16 changed files with 1480 additions and 19 deletions
+4
View File
@@ -30,6 +30,10 @@ description = "Build everything: frontend + server binary (bin/server)"
depends = ["build-web"]
run = "go build -o bin/server ./cmd/server"
[tasks.report]
description = "Dump a game's debug report (no args: list recent games)"
run = "go run ./cmd/report"
[tasks.test]
description = "Run all Go tests"
run = "go test ./..."