Add support for up to 6 players.

This commit is contained in:
Greyson Parrelli
2026-07-28 07:36:09 -04:00
parent e542118175
commit a4f5f6910d
38 changed files with 2306 additions and 713 deletions
+75
View File
@@ -1,5 +1,10 @@
package game
import (
"fmt"
"strings"
)
// Card packs are the selectable sets of pets and food a game is played with.
// Turtle, Golden, and Unicorn all ship with full six-tier card data.
@@ -31,3 +36,73 @@ func packByID(id string) (PackInfo, bool) {
}
return PackInfo{}, false
}
// PacksNeeded is how many packs a game must combine to seat n players: the
// rulebook asks for at least 2 packs at 4 players and 3 at 6, i.e. one per
// pair. More packs than the minimum are always allowed — a deeper shop just
// means fewer repeated pets.
func PacksNeeded(players int) int {
if players < MinPlayers {
return 1
}
return players / 2
}
// sortPacks puts a pack selection into catalog order, so the same choice
// always reads the same way in views and logs.
func sortPacks(ids []string) []string {
out := make([]string, 0, len(ids))
for _, p := range Packs {
for _, id := range ids {
if id == p.ID {
out = append(out, p.ID)
break
}
}
}
return out
}
// validatePacks checks a pack selection: non-empty, known, playable, and free
// of duplicates. It returns the selection in catalog order.
func validatePacks(ids []string) ([]string, error) {
if len(ids) == 0 {
return nil, fmt.Errorf("%w: pick at least one pack", ErrInvalidAction)
}
seen := map[string]bool{}
for _, id := range ids {
pack, ok := packByID(id)
if !ok {
return nil, fmt.Errorf("%w: unknown pack %q", ErrInvalidAction, id)
}
if !pack.Playable {
return nil, fmt.Errorf("%w: the %s isn't available yet", ErrInvalidAction, pack.Name)
}
if seen[id] {
return nil, fmt.Errorf("%w: %s is selected twice", ErrInvalidAction, pack.Name)
}
seen[id] = true
}
return sortPacks(ids), nil
}
// PackNames renders a pack selection as a readable list ("Turtle Pack and
// Golden Pack") for log lines.
func PackNames(ids []string) string {
names := make([]string, 0, len(ids))
for _, id := range ids {
if p, ok := packByID(id); ok {
names = append(names, p.Name)
}
}
switch len(names) {
case 0:
return "no packs"
case 1:
return names[0]
case 2:
return names[0] + " and " + names[1]
default:
return strings.Join(names[:len(names)-1], ", ") + ", and " + names[len(names)-1]
}
}