Add support for up to 6 players.
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@@ -603,7 +603,7 @@ func TestSnakeRecurringRocks(t *testing.T) {
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func TestWolverineStealsApples(t *testing.T) {
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g, _, _ := testGame(t)
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res := forceBattle(t, g,
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[]Card{g.pet("Chip", 4), g.realPet(t, "Wolverine")}, // wolverine: 5
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[]Card{g.pet("Chip", 4), g.realPet(t, "Wolverine")}, // wolverine: 5
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[]Card{g.newApple(), g.newApple(), g.newApple(), g.newApple(), g.pet("Hoard", 2)}, // 2+4=6
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)
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// Chip (4) dies to Hoard (6); Hoard carries 4 damage (2 health).
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