Add support for up to 6 players.
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@@ -28,7 +28,7 @@ type clientMessage struct {
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Pick int `json:"pick"` // tradeChoose
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Order []string `json:"order"` // arrange
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Name string `json:"name"` // debugAdd
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Pack string `json:"pack"` // setPack
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Packs []string `json:"packs"` // setPacks
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Difficulty string `json:"difficulty"` // addBot
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Target string `json:"target"` // removePlayer (player ID)
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Card string `json:"card"` // revealChoose (Cockatoo): pet card id
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@@ -123,9 +123,9 @@ func (s *Server) apply(r *room, c *client, msg clientMessage) {
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g := r.game
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var err error
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switch msg.Type {
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case "setPack":
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case "setPacks":
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if err = requireHost(g, c.playerID); err == nil {
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err = g.SetPack(msg.Pack)
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err = g.SetPacks(msg.Packs)
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}
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case "addBot":
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if err = requireHost(g, c.playerID); err == nil {
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