Add support for up to 6 players.

This commit is contained in:
Greyson Parrelli
2026-07-28 07:36:09 -04:00
parent e542118175
commit a4f5f6910d
38 changed files with 2306 additions and 713 deletions
+143
View File
@@ -488,6 +488,43 @@ h3 {
0 1px 3px rgba(0, 0, 0, 0.35);
}
/* This round's opponent gets a cooler outline than your own gold one — enough
to pick them out of five other seats without competing with it. */
.topbar-player.is-rival {
box-shadow:
inset 0 1px 0 rgba(255, 255, 255, 0.1),
0 0 0 2px rgba(255, 120, 120, 0.75),
0 1px 3px rgba(0, 0, 0, 0.35);
}
/* Whoever the shop is waiting on, so a six-seat rail still shows the turn. */
.topbar-player.is-turn {
background: linear-gradient(180deg, rgba(255, 214, 102, 0.22), rgba(0, 0, 0, 0.28));
}
/* Four or six pins won't fit at full size, so the rail tightens as it fills.
Names ellipsis rather than wrap, keeping the topbar one row deep. */
.topbar-players.count-4 .topbar-player,
.topbar-players.count-6 .topbar-player {
padding: 4px 9px;
font-size: 0.82rem;
gap: 5px;
min-width: 0;
}
/* Names still have to fit, but not so tight that "Robo Rookie" and "Robo
Rival" both collapse to "Robo R…" and the seats stop being tellable apart. */
.topbar-players.count-6 .topbar-name {
max-width: 12ch;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.chip-rival {
filter: drop-shadow(0 0 3px rgba(255, 120, 120, 0.8));
}
.topbar-name {
font-weight: 800;
}
@@ -921,6 +958,14 @@ h3 {
font-size: 1.05rem;
}
/* What's still standing between the host and a startable game. */
.lobby-warn {
text-align: center;
font-size: 0.9rem;
font-weight: 700;
color: #ffcf8f;
}
/* ---------- pack picker ---------- */
.pack-grid {
@@ -2054,6 +2099,56 @@ h3 {
text-align: center;
}
/* With four or six players a round holds several battles at once; these tabs
switch the arena between them. They read as folder tabs sitting on top of
the battlefield, with your own fight marked. */
.battle-tabs {
display: flex;
justify-content: center;
flex-wrap: wrap;
gap: 6px;
margin-bottom: 6px;
}
.battle-tab {
border: 0;
cursor: pointer;
font: inherit;
font-size: 0.82rem;
font-weight: 700;
color: inherit;
padding: 5px 14px;
border-radius: 999px;
background: rgba(0, 0, 0, 0.28);
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.06);
opacity: 0.72;
transition:
opacity 0.15s ease,
background 0.15s ease;
}
.battle-tab:hover {
opacity: 1;
}
.battle-tab.is-active {
opacity: 1;
background: rgba(255, 255, 255, 0.14);
box-shadow:
inset 0 1px 0 rgba(255, 255, 255, 0.12),
0 1px 3px rgba(0, 0, 0, 0.35);
}
.battle-tab.is-mine {
color: var(--gold);
}
.battle-tab.is-mine.is-active {
box-shadow:
inset 0 1px 0 rgba(255, 255, 255, 0.12),
0 0 0 2px var(--gold);
}
.battle-names {
display: flex;
justify-content: center;
@@ -2844,6 +2939,33 @@ h3 {
font-weight: 700;
}
/* How the rest of the field did this round, under your own result. */
.battle-result-others {
width: 100%;
display: flex;
flex-direction: column;
gap: 4px;
padding-top: 12px;
margin-top: 4px;
border-top: 1px solid rgba(255, 255, 255, 0.12);
font-size: 0.88rem;
}
.battle-result-others-title {
font-size: 0.72rem;
font-weight: 800;
letter-spacing: 0.08em;
text-transform: uppercase;
opacity: 0.6;
}
.battle-result-other {
display: flex;
justify-content: space-between;
gap: 16px;
font-weight: 600;
}
/* The toolbar's "advance the round" button stands out from the ghost controls. */
.battle-next {
margin-left: 2px;
@@ -2889,6 +3011,7 @@ h3 {
.score-line {
display: flex;
align-items: baseline;
justify-content: space-between;
gap: 24px;
font-size: 1.1rem;
@@ -2901,6 +3024,26 @@ h3 {
font-weight: 900;
}
.score-line.is-winner {
background: rgba(255, 214, 102, 0.1);
border-radius: 8px;
padding: 4px 8px;
margin: 0 -8px;
}
/* The rounds a player took — the countback that settles a tie, spelled out. */
.score-rounds {
font-size: 0.78rem;
font-weight: 600;
margin-left: auto;
margin-right: 8px;
white-space: nowrap;
}
.score-name {
white-space: nowrap;
}
/* ---------- toasts & banners ---------- */
.toast {