More random UI fixes.
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@@ -62,7 +62,7 @@ const TRIGGER_GLOSS: Record<string, string> = {
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Hurt: 'when it survives taking damage',
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Sell: 'when you sell it in the shop',
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Buy: 'when you buy it',
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Triple: 'when traded in as one of three',
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Triple: 'when tripled as one of three same-suit pets',
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'After Attacking': 'right after it attacks in a clash',
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'Battle Prep': 'as the battle is arranged',
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'Shop start': 'when the shop opens each round',
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