Implement priority token.

This commit is contained in:
Greyson Parrelli
2026-07-23 00:45:25 -04:00
parent 1c457c602a
commit b8775432b4
6 changed files with 280 additions and 39 deletions
+21 -13
View File
@@ -76,18 +76,23 @@ type PendingTrade struct {
// Game is the complete authoritative state. It is a pure state machine: no
// goroutines, no clocks, no I/O. Callers are responsible for locking.
type Game struct {
ID string `json:"id"`
Code string `json:"code"`
Phase Phase `json:"phase"`
Round int `json:"round"` // 1-based
Players []*Player `json:"players"`
ShopDecks [][]Card `json:"shopDecks"` // index 0 = tier 1
ShopRow []Card `json:"shopRow"` // empty ID = empty slot
Turn int `json:"turn"` // seat with the current shop turn
Pending *PendingTrade `json:"pending,omitempty"`
Battle *BattleResult `json:"battle,omitempty"` // most recent battle
NextCardID int `json:"nextCardId"`
WinnerSeat int `json:"winnerSeat"` // set at gameover; -1 = tie
ID string `json:"id"`
Code string `json:"code"`
Phase Phase `json:"phase"`
Round int `json:"round"` // 1-based
Players []*Player `json:"players"`
ShopDecks [][]Card `json:"shopDecks"` // index 0 = tier 1
ShopRow []Card `json:"shopRow"` // empty ID = empty slot
Turn int `json:"turn"` // seat with the current shop turn
// PrioritySeat holds the priority token: that seat shops first each round
// and wins simultaneity races in battle. Assigned randomly at game start;
// a battle winner hands it to the loser, a loser keeps it, a draw leaves
// it put.
PrioritySeat int `json:"prioritySeat"`
Pending *PendingTrade `json:"pending,omitempty"`
Battle *BattleResult `json:"battle,omitempty"` // most recent battle
NextCardID int `json:"nextCardId"`
WinnerSeat int `json:"winnerSeat"` // set at gameover; -1 = tie
// RollDie overrides the rock die (faces 0,0,1,1,2,2) for tests. Nil
// (including after loading from storage) means a fair random roll.
@@ -199,6 +204,8 @@ func (g *Game) PlayerByID(id string) *Player {
func (g *Game) start() {
g.Round = 1
// The priority token starts with a random seat.
g.PrioritySeat = randInt(len(g.Players))
g.startShopRound()
}
@@ -216,7 +223,8 @@ func (g *Game) startShopRound() {
for i := range g.ShopRow {
g.ShopRow[i] = g.drawFromTier(g.Round)
}
g.Turn = (g.Round - 1) % len(g.Players)
// The priority-token holder shops first.
g.Turn = g.PrioritySeat
}
// drawFromTier pops the top card of the given tier's deck (1-based tier).