Initial pass at Golden Pack.
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package game
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import "testing"
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// Regression (improvements.txt): a Crocodile set aside must still throw its
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// last-pet volley when the enemy plays their final pet, even though the
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// Crocodile's own side is already out of pets. Previously the "battle over"
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// check fired first and swallowed the parting shot.
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func TestCrocodileLastPetVolleyFiresWhenOwnerOut(t *testing.T) {
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g, _, _ := testGame(t)
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g.RollDie = func() int { return 2 } // 3 rocks -> 6 damage
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res := forceBattle(t, g,
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[]Card{g.pet("Killer", 4), g.pet("Last", 3)}, // seat 0 plays its last pet
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[]Card{g.realPet(t, "Crocodile")}, // seat 1's Croc faints, sets aside
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)
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// Killer trades with Crocodile (set aside). Seat 0 then plays its last pet,
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// and the Crocodile's 3 rocks (roll 6) pelt it dead — turning a win into a
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// mutual knockout.
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rocks := eventsOfType(res, "rock")
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if len(rocks) != 1 || rocks[0].Seat != 1 || rocks[0].Roll != 6 || !rocks[0].TargetDied {
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t.Fatalf("Crocodile should volley the last pet for 6: %+v", rocks)
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}
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if res.WinnerSeat != -1 {
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t.Fatalf("both sides should be out (draw), got winner %d", res.WinnerSeat)
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}
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}
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