Initial pass at Golden Pack.

This commit is contained in:
Greyson Parrelli
2026-07-24 07:47:05 -04:00
parent e74f983470
commit dd395f4bbf
27 changed files with 2770 additions and 150 deletions
+68 -5
View File
@@ -39,8 +39,13 @@ interface Props {
export function ShopPhase({ view, you, send }: Props) {
const [selected, setSelected] = useState<string[]>([])
const [confirmPass, setConfirmPass] = useState(false)
// When set, the next buy is paid by discarding an Avocado instead of a coin
// (Golden pack). It also kicks in automatically when out of coins.
const [useAvocado, setUseAvocado] = useState(false)
const myTurn = view.turn === view.youSeat && !you.ready
const canBuy = myTurn && you.coins > 0
const avocados = you.avocados ?? 0
const freeBuy = !!you.firstBuyFree // Manta Ray: next buy costs no gold
const canBuy = myTurn && (you.coins > 0 || avocados > 0 || freeBuy)
const overPets = you.petCount > view.maxPets
const deck = you.deck ?? []
const opponent = view.players.find((p) => p.seat !== view.youSeat)
@@ -151,7 +156,11 @@ export function ShopPhase({ view, you, send }: Props) {
// Safety net: if the card never shows up in the deck, stop hiding its slot.
window.setTimeout(() => setBuyFly((b) => (b?.id === card.id ? null : b)), 2000)
}
act({ type: 'buy', row })
// A free first buy (Manta Ray) always goes through the normal buy; otherwise
// pay with an Avocado when chosen, or when out of coins.
const payAvocado = !freeBuy && avocados > 0 && (useAvocado || you.coins <= 0)
act({ type: payAvocado ? 'buyAvocado' : 'buy', row })
setUseAvocado(false)
}
return (
@@ -212,13 +221,45 @@ export function ShopPhase({ view, you, send }: Props) {
</div>
{myTurn && (
<div className="hint">
{canBuy
? 'Tap a card to buy it for 1 🪙 — selling and trading are free'
: 'No coins left — you can still sell, trade, or pass'}
{freeBuy
? 'Your first buy this round is free 🎉 — tap a card'
: you.coins > 0
? 'Tap a card to buy it for 1 🪙 — selling and trading are free'
: avocados > 0
? 'No coins — tap a card to buy it by discarding an Avocado 🥑'
: 'No coins left — you can still sell, trade, or pass'}
</div>
)}
</section>
{/* Set-aside Avocados (Golden pack) */}
{avocados > 0 && (
<section className="avocado-zone">
<div className="section-label">
Set aside
<span className="muted"> · discard instead of paying 1 🪙</span>
</div>
<button
type="button"
className={`avocado-token ${useAvocado ? 'is-active' : ''}`}
disabled={!myTurn || you.coins <= 0}
onClick={() => setUseAvocado((v) => !v)}
title={
you.coins <= 0
? 'Out of coins — buys will spend an Avocado'
: useAvocado
? 'Your next buy will spend an Avocado (click to cancel)'
: 'Spend an Avocado on your next buy instead of a coin'
}
>
🥑 ×{avocados}
</button>
{myTurn && (useAvocado || you.coins <= 0) && (
<div className="hint">Your next buy will discard an Avocado no coin spent.</div>
)}
</section>
)}
{/* Your deck */}
<section className="deck-wrap">
<div className="section-label">
@@ -350,6 +391,28 @@ export function ShopPhase({ view, you, send }: Props) {
</div>
)}
{/* Cockatoo reveal picker (Golden pack) */}
{view.pendingReveal?.playerId === you.id && (
<div className="modal-backdrop">
<div className="modal">
<h3>Reveal a pet gain Apples equal to its Power</h3>
<div className="modal-cards">
{(view.pendingReveal.options ?? []).map((id) => {
const c = deck.find((d) => d.id === id)
return c ? (
<CardView
key={id}
card={c}
size="lg"
onClick={() => send({ type: 'revealChoose', card: id })}
/>
) : null
})}
</div>
</div>
</div>
)}
{cardFlyer &&
createPortal(
<div