diff --git a/web/src/components/BattlePhase.tsx b/web/src/components/BattlePhase.tsx
index ace7d34..00cf400 100644
--- a/web/src/components/BattlePhase.tsx
+++ b/web/src/components/BattlePhase.tsx
@@ -592,24 +592,17 @@ export function BattlePhase({ view, send, step, setStep }: Props) {
>
Skip ⏭
-
-
- ⏱
-
- {SPEED_OPTIONS.map((s) => (
-
- ))}
-
+
diff --git a/web/src/styles.css b/web/src/styles.css
index 7e57cf3..6a44ff5 100644
--- a/web/src/styles.css
+++ b/web/src/styles.css
@@ -1895,32 +1895,13 @@ h3 {
gap: 18px;
}
-/* Speed picker in the playback controls. */
-.battle-speed {
- display: flex;
- align-items: center;
- gap: 2px;
+/* Playback-speed toggle: one button that cycles through the speed options on
+ each press. A fixed min-width keeps the controls row from reflowing as the
+ label swaps between 0.5× / 1× / 1.5× / 2× / 3×. */
+.battle-speed-toggle {
margin-left: 4px;
- padding-left: 6px;
- border-left: 1px solid rgba(253, 243, 220, 0.18);
-}
-
-.battle-speed-label {
- font-size: 0.9rem;
- opacity: 0.7;
- margin-right: 2px;
-}
-
-.battle-speed-btn {
- min-width: 2.6em;
- padding: 3px 5px;
- font-size: 0.78rem;
-}
-
-.battle-speed-btn.is-active {
- background: var(--gold);
- color: #2a1d0c;
- box-shadow: 0 0 0 1px rgba(0, 0, 0, 0.25);
+ min-width: 3.6em;
+ font-variant-numeric: tabular-nums;
}
.battle-header {
@@ -2817,18 +2798,314 @@ h3 {
background: rgba(217, 74, 56, 0.92);
}
+/* ============================================================
+ Phones, portrait — fit the whole game on one screen.
+
+ A modern smartphone held upright (≤ 600px wide) locks the app to the
+ viewport height so the page itself never scrolls: the topbar is a slim
+ fixed rail and the play area fills the rest. Cards, trays, and type all
+ shrink so a round of shopping or a battle reads at a glance. Card rows
+ scroll sideways when a full six-pet deck outgrows the width, so the
+ vertical layout stays put. The one screen allowed to grow past the
+ viewport is Arrange — you can field a lot of pets, so it scrolls.
+ ============================================================ */
@media (max-width: 600px) {
+ /* --- app shell: lock to the viewport; only the play area scrolls --- */
+ html,
+ body,
+ #root {
+ height: 100%;
+ min-height: 0;
+ }
+ body {
+ overflow: hidden;
+ }
+ .table {
+ height: 100vh; /* fallback for browsers without dvh */
+ height: 100dvh;
+ min-height: 0;
+ overflow: hidden;
+ }
+ .topbar {
+ flex-shrink: 0;
+ }
+ .table-body {
+ flex: 1;
+ min-height: 0;
+ overflow: hidden;
+ /* Stretch the play field to the body's full height (overriding the base
+ flex-start) so its own overflow-y can scroll — otherwise the column is
+ only as tall as its content and anything past the fold (e.g. the
+ end-of-battle "Next round" button) gets clipped instead of scrolled. */
+ align-items: stretch;
+ }
+ /* The play field fills the space under the rail and scrolls internally when a
+ phase runs long — the end-of-battle result, or an Arrange line with lots of
+ pets. Everything else is sized to fit, so the scrollbar rarely appears. */
+ .table-main {
+ flex: 1;
+ min-height: 0;
+ max-width: none;
+ padding: 10px 10px 14px;
+ overflow-y: auto;
+ -webkit-overflow-scrolling: touch;
+ }
+
+ /* --- topbar: a slim rail --- */
+ .topbar {
+ gap: 5px 8px;
+ padding: 5px 9px;
+ }
+ .topbar-brand {
+ font-size: 1.05rem;
+ }
+ /* The wordmark is redundant next to the paw on a phone — drop it to buy width
+ so the rail packs onto fewer rows. */
+ .topbar-brand span {
+ display: none;
+ }
+ /* Let the tags pack tight instead of stretching across a whole row. */
+ .topbar-players {
+ flex: 0 1 auto;
+ gap: 6px;
+ }
+ .topbar-round {
+ font-size: 0.82rem;
+ }
+ .topbar-player {
+ padding: 3px 9px;
+ font-size: 0.8rem;
+ gap: 5px;
+ }
+ .topbar-code {
+ font-size: 0.8rem;
+ letter-spacing: 0.18em;
+ padding: 3px 7px 3px calc(7px + 0.18em);
+ }
+ .chip {
+ font-size: 0.76rem;
+ }
+
+ /* --- cards: printed small --- */
.card {
- width: 92px;
- height: 128px;
+ width: 78px;
+ height: 108px;
+ padding: 4px;
+ gap: 3px;
}
.card-lg {
- width: 104px;
- height: 146px;
+ width: 82px;
+ height: 114px;
+ }
+ .card-sm {
+ width: 60px;
+ height: 82px;
+ }
+ .card-power {
+ width: 23px;
+ height: 23px;
+ font-size: 0.72rem;
+ }
+ .card-lg .card-power {
+ width: 25px;
+ height: 25px;
+ font-size: 0.78rem;
+ }
+ .card-name {
+ font-size: 0.62rem;
+ }
+ .card-lg .card-name {
+ font-size: 0.66rem;
+ }
+ .card-effect {
+ font-size: 0.48rem;
+ }
+ .card-lg .card-effect {
+ font-size: 0.5rem;
+ }
+ .card-art {
+ font-size: 1.7rem;
+ }
+ .card-lg .card-art {
+ font-size: 1.85rem;
+ }
+ /* A lift on tap would poke out of a sideways-scrolling strip and trip its
+ scrollbar; keep the feedback small on touch. */
+ .card.is-clickable:hover {
+ transform: translateY(-3px);
+ }
+
+ /* --- shop: compact trays, one horizontal row each --- */
+ .shop {
+ gap: 10px;
+ }
+ .shop-status {
+ font-size: 0.95rem;
+ min-height: 1.3em;
+ }
+ .shop-coins {
+ min-height: 26px;
+ margin-bottom: 0;
+ gap: 4px;
+ }
+ .coin-disc {
+ font-size: 1.35rem;
+ }
+ .section-label {
+ font-size: 0.82rem;
+ margin-bottom: 6px;
+ }
+ .section-label .muted {
+ font-size: 0.72rem;
+ }
+ .shop-row-wrap,
+ .deck-wrap {
+ padding: 9px 10px 11px;
+ border-radius: 14px;
+ }
+ /* A full six-pet deck (or the shop row on a very narrow phone) scrolls
+ sideways; each tray keeps its height so nothing else shifts. A row that
+ isn't wide enough to scroll stays centered. */
+ .shop-row,
+ .deck-row {
+ flex-wrap: nowrap;
+ justify-content: flex-start;
+ gap: 8px;
+ overflow-x: auto;
+ -webkit-overflow-scrolling: touch;
+ padding-bottom: 2px;
+ scrollbar-width: thin;
+ }
+ .shop-row {
+ justify-content: center;
+ }
+ .hint {
+ font-size: 0.76rem;
+ }
+ .actions {
+ gap: 8px;
+ }
+ .actions .btn {
+ padding: 9px 13px;
+ font-size: 0.86rem;
+ }
+
+ /* --- avocado / trumpet / mana trays --- */
+ .avocado-zone {
+ padding: 8px 10px 10px;
+ }
+ .trumpet-indicator {
+ margin-top: 8px;
+ font-size: 0.9rem;
+ padding: 4px 12px;
+ }
+
+ /* --- arrange: the one screen that may scroll past the viewport --- */
+ .arrange {
+ gap: 10px;
+ }
+ .arrange-col {
+ min-height: 0;
+ padding: 12px 12px 14px;
+ gap: 10px;
+ }
+ .arrange-marker {
+ font-size: 0.85rem;
+ }
+ .arrange-controls {
+ margin-left: 8px;
+ }
+ .arrange-handle {
+ min-width: 34px;
+ min-height: 34px;
+ font-size: 1.25rem;
+ }
+
+ /* --- battle: fit both sides and the clash between the rails --- */
+ .battle {
+ gap: 8px;
+ }
+ .battle-header {
+ gap: 8px;
+ }
+ .battle-header h2 {
+ font-size: 1.1rem;
+ }
+ .battle-controls {
+ flex-wrap: wrap;
+ justify-content: center;
+ gap: 5px;
+ padding: 4px 6px;
+ }
+ .battle-speed-toggle {
+ margin-left: 2px;
+ }
+ .battle-names {
+ font-size: 0.9rem;
+ gap: 10px;
+ }
+ .battlefield {
+ padding: 8px 8px;
+ min-height: 0;
+ gap: 3px;
+ border-radius: 16px;
+ }
+ .battle-center {
+ font-size: 1.2rem;
+ min-height: 1.5rem;
+ }
+ .battle-side {
+ gap: 5px;
}
.battle-unit .card {
- width: 78px;
- height: 134px;
+ width: 66px;
+ height: 112px;
+ }
+ .battle-unit-zone {
+ min-width: 72px;
+ min-height: 112px;
+ }
+ .card-back {
+ width: 56px;
+ height: 78px;
+ }
+ .card-back-count {
+ width: 28px;
+ height: 28px;
+ font-size: 0.95rem;
+ }
+ /* Apples fan tighter so a big stack doesn't shove the pet off-centre. */
+ .food-fan-card:not(:first-child) {
+ margin-left: -50px;
+ }
+ .battle-result {
+ gap: 8px;
+ }
+ .battle-result-title {
+ font-size: 1.7rem;
+ }
+ .battle-result .btn-big {
+ font-size: 1.05rem;
+ padding: 11px 22px;
+ }
+
+ /* --- modals & game over --- */
+ .modal {
+ padding: 18px 16px;
+ }
+ .gameover {
+ gap: 14px;
+ min-height: 0;
+ padding: 16px 0;
+ }
+ .gameover-emoji {
+ font-size: 3rem;
+ }
+ .gameover-title {
+ font-size: 2.2rem;
+ }
+ .gameover-scores {
+ padding: 14px 18px;
}
}