Add lobby and pack concept.
This commit is contained in:
@@ -21,6 +21,9 @@ func playBotGame(t *testing.T, levelA, levelB float64) *game.Game {
|
||||
if err != nil {
|
||||
t.Fatalf("AddBot B: %v", err)
|
||||
}
|
||||
if err := g.StartGame(); err != nil {
|
||||
t.Fatalf("StartGame: %v", err)
|
||||
}
|
||||
bots := map[string]*Bot{pa.ID: New(levelA), pb.ID: New(levelB)}
|
||||
mems := map[string]*Memory{pa.ID: {}, pb.ID: {}}
|
||||
|
||||
@@ -102,6 +105,9 @@ func TestObserveTracksOpponentDeck(t *testing.T) {
|
||||
g := game.New()
|
||||
pa, _ := g.AddBot("Bot A", 1)
|
||||
pb, _ := g.AddBot("Bot B", 1)
|
||||
if err := g.StartGame(); err != nil {
|
||||
t.Fatalf("StartGame: %v", err)
|
||||
}
|
||||
mem := &Memory{}
|
||||
obs := func() {
|
||||
v := g.ViewFor(pa.ID)
|
||||
|
||||
Reference in New Issue
Block a user