Add lobby and pack concept.
This commit is contained in:
@@ -73,6 +73,22 @@ export function Table({ session, onLeave }: { session: Session; onLeave: () => v
|
||||
)
|
||||
}
|
||||
|
||||
// A player the host removed from the lobby no longer has a seat.
|
||||
if (view.youSeat < 0) {
|
||||
return (
|
||||
<div className="centered lobby-removed">
|
||||
<div className="lobby-bounce" aria-hidden>
|
||||
👋
|
||||
</div>
|
||||
<h2>You were removed from the game</h2>
|
||||
<p className="muted">The host removed you from this lobby.</p>
|
||||
<button className="btn btn-primary" onClick={onLeave}>
|
||||
Back to home
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
const you = view.players[view.youSeat]
|
||||
const opponents = view.players.filter((p) => p.seat !== view.youSeat)
|
||||
|
||||
@@ -82,7 +98,7 @@ export function Table({ session, onLeave }: { session: Session; onLeave: () => v
|
||||
<div className="topbar-brand" title="Super Auto Pets: The Board Game">
|
||||
🐾 <span>SAP</span>
|
||||
</div>
|
||||
{view.phase !== 'gameover' && (
|
||||
{view.phase !== 'gameover' && view.phase !== 'lobby' && (
|
||||
<div className="topbar-round">
|
||||
Round <strong>{view.round}</strong> / {view.maxRounds}
|
||||
</div>
|
||||
@@ -118,7 +134,7 @@ export function Table({ session, onLeave }: { session: Session; onLeave: () => v
|
||||
|
||||
<div className="table-body">
|
||||
<main className="table-main">
|
||||
{view.phase === 'lobby' && <Lobby view={view} />}
|
||||
{view.phase === 'lobby' && <Lobby view={view} send={send} />}
|
||||
{view.phase === 'shop' && <ShopPhase view={view} you={you} send={send} />}
|
||||
{view.phase === 'arrange' && <ArrangePhase view={view} you={you} send={send} />}
|
||||
{view.phase === 'battle' && (
|
||||
|
||||
Reference in New Issue
Block a user