2.8 KiB
2.8 KiB
Super Auto Pets: The Board Game — Online
A web app for playing the Super Auto Pets board game remotely. 1v1 for now; the engine is built to grow to more players.
Stack
- Backend: Go (stdlib-first). Pure game engine in
internal/game, WebSocket sync viacoder/websocket, persistence as JSON blobs in SQLite (modernc.org/sqlite, no cgo). - Frontend: React + Vite + TypeScript in
web/. DOM/CSS card rendering and battle animations. - Tasks: mise (
mise.toml).
Quick start
mise run install-web # once: npm install
mise run serve # build frontend + server, run on :8080
Open http://localhost:8080, host a game, and join from another browser (or incognito window) with the 5-letter code.
Development
mise run dev # Go server on :8080 + Vite hot reload on :5173
mise run test # Go tests (game engine)
mise run check # go vet + frontend type-check
During development open the Vite URL (http://localhost:5173); it proxies
/api (including the WebSocket) to the Go server.
Configuration
Set via environment or a .env file (see .env.example):
| Variable | Default | Purpose |
|---|---|---|
DATA_DIR |
data |
Directory holding the SQLite DB |
PORT |
8080 |
HTTP port |
STATIC_DIR |
web/dist |
Built frontend to serve |
Rules implemented
Six rounds, each with its own shop tier deck. Per round:
- Shop — each player has 3 coins and players alternate actions, 1 coin each: buy one of 4 face-up cards; discard any number of hand cards (each becomes an 🍎 apple, +1 power food); or trade in 3 same-suit pets to pick 1 of the top 2 cards of the next tier's deck (the other goes under that deck). Passing forfeits remaining coins.
- Cleanup — anyone holding more than 5 pets must discard down to 5 (discards become apples).
- Arrange — players secretly order their decks. Food cards apply to the next pet after them; trailing foods are wasted.
- Battle — automatic. Front pets simultaneously deal their full power to each other as damage markers; a pet with markers ≥ power dies (attack power never drops while wounded). Last player with pets standing wins the round: 1 trophy for rounds 1–5, 2 trophies for round 6. Draws award nothing.
Most trophies after round 6 wins. Pet effects are not yet implemented (the
card model carries an effect field for when they land).
Layout
cmd/server/ entrypoint
internal/game/ rules engine (pure, fully tested)
internal/server/ HTTP + WebSocket rooms
internal/store/ SQLite persistence
internal/env/ .env loading
web/ React frontend