Files
super-auto-pets-board-game/internal/ai/eval_test.go
T

49 lines
2.0 KiB
Go

package ai
import (
"testing"
"github.com/greyson/super-auto-pets-board-game/internal/game"
)
// TestWinScoreMarginBreaksTiesNotVerdicts pins down the margin tie-breaker:
// within a single verdict it prefers the more decisive result (a win with pets
// to spare, a loss that took most of the enemy down), but no margin, however
// lopsided, may ever raise a loss above a draw or a draw above a win.
func TestWinScoreMarginBreaksTiesNotVerdicts(t *testing.T) {
// Seat 0 fights seat 1, and is side 0 of the battle — Survivors and the
// other per-side slices are indexed by side, so the mapping has to be there
// for winScore to read the margin from the right end.
mk := func(winner, mine, theirs int) *game.BattleResult {
return &game.BattleResult{WinnerSeat: winner, Seats: []int{0, 1}, Survivors: []int{mine, theirs}}
}
decisiveWin := winScore(mk(0, 5, 0), 0)
narrowWin := winScore(mk(0, 1, 0), 0)
drawAhead := winScore(mk(-1, 3, 1), 0)
evenDraw := winScore(mk(-1, 0, 0), 0)
drawBehind := winScore(mk(-1, 1, 3), 0)
narrowLoss := winScore(mk(1, 0, 1), 0)
blowoutLoss := winScore(mk(1, 0, 6), 0)
// Ties within a verdict resolve toward the stronger finish.
if !(decisiveWin > narrowWin) {
t.Errorf("a win with survivors should beat a squeaker: %.4f !> %.4f", decisiveWin, narrowWin)
}
if !(drawAhead > evenDraw && evenDraw > drawBehind) {
t.Errorf("draws should order by margin: ahead %.4f, even %.4f, behind %.4f", drawAhead, evenDraw, drawBehind)
}
if !(narrowLoss > blowoutLoss) {
t.Errorf("a narrow loss should beat a blowout: %.4f !> %.4f", narrowLoss, blowoutLoss)
}
// Verdict ordering is inviolable: the best-possible loss still ranks below
// the worst-possible draw, and the best draw below the worst win.
if !(narrowWin > drawAhead) {
t.Errorf("the worst win must outrank the best draw: %.4f !> %.4f", narrowWin, drawAhead)
}
if !(drawBehind > narrowLoss) {
t.Errorf("the worst draw must outrank the best loss: %.4f !> %.4f", drawBehind, narrowLoss)
}
}