A report dumps everything needed to understand a game that went wrong:
the full state (decks card by card, shop row and tier deck order,
discards, pending choices, banked Mana/Trumpets/apples), the round's
battles, and the whole event log. Available as JSON, which replays, or
text, which reads — and the text ends with a paste-ready repro test.
Battles now record the randomness they consume alongside what they
started from, so a result can be replayed long after the round cleared
those banks: same lineups, same dice, same events, down to the log text.
Results predating the recording say so rather than quietly re-rolling.
Three ways in: the 🐛 panel's download/copy buttons, GET
/api/debug/report (DEBUG-only, since a report holds both players' hands
and the shop deck order), and `mise run report`, which reads the
database directly so a live game can be dumped without DEBUG.
136 lines
3.6 KiB
Go
136 lines
3.6 KiB
Go
// Package store persists game state as JSON blobs in SQLite.
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package store
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import (
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"database/sql"
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"encoding/json"
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"errors"
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"fmt"
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"os"
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"path/filepath"
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"time"
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_ "modernc.org/sqlite"
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"github.com/greyson/super-auto-pets-board-game/internal/game"
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)
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// ErrNotFound is returned when a game doesn't exist.
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var ErrNotFound = errors.New("game not found")
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// Store wraps the SQLite database in the data directory.
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type Store struct {
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db *sql.DB
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}
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// Open creates the data directory if needed and opens (or initializes) the
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// database inside it.
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func Open(dataDir string) (*Store, error) {
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if err := os.MkdirAll(dataDir, 0o755); err != nil {
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return nil, fmt.Errorf("create data dir: %w", err)
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}
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dsn := fmt.Sprintf("file:%s?_pragma=journal_mode(WAL)&_pragma=busy_timeout(5000)",
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filepath.Join(dataDir, "games.db"))
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db, err := sql.Open("sqlite", dsn)
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if err != nil {
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return nil, err
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}
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// modernc.org/sqlite is happiest with a single writer connection.
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db.SetMaxOpenConns(1)
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if _, err := db.Exec(`
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CREATE TABLE IF NOT EXISTS games (
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id TEXT PRIMARY KEY,
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code TEXT NOT NULL UNIQUE,
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state TEXT NOT NULL,
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created_at INTEGER NOT NULL,
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updated_at INTEGER NOT NULL
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);
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`); err != nil {
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db.Close()
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return nil, fmt.Errorf("init schema: %w", err)
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}
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return &Store{db: db}, nil
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}
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func (s *Store) Close() error { return s.db.Close() }
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// Save upserts the full game state.
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func (s *Store) Save(g *game.Game) error {
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blob, err := json.Marshal(g)
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if err != nil {
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return err
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}
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now := time.Now().UnixMilli()
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_, err = s.db.Exec(`
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INSERT INTO games (id, code, state, created_at, updated_at)
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VALUES (?, ?, ?, ?, ?)
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ON CONFLICT(id) DO UPDATE SET state = excluded.state, updated_at = excluded.updated_at
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`, g.ID, g.Code, string(blob), now, now)
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return err
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}
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// Load fetches a game by ID.
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func (s *Store) Load(id string) (*game.Game, error) {
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return s.loadWhere(`id = ?`, id)
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}
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// LoadByCode fetches a game by its join code.
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func (s *Store) LoadByCode(code string) (*game.Game, error) {
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return s.loadWhere(`code = ?`, code)
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}
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// LoadAny fetches a game by join code or by ID, whichever the argument looks
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// like — the convenience the report command wants, since a bug report quotes
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// whichever of the two the reporter had to hand.
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func (s *Store) LoadAny(idOrCode string) (*game.Game, error) {
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if g, err := s.LoadByCode(idOrCode); err == nil {
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return g, nil
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} else if !errors.Is(err, ErrNotFound) {
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return nil, err
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}
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return s.Load(idOrCode)
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}
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// Recent returns the most recently updated games, newest first, for picking one
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// out by hand. Each is fully loaded, so callers can report on it directly.
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func (s *Store) Recent(limit int) ([]*game.Game, error) {
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if limit <= 0 {
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limit = 20
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}
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rows, err := s.db.Query(`SELECT state FROM games ORDER BY updated_at DESC LIMIT ?`, limit)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var games []*game.Game
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for rows.Next() {
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var blob string
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if err := rows.Scan(&blob); err != nil {
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return nil, err
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}
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var g game.Game
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if err := json.Unmarshal([]byte(blob), &g); err != nil {
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// One corrupt row shouldn't hide the rest of the list.
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continue
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}
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games = append(games, &g)
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}
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return games, rows.Err()
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}
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func (s *Store) loadWhere(cond string, arg any) (*game.Game, error) {
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var blob string
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err := s.db.QueryRow(`SELECT state FROM games WHERE `+cond, arg).Scan(&blob)
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if errors.Is(err, sql.ErrNoRows) {
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return nil, ErrNotFound
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}
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if err != nil {
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return nil, err
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}
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var g game.Game
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if err := json.Unmarshal([]byte(blob), &g); err != nil {
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return nil, fmt.Errorf("corrupt game state %v: %w", arg, err)
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}
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return &g, nil
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}
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