9 lines
1012 B
Plaintext
9 lines
1012 B
Plaintext
- When you're out of coins, highlight the pass button so you know to click it
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- When it becomes your turn in the shop phase, do some big animation of "your turn" across the screen or something, with a sound. It's easy to not realize it's your turn right now.
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- I found one occurrence of the rock animation not playing for the opponent. It was deterministic for this battle (if I rewound and replayed, it still skipped) but it worked in other battles.
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- Under the hover state of the card, have a explainer box for the trigger
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- In the shop, the coints you have remaining should be big golden discs above the buy row, instead of a little icon in the toolbar.
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- The squirrel card has two colums to list it's two abilities, but we should just show them stacked vertically instead.
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- The crocodile didn't seem to work. I played my last pet, and my opponent had a crocodile set aside, but it didn't roll the rocks.
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- If you have lots of apples, they can go off-screen when they stack. Maybe make the play area larger?
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