Playpen
A proof-of-concept workspace built on libghostty-vt and GTK4/libadwaita: vertical tabs, each holding a split tree of terminal and web panes, with saved layouts that open a whole arrangement — directories, scripts and all — in one go.
The sidebar holds the window controls, a new-tab button, and one row per tab — the layout Zen Browser uses for vertical tabs — with the content inset to its right.
Quick start
nix develop # Zig 0.16 + GTK4 + libadwaita, no host toolchain needed
zig build run
Everything is pinned by flake.nix; nothing needs to be installed on the host.
Installing
mise run install # builds release, installs into ~/.local
mise run uninstall
That puts the binary in ~/.local/libexec/playpen, a launcher on ~/.local/bin,
a desktop entry in ~/.local/share/applications, and the icon in the hicolor
theme, then refreshes the desktop and icon caches. mise tasks lists the rest
(build, run, fmt, screenshot).
Two things the installer has to handle that a normal install wouldn't:
- A launcher, not a symlink. The binary links against GTK in the Nix store and has an RPATH, so it runs anywhere — but a handful of things are found by path at runtime rather than linked, and they have to be pointed at the Nix copies or the app misbehaves in ways that look nothing like a packaging problem. A desktop launcher starts the app with a minimal environment, so those paths are baked into the launcher script, read out of the dev shell at install time rather than hardcoded so they can't drift from the flake. See Running off-NixOS for what each one is.
- Nix GC roots. The installed app depends on store paths that
nix-collect-garbagewould otherwise be free to delete, which would break it later with no obvious connection to the command that did it. Install pins every store path in the binary's RPATH, plus the by-path ones above, which never appear in an RPATH; uninstall releases them.
Running off-NixOS
Everything here is set up by the dev shell and baked into the installed launcher, so it should be invisible — but each one cost a debugging session, so it is written down.
- GSettings schemas and icon themes (
GSETTINGS_SCHEMA_DIR,XDG_DATA_DIRS). Without them GTK aborts on a missing schema, or renders broken-image icons. - A TLS backend (
GIO_EXTRA_MODULES→glib-networking). GIO has none built in; it loads one as a module. Without it everyhttps://page in a web pane fails with "TLS support is not available", whilehttp://still works. - One consistent mesa (
__EGL_VENDOR_LIBRARY_DIRS,LIBGL_DRIVERS_PATH,GBM_BACKENDS_PATH). This is the subtle one. WebKit's web process is linked against Nix'slibgbm, but libglvnd falls back to/usr/share/glvnd/egl_vendor.dand loads the host's mesa as the EGL vendor — and a GBM device created by one mesa is rejected by the other. Nix'slibgbmalso looks for its backend under/run/opengl-driver, which only exists on NixOS. Either one aborts the web process at startup withCould not create default EGL display: EGL_BAD_PARAMETER, so web panes open fine, begin loading, and then go permanently blank — the terminal side is completely unaffected, which makes it look like an app bug rather than a graphics one. Pointing all three at the Nix mesa fixes it; the real GPU is still used, via/dev/dri.
Which "libghostty" this uses, and why
Ghostty ships two different C APIs, and only one of them is usable here:
include/ghostty.h |
include/ghostty/vt.h |
|
|---|---|---|
| name | "libghostty-internal" | libghostty-vt |
| scope | whole terminal incl. renderer | VT core only |
| platforms | GHOSTTY_PLATFORM_MACOS, GHOSTTY_PLATFORM_IOS |
any |
| intended for | Ghostty's own macOS app | external embedders |
ghostty.h is the one that would hand you a ready-made terminal surface, but
it has no Linux platform tag at all — its ghostty_platform_e enum only knows
macOS and iOS, and its own header says it is "tailored to the needs of the
macOS app". On Linux, Ghostty does not embed itself through that API; it builds
its GTK apprt directly into the binary.
So this project uses libghostty-vt, the API Ghostty documents for external embedders. That means we get, for free and battle-tested:
- escape sequence parsing and full terminal state
- screen, scrollback, line wrapping, and reflow on resize
- key and mouse event encoding (including the Kitty keyboard protocol)
- paste safety checking and bracketed paste encoding
and we supply everything above it: process management, rendering, and the UI.
We consume it as a Zig module rather than through the C ABI. Ghostty's
build.zig detects that it is being used as a dependency and, in that mode,
builds only libghostty-vt — no GTK, no executable — so zig build pulls in
just the VT core.
Architecture
main.zig AdwApplication, CSS loading
Window.zig sidebar + GtkStack of views, tab management, shortcuts
View.zig one tab's content: its panes, their layout, and drag handling
Layout.zig the split tree: nodes, rearranging, GtkPaned materialization
Pane.zig content plus its header, drag source, and drop target
Terminal.zig GtkDrawingArea: Cairo/Pango renderer + input handling
Browser.zig WebKitWebView plus a back/forward/reload/address bar
webkit.zig hand-written bindings for the WebKitGTK calls we make
Layouts.zig saved tab templates: model, JSON on disk, {{substitution}}
OpenLayoutDialog.zig prompts for a layout's parameters
SaveLayoutDialog.zig turns the current tab into a saved layout
Session.zig libghostty-vt Terminal + parser, fed by the PTY
Pty.zig openpt/fork/exec, controlling terminal setup
key.zig GDK keyval -> libghostty-vt key mapping
theme.zig colors libghostty-vt has no opinion about
A tab is a view, and a view holds one or more panes arranged in a binary split tree: every interior node is a split with an orientation, every leaf is a pane. That is what allows the layouts a single shared orientation can't express — three panes in a row, drag the rightmost to the bottom, and you get two on top with one spanning the full width beneath them.
A pane holds either a terminal or a web view, behind a Pane.Content union.
Both kinds expose the same three operations (widget, focus, destroy) and report
back through the same three callbacks (title, exit, focus), so the split tree,
drag and drop, and focus tracking are written once and never branch on which
kind of pane they are moving. A web pane carries its own navigation bar rather
than putting an address entry in the pane header, because the header is the
drag handle and a text entry there would swallow the drags that rearrange the
view.
Each split node owns a GtkPaned, so dividers are draggable and every split
remembers its position as a ratio rather than a pixel count. The ratio is
the source of truth: it is re-applied whenever the available space changes, so
proportions survive window resizes, and only user drags update it.
Where a drop lands depends on how close it is to the view's own border. Near an edge of the window the pane is placed against the whole layout and spans it; anywhere else it splits just the pane under the pointer. That single rule gives both "put this across the bottom" and "split this one in half".
Panes and split nodes each hold a strong reference to their own widget, so detaching and reattaching during a rearrangement never finalizes anything. Running terminals keep their scrollback and processes straight through a move.
Drags rearrange live. Each time the drop target changes, the move is applied for real, so the layout under the cursor is always the layout you will get — there is no separate drop indicator because the view itself is the preview. Cancelling a drag puts the pane back: only the dragged pane ever moves, so the rest of the tree is unchanged and re-inserting it beside its original sibling restores the original shape.
Layouts
A layout is a saved tab: an arrangement of panes, each with a directory and a script, that opens in one go. Layouts take parameters, so one layout serves any number of projects.
The layout button in the sidebar lists them. Picking one asks for its parameters — prefilled with their defaults — and opens a new tab. A layout with no parameters skips the prompt. The plain new-tab button is untouched: it still opens one shell, immediately.
You author layouts by arranging a tab. Split it, drag panes around, drag the dividers, then Save tab as layout…. That captures the tree, the split orientations and the ratios exactly as they are on screen, and asks only for what it can't infer: a name, the parameters, and each pane's script. There is deliberately no separate layout builder — the split tree already is one.
The save dialog prefills what it can read off the live tab: each terminal's
current directory, straight out of /proc/<pid>/cwd, and each web pane's
current page. So the usual flow is to get a tab set up the way you like,
save it, and replace the literal paths with {{parameters}}.
Editing a saved layout opens the same dialog on the stored one, so its name, parameters and per-pane scripts can be changed without opening it. Renaming moves the layout rather than copying it, and renaming onto a name another layout already has is refused instead of quietly replacing it. Nothing is written until you confirm, so cancelling leaves the layout untouched. To change the shape of a layout, open it, rearrange the tab, and save over it under the same name — the same tools you used to build it in the first place.
Every cwd, command and url goes through {{name}} substitution, and a
leading ~ is expanded afterwards. An unknown {{name}} is left as written
rather than blanked, so a typo shows up in the pane instead of silently
producing an empty path.
Scripts are typed into the shell, not run instead of it. A pane starts your login shell as usual, and the script is fed to it once it is ready. The shell is still there when the script finishes, with your environment loaded and the command in history. The wait matters: writing at spawn time loses the input, because shells that set up line editing discard whatever was buffered while they were initializing. The shell's first output is the signal that it is reading, so that is when the script goes in.
Layouts live in ~/.config/playpen/layouts.json (or $XDG_CONFIG_HOME), and the
file is meant to be edited by hand as well — Reload from disk picks up
changes. It is JSON because the app writes it too, and a format that
round-trips without a hand-written emitter is worth more here than a prettier
one.
{
"version": 1,
"layouts": [
{
"name": "Project",
"parameters": [
{ "name": "path", "description": "Project directory", "default": "~" }
],
"root": {
"split": "horizontal",
"ratio": 0.55,
"first": {
"kind": "terminal",
"cwd": "{{path}}",
"command": "git status"
},
"second": {
"split": "vertical",
"ratio": 0.5,
"first": { "kind": "terminal", "cwd": "{{path}}", "command": "nvim ." },
"second": { "kind": "web", "url": "https://github.com" }
}
}
}
]
}
A node is a split if it has a split key and a leaf otherwise. Saves are
atomic — written to a temporary and renamed — so an interrupted write leaves
the previous layouts intact rather than a file that won't parse.
Two design choices worth calling out:
No IO thread. The PTY is read on the GLib main loop through a unix fd
watch (g_unix_fd_add). Terminal state is therefore only ever touched from the
main thread, so the renderer reads the screen with no locking. Ghostty itself
uses a dedicated IO thread; that is the right answer for a real terminal, but
this is dramatically simpler and is not a bottleneck at interactive speeds.
No GPU renderer. Ghostty rasterizes glyphs into an atlas and draws on the GPU. Here, each frame walks the visible rows, groups cells into runs of identical style, and hands each run to Pango. That is far more work per frame in principle, but a terminal grid is small.
What works
- Your login shell (from the passwd database, not
$SHELL) on a real PTY, started as a login shell, with a controlling terminal so job control, Ctrl-C and SIGWINCH behave - Full SGR rendering: 16/256/true color, bold, italic, underline, strikethrough, inverse, and the bright-on-bold convention
- Block / bar / underline / hollow cursor styles
- Scrollback via mouse wheel; typing snaps back to the prompt
- Resize reflows the grid and notifies the child
- Window title (OSC 0/2) becomes the pane header and tab label; the tab shows its pane count once a view holds more than one
- Tabs: create, close, switch; closing the last one closes the window
- Multiple panes per tab in an arbitrary split tree, rearranged by keyboard or by dragging a pane's header, with draggable dividers between them; closing the last pane in a view closes its tab
- Web panes, on WebKitGTK, sitting in the split tree beside terminals and dragging around exactly like they do: back/forward/reload, an address bar that takes a URL or falls back to a search, a load-progress indicator in the entry, and the page title feeding the pane header and tab label
- Saved layouts: whole tabs — panes, splits, ratios, per-pane directories
and scripts — opened in one go, parameterised by
{{name}}, authored by arranging a tab and saving it. See Layouts
Shortcuts
Ctrl+Shift+T |
new tab |
Ctrl+Shift+E |
new terminal in the current tab |
Ctrl+Shift+B |
new web view in the current tab |
Ctrl+Shift+W |
close the focused pane (closes the tab with its last one) |
Ctrl+Shift+←/→/↑/↓ |
move the focused pane within its view |
Ctrl+Shift+V |
paste into a terminal (bracketed-paste aware, refuses unsafe pastes) |
Ctrl+PageUp/PageDown |
previous / next tab |
Alt+1..Alt+8 |
jump to tab N, Alt+9 jumps to the last |
Dragging a pane by its header does the same thing as the arrow shortcuts: the edge you drop against decides both the order and the view's orientation. The header is the drag handle rather than the whole pane so that dragging never competes with the content's own mouse handling.
Both add-pane shortcuts are also buttons in every pane header, which is how you open a web view without remembering the chord.
Not implemented
This is a proof of concept, and the following are deliberately absent:
- Mouse selection and copy. libghostty-vt provides the selection and mouse-encoding primitives, but nothing here is wired to them yet, so there is no way to copy text. Paste works.
- Ligatures and complex shaping. Each run is drawn independently at a fixed grid offset, so text that needs shaping across cell boundaries won't look right.
- Moving panes between tabs. Panes can only be rearranged within their own view.
- Browser furniture. Web panes get navigation and an address bar and nothing else: no bookmarks, history, downloads, devtools, or find-in-page, and each pane uses WebKit's default context, so nothing is persisted between runs. Links that ask for a new window are ignored rather than opening a pane.
- Restoring a session. Layouts save arrangements you open deliberately; nothing restores the tabs you happened to have open when the app closed.
- Kitty graphics, hyperlinks, tab reordering.
- Custom terminfo.
TERMis reported asxterm-256colorrather thanghostty, since we don't install a terminfo entry.
Development
./b.sh wraps nix develop --command zig build and strips the enormous
command line Zig prints on failure.
mise run screenshot out.png "text to type" (or ./shot.sh directly) runs the
app inside a throwaway headless Sway and screenshots it. This keeps UI checks entirely out of your real
Wayland session — nothing appears on screen, and it works while the session is
locked.
One caveat when driving it: wtype loses the first keystroke of every
invocation while the compositor adopts its freshly uploaded keymap, so scripted
input should begin with a throwaway key. That is a quirk of the injection tool,
not of the terminal. Note that this applies per invocation, so a trailing
wtype -k Return in its own call is swallowed entirely — pass it as part of
the same wtype command as the text it submits.
Only plain text injection reaches the app. Modifier chords (wtype -M ctrl)
and synthetic clicks (swaymsg seat - cursor) are both accepted by the
compositor and never delivered to the client, so shortcuts and buttons can't be
exercised this way; to screenshot a state that a chord would reach, open it
from code instead.
Web panes need an EGL display and the headless compositor has no GPU, so
shot.sh forces the dev shell's mesa down to its software rasterizer. The mesa
paths themselves come from the dev shell and are needed on a real session too —
see Running off-NixOS.