Files
playpen/src/Settings.zig
T

1100 lines
41 KiB
Zig

//! User preferences: the choices that outlive a session.
//!
//! A small JSON file next to `layouts.json`, rewritten whole every time
//! something changes. It carries a version from the start, so adding the next
//! setting is not also the day we invent a format.
//!
//! The settings are three different shapes. The color scheme is one word. The
//! **palette changes** are a base color per scheme, plus a color per name for
//! the names someone has gone on to change by hand. The **startup tabs** are a
//! list: which
//! saved layout to open, what to fill its parameters in with, and what to call
//! the tab — one entry per tab, opened in order at launch. That list is why this
//! module holds an arena: every string in it is owned here, and replacing the
//! list frees the previous one in a single stroke rather than tracking each
//! field.
//!
//! The palette changes deliberately stay out of that arena. They are a base
//! color and a fixed-size array of optionals, which needs no allocation at
//! all — and, more to the
//! point, `setStartup` replaces the arena wholesale, so anything color-shaped
//! living in it would be freed by an unrelated edit to the startup list. The
//! **shortcut overrides** are the same shape for the same reason: a chord is a
//! key and four flags once it has been parsed, so nothing about it needs to
//! outlive the parse as text.
//!
//! Because saving rewrites the whole file, there is exactly one `Settings` for
//! the process, reached through `get`. Two holders each convinced they knew
//! what was in the file would take turns overwriting the other's half of it —
//! which is precisely how a startup list would get eaten by a theme change.
//!
//! File access goes through GLib for the same reasons `Layouts` does: it knows
//! the XDG config directory, and `g_file_set_contents` writes to a temporary
//! and renames, so an interrupted save leaves the previous settings intact
//! rather than a truncated file that won't parse.
const std = @import("std");
const glib = @import("glib");
const palette = @import("palette.zig");
const shortcuts = @import("shortcuts.zig");
const Settings = @This();
/// Bumped only if the on-disk shape changes incompatibly. Read but not yet
/// acted on: there is nothing older to migrate from.
pub const format_version = 1;
const max_path = 4096;
/// Ample for a version, a scheme, and a startup list of any length someone
/// would sit through opening. A settings file larger than this is not one we
/// wrote, and defaults are a better answer than a partial read of it.
const max_file_size = 64 * 1024;
/// Which palette to paint the window with.
///
/// `system` is the default and defers to the desktop, which is what someone
/// who never opens the settings page should get. The other two pin the app
/// regardless of what the rest of the session is doing — worth having, since
/// a terminal is often the one window you want dark on a light desktop.
pub const Theme = enum {
system,
light,
dark,
/// What the settings page shows on the button for this choice.
pub fn label(self: Theme) [:0]const u8 {
return switch (self) {
.system => "System",
.light => "Light",
.dark => "Dark",
};
}
};
/// What someone has done to the palette, per scheme: the color it is generated
/// from, and the individual colors they have set by hand.
///
/// Both schemes are kept, not just the one in force: the editor changes the
/// palette you can see, and pinning the app light for an afternoon shouldn't
/// cost you the dark palette you spent an evening on.
pub const Colors = struct {
dark: palette.Changes = .{},
light: palette.Changes = .{},
pub fn of(self: *Colors, scheme: palette.Scheme) *palette.Changes {
return switch (scheme) {
.dark => &self.dark,
.light => &self.light,
};
}
};
/// One of a layout's parameters, and what a startup tab opens it with.
pub const Value = struct {
name: []const u8,
value: []const u8,
};
/// A tab to open at launch.
///
/// This is the answer to "restore my whole window" without storing a window's
/// worth of live state. A tab that came from a layout is already fully
/// described by the layout's name and the values it was opened with, and those
/// are three short strings — so the thing that gets saved is the *recipe*, and
/// launching re-runs it. A tab whose shells have wandered somewhere else since
/// is not reproduced, and that is the trade: what comes back is the arrangement
/// you set up, not the session you left.
pub const StartupTab = struct {
/// Saved layout to open, by name. Empty opens a plain shell — the same tab
/// the new-tab button makes.
layout: []const u8 = "",
/// Name pinned on the tab's row, as though it had been typed into the
/// rename entry. Empty leaves the label following the panes.
name: []const u8 = "",
/// Emoji shown in the row in place of the pane icon. Empty means none.
emoji: []const u8 = "",
/// What to fill the layout's parameters in with. A parameter this doesn't
/// name opens at its own default, so an entry only has to carry the values
/// that differ from what the layout already suggests.
parameters: []const Value = &.{},
};
arena: std.heap.ArenaAllocator,
theme: Theme = .system,
/// Whether closing the window asks first.
///
/// On by default, which is the opposite of what a terminal usually does — and
/// deliberately so. A window here is not one shell but a whole arrangement of
/// them, and under a tiling compositor the binding that closes it sits a
/// modifier away from the ones that move focus. There is nothing else between
/// a mistyped chord and every shell in every tab exiting.
confirm_quit: bool = true,
/// Whether new terminals run in herdr-core (`hc`) rather than in a pty of the
/// app's own.
///
/// Off by default: it needs `hc` installed, and it changes what quitting
/// means. With it on, a shell's program belongs to the core, so closing the
/// window — or the app crashing — leaves every shell and agent running, and
/// the next launch restores the session without asking, attaching to them
/// again. Closing a pane or a tab still ends what is in it. See `hc.zig`.
herdr_core: bool = false,
/// Whether a pane finishing posts a desktop notification.
///
/// On by default. The whole shape of this app is "set something going in a tab
/// and go and do something else", and a sidebar dot can only tell you that
/// while you are looking at the sidebar. Someone who does not want to be told
/// has a switch in the settings and a per-tab mute in every row menu; someone
/// who does want to be told should not have to find a setting first.
notifications: bool = true,
/// Changes to the palette. Empty means every color is at its default, which is
/// the state anyone who never opens the color editor stays in — and it is the
/// reason the defaults can be retuned in a later version and still reach them.
colors: Colors = .{},
/// The tabs to open at launch, in order. Empty means a single plain shell,
/// which is what the app did before this setting existed.
startup: []const StartupTab = &.{},
/// The shortcuts someone has rebound. Empty means every action answers to the
/// chord this build ships for it — see `shortcuts.zig` for the table and for
/// what an entry here replaces.
keys: shortcuts.Overrides = shortcuts.no_overrides,
// -------------------------------------------------------------------------
// The process-wide instance
var instance: ?Settings = null;
/// Read the settings file into the process-wide store. Called once, before the
/// first window is built.
pub fn init(alloc: std.mem.Allocator) void {
std.debug.assert(instance == null);
instance = load(alloc);
}
/// The settings this process is running with.
pub fn get() *Settings {
if (instance) |*self| return self;
// `init` runs from the application's activate handler, which is before
// anything that could ask.
unreachable;
}
/// Release the store. Safe to call without a matching `init`, so the shutdown
/// path doesn't have to know whether the app got as far as activating.
pub fn deinit() void {
if (instance) |*self| self.arena.deinit();
instance = null;
}
// -------------------------------------------------------------------------
// Loading
/// Read the settings file, falling back to defaults for anything missing.
///
/// Every failure below lands on the same behavior — carry on with defaults —
/// because there is no useful alternative: this runs before there is a window
/// to report an error in, and refusing to start over an unreadable preferences
/// file would be a worse outcome than ignoring it. A malformed file is logged
/// rather than silently swallowed, since the next save overwrites it.
fn load(alloc: std.mem.Allocator) Settings {
var self: Settings = .{ .arena = .init(alloc) };
var path_buf: [max_path]u8 = undefined;
const path = configPath(&path_buf) orelse return self;
var contents: [*]u8 = undefined;
var length: usize = 0;
var err: ?*glib.Error = null;
if (glib.fileGetContents(path.ptr, &contents, &length, &err) == 0) {
defer if (err) |e| e.free();
// No file yet is the normal state before anything has been changed.
if (err) |e| {
const missing = e.f_domain == glib.fileErrorQuark() and
e.f_code == @intFromEnum(glib.FileError.noent);
if (!missing) {
std.log.warn("could not read settings: {s}", .{e.f_message orelse "unknown"});
}
}
return self;
}
defer glib.free(contents);
if (length > max_file_size) {
std.log.warn("settings file is implausibly large; using defaults", .{});
return self;
}
self.parse(contents[0..length]) catch {
std.log.warn("could not parse {s}; using defaults", .{path});
// Whatever the failed parse allocated goes with the arena, and a
// half-read startup list is worse than none: it would open some of the
// tabs and then be written back as though that was all there was.
_ = self.arena.reset(.free_all);
return .{ .arena = self.arena };
};
return self;
}
const ParseError = error{ OutOfMemory, Malformed };
fn parse(self: *Settings, text: []const u8) ParseError!void {
// Parsed into the arena and left there: the startup list points into this
// tree's strings, so it has to outlive the call.
const parsed = std.json.parseFromSliceLeaky(
std.json.Value,
self.arena.allocator(),
text,
.{},
) catch return error.Malformed;
const root = switch (parsed) {
.object => |o| o,
else => return error.Malformed,
};
// An unknown value is treated as absent rather than as a failure. A file
// written by a newer version naming a scheme this build has never heard of
// should cost the user the default, not the whole file.
if (root.get("theme")) |value| {
if (value == .string) {
if (std.meta.stringToEnum(Theme, value.string)) |t| self.theme = t;
}
}
if (root.get("confirm_quit")) |value| {
if (value == .bool) self.confirm_quit = value.bool;
}
if (root.get("herdr_core")) |value| {
if (value == .bool) self.herdr_core = value.bool;
}
if (root.get("notifications")) |value| {
if (value == .bool) self.notifications = value.bool;
}
if (root.get("colors")) |value| self.parseColors(value);
if (root.get("tint")) |value| self.parseTint(value);
if (root.get("shortcuts")) |value| self.parseShortcuts(value);
if (root.get("startup")) |value| try self.parseStartup(value);
}
/// Read the palette overrides: `{"dark": {"accent": "#ff8800"}, "light": {…}}`.
///
/// Nothing here can fail the file. A color is one word of a palette, and the
/// answer to a word we don't recognize or can't parse is the default for it —
/// which is exactly what an absent key already means, so an unknown name from a
/// newer version and a typo in a hand-edited file cost the same nothing.
fn parseColors(self: *Settings, raw: std.json.Value) void {
const obj = switch (raw) {
.object => |o| o,
else => {
std.log.warn("settings: \"colors\" is not an object; ignoring it", .{});
return;
},
};
for (std.enums.values(palette.Scheme)) |scheme| {
const entry = obj.get(@tagName(scheme)) orelse continue;
const colors = switch (entry) {
.object => |o| o,
else => {
std.log.warn("settings: colors.{s} is not an object; ignoring it", .{@tagName(scheme)});
continue;
},
};
const into = self.colors.of(scheme);
var it = colors.iterator();
while (it.next()) |kv| {
const key = std.meta.stringToEnum(palette.Key, kv.key_ptr.*) orelse {
std.log.warn("settings: no color called \"{s}\"; ignoring it", .{kv.key_ptr.*});
continue;
};
const text = switch (kv.value_ptr.*) {
.string => |s| s,
else => {
std.log.warn("settings: colors.{s}.{s} is not a string", .{
@tagName(scheme), @tagName(key),
});
continue;
},
};
const color = palette.Rgb.parse(text) orelse {
std.log.warn("settings: \"{s}\" is not a #rrggbb color", .{text});
continue;
};
into.overrides.set(key, color);
}
}
}
/// Read the generated palettes: `{"dark": {"base": "#3a76f0", "contrast": 0.5}}`.
///
/// A scheme without a `base` has no generated palette at all, whatever else the
/// entry says — the contrast is how far apart to spread the colors built from
/// the base, so on its own it describes nothing. That is also why a malformed
/// contrast costs only the contrast: the base is the setting, and dropping the
/// whole theme over one bad number would be the wrong trade.
fn parseTint(self: *Settings, raw: std.json.Value) void {
const obj = switch (raw) {
.object => |o| o,
else => {
std.log.warn("settings: \"tint\" is not an object; ignoring it", .{});
return;
},
};
for (std.enums.values(palette.Scheme)) |scheme| {
const entry = switch (obj.get(@tagName(scheme)) orelse continue) {
.object => |o| o,
else => {
std.log.warn("settings: tint.{s} is not an object; ignoring it", .{@tagName(scheme)});
continue;
},
};
const text = switch (entry.get("base") orelse continue) {
.string => |t| t,
else => {
std.log.warn("settings: tint.{s}.base is not a string", .{@tagName(scheme)});
continue;
},
};
const base = palette.Rgb.parse(text) orelse {
std.log.warn("settings: \"{s}\" is not a #rrggbb color", .{text});
continue;
};
// Clamped rather than rejected: the range is a detail of what the slider
// can express, and a file that says 2 plainly means "as stark as it
// goes".
const contrast: f32 = switch (entry.get("contrast") orelse std.json.Value{ .float = 0 }) {
.float => |f| @floatCast(f),
.integer => |i| @floatFromInt(i),
else => blk: {
std.log.warn("settings: tint.{s}.contrast is not a number", .{@tagName(scheme)});
break :blk 0;
},
};
self.colors.of(scheme).tint = .{
.base = base,
.contrast = std.math.clamp(contrast, -1, 1),
};
}
}
/// Read the rebound shortcuts: `{"focus_pane_left": "ctrl+shift+h", …}`.
///
/// A value is either one chord or a list of them, because most actions want one
/// and writing `["ctrl+shift+h"]` for the common case would be noise. An empty
/// list — or `null` — is how a shortcut is turned off, which is worth having:
/// the chords here are ones a program running in the terminal may want back.
///
/// Nothing here can fail the file, on the same grounds as the colors above. An
/// action this build doesn't have, or a chord that doesn't parse, costs that one
/// binding and is logged; what it falls back to is the shipped default, which is
/// exactly what an absent entry already means.
fn parseShortcuts(self: *Settings, raw: std.json.Value) void {
const obj = switch (raw) {
.object => |o| o,
else => {
std.log.warn("settings: \"shortcuts\" is not an object; ignoring it", .{});
return;
},
};
var it = obj.iterator();
while (it.next()) |kv| {
const action = std.meta.stringToEnum(shortcuts.Action, kv.key_ptr.*) orelse {
std.log.warn("settings: no shortcut called \"{s}\"; ignoring it", .{kv.key_ptr.*});
continue;
};
var set: shortcuts.ChordSet = .{};
switch (kv.value_ptr.*) {
.string => |text| addChord(&set, text, action),
.array => |items| for (items.items) |item| {
switch (item) {
.string => |text| addChord(&set, text, action),
else => std.log.warn(
"settings: shortcuts.{s} holds something that is not a chord",
.{@tagName(action)},
),
}
},
// Both spellings of "leave this key alone".
.null => {},
else => {
std.log.warn(
"settings: shortcuts.{s} is not a chord or a list of them",
.{@tagName(action)},
);
continue;
},
}
self.keys.set(action, set);
}
}
fn addChord(set: *shortcuts.ChordSet, text: []const u8, action: shortcuts.Action) void {
const chord = shortcuts.parse(text) orelse {
std.log.warn(
"settings: \"{s}\" is not a chord this can bind; shortcuts need Ctrl, Alt or Super",
.{text},
);
return;
};
if (!set.add(chord)) {
std.log.warn("settings: {s} already has {d} chords; ignoring \"{s}\"", .{
@tagName(action), shortcuts.max_chords, text,
});
}
}
/// Read the startup list.
///
/// Entries that make no sense are skipped rather than failing the file. The
/// list is hand-editable — that is half the point of it being a plain array of
/// short objects — and one mistyped entry should cost that tab, not the theme
/// and every other tab along with it.
fn parseStartup(self: *Settings, raw: std.json.Value) ParseError!void {
const array = switch (raw) {
.array => |a| a,
else => {
std.log.warn("settings: \"startup\" is not a list; ignoring it", .{});
return;
},
};
const alloc = self.arena.allocator();
var tabs: std.ArrayListUnmanaged(StartupTab) = .empty;
try tabs.ensureTotalCapacity(alloc, array.items.len);
for (array.items) |item| {
const obj = switch (item) {
.object => |o| o,
else => {
std.log.warn("settings: skipping a startup entry that is not an object", .{});
continue;
},
};
var tab: StartupTab = .{
.layout = try self.dupeField(obj.get("layout")),
.name = try self.dupeField(obj.get("name")),
.emoji = try self.dupeField(obj.get("emoji")),
};
if (obj.get("parameters")) |params_raw| {
tab.parameters = try self.parseValues(params_raw);
}
tabs.appendAssumeCapacity(tab);
}
self.startup = try tabs.toOwnedSlice(alloc);
}
/// `{"name": "value"}` — an object rather than an array of pairs, because a
/// parameter can only be filled in once per tab and an object is the shape
/// that says so.
fn parseValues(self: *Settings, raw: std.json.Value) ParseError![]const Value {
const obj = switch (raw) {
.object => |o| o,
else => {
std.log.warn("settings: a startup entry's \"parameters\" is not an object", .{});
return &.{};
},
};
const alloc = self.arena.allocator();
var values: std.ArrayListUnmanaged(Value) = .empty;
try values.ensureTotalCapacity(alloc, obj.count());
var it = obj.iterator();
while (it.next()) |kv| {
values.appendAssumeCapacity(.{
.name = try alloc.dupe(u8, kv.key_ptr.*),
.value = try self.dupeField(kv.value_ptr.*),
});
}
return values.toOwnedSlice(alloc);
}
/// A string field, or an empty one for anything else — including a number or a
/// null where a string was expected, which is a typo rather than a reason to
/// throw the file away.
fn dupeField(self: *Settings, raw: ?std.json.Value) ParseError![]const u8 {
return switch (raw orelse return "") {
.string => |s| try self.arena.allocator().dupe(u8, s),
else => "",
};
}
// -------------------------------------------------------------------------
// Editing
/// Replace the startup list with a copy of `entries`.
///
/// Copied into a fresh arena which then takes the old one's place, rather than
/// resetting in place and copying into that. It costs one allocation and makes
/// the obvious call — hand back a lightly edited `settings.startup` — safe,
/// instead of freeing the strings being read from half way through.
pub fn setStartup(self: *Settings, entries: []const StartupTab) error{OutOfMemory}!void {
var next: std.heap.ArenaAllocator = .init(self.arena.child_allocator);
errdefer next.deinit();
const alloc = next.allocator();
const tabs = try alloc.alloc(StartupTab, entries.len);
for (entries, tabs) |from, *to| {
const values = try alloc.alloc(Value, from.parameters.len);
for (from.parameters, values) |v, *out| {
out.* = .{
.name = try alloc.dupe(u8, v.name),
.value = try alloc.dupe(u8, v.value),
};
}
to.* = .{
.layout = try alloc.dupe(u8, from.layout),
.name = try alloc.dupe(u8, from.name),
.emoji = try alloc.dupe(u8, from.emoji),
.parameters = values,
};
}
self.arena.deinit();
self.arena = next;
self.startup = tabs;
}
// -------------------------------------------------------------------------
// Saving
pub const SaveError = error{ OutOfMemory, WriteFailed };
/// Write the whole file back out, creating the config directory if needed.
pub fn save(self: *Settings) SaveError!void {
var dir_buf: [max_path]u8 = undefined;
const dir = configDir(&dir_buf) orelse return error.WriteFailed;
if (glib.mkdirWithParents(dir.ptr, 0o700) != 0) return error.WriteFailed;
var path_buf: [max_path]u8 = undefined;
const path = configPath(&path_buf) orelse return error.WriteFailed;
const text = try self.serialize();
defer self.arena.child_allocator.free(text);
var err: ?*glib.Error = null;
if (glib.fileSetContents(path.ptr, text.ptr, @intCast(text.len), &err) == 0) {
if (err) |e| e.free();
return error.WriteFailed;
}
}
/// Through the JSON emitter rather than by hand, as this once was: the startup
/// list carries names and paths the user typed, and those need escaping.
fn serialize(self: *Settings) SaveError![]u8 {
var out: std.Io.Writer.Allocating = .init(self.arena.child_allocator);
errdefer out.deinit();
var json: std.json.Stringify = .{
.writer = &out.writer,
.options = .{ .whitespace = .indent_2 },
};
try json.beginObject();
try json.objectField("version");
try json.write(format_version);
try json.objectField("theme");
try json.write(@tagName(self.theme));
try json.objectField("confirm_quit");
try json.write(self.confirm_quit);
try json.objectField("herdr_core");
try json.write(self.herdr_core);
try json.objectField("notifications");
try json.write(self.notifications);
// Only the colors that have been changed, and only the schemes that have
// any. The object itself is written even when empty, for the same reason
// the startup list below is: a file you have opened to see what you can put
// in it should name what it accepts.
try json.objectField("colors");
try json.beginObject();
for (std.enums.values(palette.Scheme)) |scheme| {
const colors = self.colors.of(scheme);
var started = false;
for (std.enums.values(palette.Key)) |key| {
const color = colors.overrides.get(key) orelse continue;
if (!started) {
try json.objectField(@tagName(scheme));
try json.beginObject();
started = true;
}
var buf: [7:0]u8 = undefined;
try json.objectField(@tagName(key));
try json.write(color.hex(&buf));
}
if (started) try json.endObject();
}
try json.endObject();
// And the base color each scheme's palette is generated from, for the
// schemes that have one. Written after the overrides rather than before
// because that is the order they apply in, and a settings file is read by
// people as well as by this.
try json.objectField("tint");
try json.beginObject();
for (std.enums.values(palette.Scheme)) |scheme| {
const tint = self.colors.of(scheme).tint orelse continue;
var buf: [7:0]u8 = undefined;
try json.objectField(@tagName(scheme));
try json.beginObject();
try json.objectField("base");
try json.write(tint.base.hex(&buf));
try json.objectField("contrast");
try json.write(tint.contrast);
try json.endObject();
}
try json.endObject();
// Only the shortcuts that have been rebound, for the same reasons as the
// colors — and with the same consequence, which is the one that matters
// here: saving rewrites the whole file, so a hand-edited shortcut has to
// come back out of this function or changing the theme would delete it.
// Chords are written from the parsed form rather than the text they came
// in as, so `Shift + CTRL + H` is read once and stored as `ctrl+shift+h`.
try json.objectField("shortcuts");
try json.beginObject();
for (std.enums.values(shortcuts.Action)) |action| {
const set = self.keys.get(action) orelse continue;
try json.objectField(@tagName(action));
var buf: [shortcuts.text_len]u8 = undefined;
if (set.len == 1) {
try json.write(set.slice()[0].text(&buf));
continue;
}
// A list for none and for several. None is a shortcut someone has
// switched off, and it has to survive the round trip as emphatically as
// a bound one does: dropping it would hand the key back.
try json.beginArray();
for (set.slice()) |c| try json.write(c.text(&buf));
try json.endArray();
}
try json.endObject();
// Written even when empty, so that the key is discoverable in a file
// someone has opened to see what they can put in it.
try json.objectField("startup");
try json.beginArray();
for (self.startup) |tab| {
try json.beginObject();
// Only what is set, so a hand-edited file stays readable.
if (tab.layout.len > 0) {
try json.objectField("layout");
try json.write(tab.layout);
}
if (tab.name.len > 0) {
try json.objectField("name");
try json.write(tab.name);
}
if (tab.emoji.len > 0) {
try json.objectField("emoji");
try json.write(tab.emoji);
}
if (tab.parameters.len > 0) {
try json.objectField("parameters");
try json.beginObject();
for (tab.parameters) |v| {
try json.objectField(v.name);
try json.write(v.value);
}
try json.endObject();
}
try json.endObject();
}
try json.endArray();
try json.endObject();
// A trailing newline, so the file behaves in an editor.
try out.writer.writeByte('\n');
return out.toOwnedSlice();
}
/// `$XDG_CONFIG_HOME/playpen/settings.json`, or
/// `~/.config/playpen/settings.json` when that isn't set.
fn configPath(buf: []u8) ?[:0]const u8 {
const dir = std.mem.span(glib.getUserConfigDir());
return std.mem.printSentinel(buf, "{s}/playpen/settings.json", .{dir}, 0) catch null;
}
fn configDir(buf: []u8) ?[:0]const u8 {
const dir = std.mem.span(glib.getUserConfigDir());
return std.mem.printSentinel(buf, "{s}/playpen", .{dir}, 0) catch null;
}
// -------------------------------------------------------------------------
// Tests
//
// Reading and writing the file, minus the file: `parse` and `serialize` are
// where the on-disk shape actually lives, and they need nothing but an
// allocator. The palette overrides are what these are here for — a color is a
// name and a hex string in a nested object, which is three chances to write out
// something the next launch reads back as a different palette.
fn forTesting() Settings {
return .{ .arena = .init(std.testing.allocator) };
}
test "confirming a quit is on unless the file turns it off" {
var settings = forTesting();
defer settings.arena.deinit();
// Nothing said about it: on. That is what anyone who never opens the
// settings page gets, and it is the half of this that has to be right.
try std.testing.expect(settings.confirm_quit);
try settings.parse(
\\{"theme": "dark", "confirm_quit": false}
);
try std.testing.expect(!settings.confirm_quit);
// And it goes back out. Saving rewrites the whole file, so a flag that
// didn't come out of `serialize` would be handed back by the next theme
// change — with a confirmation dialog someone had switched off.
const text = try settings.serialize();
defer std.testing.allocator.free(text);
try std.testing.expect(std.mem.indexOf(u8, text, "\"confirm_quit\": false") != null);
}
test "notifications are on unless the file turns them off" {
var settings = forTesting();
defer settings.arena.deinit();
try std.testing.expect(settings.notifications);
try settings.parse(
\\{"notifications": false}
);
try std.testing.expect(!settings.notifications);
const text = try settings.serialize();
defer std.testing.allocator.free(text);
try std.testing.expect(std.mem.indexOf(u8, text, "\"notifications\": false") != null);
// And unreadable is the same as absent, which for this flag means on: the
// failure someone would report is "it stopped telling me", not "it told me
// and I had typed nonsense into the file".
var typo = forTesting();
defer typo.arena.deinit();
try typo.parse(
\\{"notifications": "off"}
);
try std.testing.expect(typo.notifications);
}
test "a confirm_quit we can't read leaves the confirmation up" {
var settings = forTesting();
defer settings.arena.deinit();
try settings.parse(
\\{"confirm_quit": "no", "theme": "dark"}
);
// Failing safe is the only direction worth failing in here, and the rest of
// the file still lands.
try std.testing.expect(settings.confirm_quit);
try std.testing.expectEqual(Theme.dark, settings.theme);
}
test "palette overrides are read per scheme" {
var settings = forTesting();
defer settings.arena.deinit();
try settings.parse(
\\{"theme": "dark", "colors": {
\\ "dark": {"accent": "#ff8800", "ansi_red": "#112233"},
\\ "light": {"sidebar": "#fafafa"}
\\}}
);
try std.testing.expectEqual(palette.Rgb.parse("#ff8800").?, settings.colors.dark.overrides.get(.accent).?);
try std.testing.expectEqual(palette.Rgb.parse("#112233").?, settings.colors.dark.overrides.get(.ansi_red).?);
try std.testing.expectEqual(palette.Rgb.parse("#fafafa").?, settings.colors.light.overrides.get(.sidebar).?);
// A scheme that says nothing about a color leaves it at its default, which
// is what an absent override means everywhere else.
try std.testing.expectEqual(@as(?palette.Rgb, null), settings.colors.light.overrides.get(.accent));
try std.testing.expectEqual(@as(?palette.Rgb, null), settings.colors.dark.overrides.get(.sidebar));
}
test "a color we can't read costs that color and nothing else" {
var settings = forTesting();
defer settings.arena.deinit();
try settings.parse(
\\{"theme": "dark", "colors": {"dark": {
\\ "not_a_color": "#123456",
\\ "border": "rebeccapurple",
\\ "sidebar": 12,
\\ "accent": "#ff8800"
\\}}}
);
try std.testing.expectEqual(@as(?palette.Rgb, null), settings.colors.dark.overrides.get(.border));
try std.testing.expectEqual(@as(?palette.Rgb, null), settings.colors.dark.overrides.get(.sidebar));
// The whole file survives, including the theme above the colors and the
// one color in the list that was well formed.
try std.testing.expectEqual(Theme.dark, settings.theme);
try std.testing.expectEqual(palette.Rgb.parse("#ff8800").?, settings.colors.dark.overrides.get(.accent).?);
}
test "colors is written even when nothing has been changed" {
var settings = forTesting();
defer settings.arena.deinit();
const text = try settings.serialize();
defer std.testing.allocator.free(text);
try std.testing.expect(std.mem.indexOf(u8, text, "\"colors\": {}") != null);
}
test "only the changed colors are written, and they come back" {
var settings = forTesting();
defer settings.arena.deinit();
settings.colors.dark.overrides.set(.accent, palette.Rgb.parse("#ff8800").?);
settings.colors.dark.overrides.set(.ansi_bright_white, palette.Rgb.parse("#010203").?);
settings.colors.light.overrides.set(.text, palette.Rgb.parse("#040506").?);
const text = try settings.serialize();
defer std.testing.allocator.free(text);
try std.testing.expect(std.mem.indexOf(u8, text, "\"accent\": \"#ff8800\"") != null);
try std.testing.expect(std.mem.indexOf(u8, text, "\"ansi_bright_white\": \"#010203\"") != null);
try std.testing.expect(std.mem.indexOf(u8, text, "\"text\": \"#040506\"") != null);
// Nothing else, so a file stays as short as the changes it records.
try std.testing.expect(std.mem.indexOf(u8, text, "\"sidebar\"") == null);
try std.testing.expect(std.mem.indexOf(u8, text, "\"ansi_red\"") == null);
var read_back = forTesting();
defer read_back.arena.deinit();
try read_back.parse(text);
for (std.enums.values(palette.Key)) |key| {
try std.testing.expectEqual(settings.colors.dark.overrides.get(key), read_back.colors.dark.overrides.get(key));
try std.testing.expectEqual(settings.colors.light.overrides.get(key), read_back.colors.light.overrides.get(key));
}
}
test "a base color and its contrast survive the file" {
var settings = forTesting();
defer settings.arena.deinit();
settings.colors.dark.tint = .{ .base = palette.Rgb.parse("#d2691e").?, .contrast = 0.45 };
settings.colors.dark.overrides.set(.accent, palette.Rgb.parse("#ff8800").?);
const text = try settings.serialize();
defer std.testing.allocator.free(text);
var read_back = forTesting();
defer read_back.arena.deinit();
try read_back.parse(text);
try std.testing.expect(read_back.colors.dark.tint.?.eql(settings.colors.dark.tint.?));
// The scheme that has no base still has none, and the override the base sits
// under came back with it: the two are separate settings and a round trip
// that merged them would be one of them lost.
try std.testing.expectEqual(@as(?palette.Tint, null), read_back.colors.light.tint);
try std.testing.expectEqual(
palette.Rgb.parse("#ff8800").?,
read_back.colors.dark.overrides.get(.accent).?,
);
}
test "tint is written even when no scheme has one" {
var settings = forTesting();
defer settings.arena.deinit();
const text = try settings.serialize();
defer std.testing.allocator.free(text);
try std.testing.expect(std.mem.indexOf(u8, text, "\"tint\": {}") != null);
}
test "a tint we can't read costs that tint and nothing else" {
var settings = forTesting();
defer settings.arena.deinit();
try settings.parse(
\\{"theme": "dark", "tint": {
\\ "dark": {"base": "rebeccapurple", "contrast": 0.5},
\\ "light": {"contrast": 0.5}
\\}}
);
// A base that doesn't parse and a scheme that never named one both come out
// the same way: no generated palette, and a file that is otherwise intact.
try std.testing.expectEqual(@as(?palette.Tint, null), settings.colors.dark.tint);
try std.testing.expectEqual(@as(?palette.Tint, null), settings.colors.light.tint);
try std.testing.expectEqual(Theme.dark, settings.theme);
}
test "a contrast outside the range is pulled into it" {
var settings = forTesting();
defer settings.arena.deinit();
try settings.parse(
\\{"tint": {
\\ "dark": {"base": "#3a76f0", "contrast": 4},
\\ "light": {"base": "#3a76f0", "contrast": "very"}
\\}}
);
try std.testing.expectEqual(@as(f32, 1), settings.colors.dark.tint.?.contrast);
// An unreadable contrast leaves the base standing at the neutral spread,
// which is what a base with no contrast beside it already means.
try std.testing.expectEqual(@as(f32, 0), settings.colors.light.tint.?.contrast);
try std.testing.expectEqual(palette.Rgb.parse("#3a76f0").?, settings.colors.light.tint.?.base);
}
test "a shortcut can be given one chord or several" {
var settings = forTesting();
defer settings.arena.deinit();
try settings.parse(
\\{"shortcuts": {
\\ "focus_pane_left": "ctrl+alt+h",
\\ "toggle_zoom": ["ctrl+shift+z", "super+f"],
\\ "new_tab": []
\\}}
);
const left = settings.keys.get(.focus_pane_left).?;
try std.testing.expectEqual(@as(usize, 1), left.len);
try std.testing.expectEqual(shortcuts.parse("ctrl+alt+h").?, left.slice()[0]);
const zoom = settings.keys.get(.toggle_zoom).?;
try std.testing.expectEqual(@as(usize, 2), zoom.len);
try std.testing.expectEqual(shortcuts.parse("super+f").?, zoom.slice()[1]);
// Present but empty is a shortcut switched off, which is not the same as
// absent — absent is the default, and this has to outrank it.
try std.testing.expectEqual(@as(usize, 0), settings.keys.get(.new_tab).?.len);
try std.testing.expectEqual(@as(?shortcuts.ChordSet, null), settings.keys.get(.close_pane));
}
test "a chord we can't read costs that chord and nothing else" {
var settings = forTesting();
defer settings.arena.deinit();
try settings.parse(
\\{"theme": "dark", "shortcuts": {
\\ "not_an_action": "ctrl+shift+q",
\\ "next_tab": ["ctrl+nonesuch", "shift+j", "ctrl+alt+j"],
\\ "prev_tab": 12
\\}}
);
// Nothing bindable was named for prev_tab, so it keeps its defaults.
try std.testing.expectEqual(@as(?shortcuts.ChordSet, null), settings.keys.get(.prev_tab));
// The unreadable chord and the one with no claiming modifier are dropped;
// the third is kept, as is the theme above them.
const next = settings.keys.get(.next_tab).?;
try std.testing.expectEqual(@as(usize, 1), next.len);
try std.testing.expectEqual(shortcuts.parse("ctrl+alt+j").?, next.slice()[0]);
try std.testing.expectEqual(Theme.dark, settings.theme);
}
test "rebound shortcuts survive a save that was about something else" {
var settings = forTesting();
defer settings.arena.deinit();
// The file as someone hand-edited it, then the theme change that rewrites
// the whole thing. What is being checked is that the rewrite carries the
// shortcuts back out with it.
try settings.parse(
\\{"shortcuts": {"focus_pane_down": "ctrl+alt+j", "copy": [], "toggle_zoom": ["ctrl+shift+z", "super+f"]}}
);
settings.theme = .light;
const text = try settings.serialize();
defer std.testing.allocator.free(text);
try std.testing.expect(std.mem.indexOf(u8, text, "\"focus_pane_down\": \"ctrl+alt+j\"") != null);
try std.testing.expect(std.mem.indexOf(u8, text, "\"copy\": []") != null);
// And nothing that was left at its default is written, so the file stays as
// short as the changes it records.
try std.testing.expect(std.mem.indexOf(u8, text, "\"new_tab\"") == null);
var read_back = forTesting();
defer read_back.arena.deinit();
try read_back.parse(text);
for (std.enums.values(shortcuts.Action)) |action| {
try std.testing.expectEqual(settings.keys.get(action), read_back.keys.get(action));
}
}
test "shortcuts is written even when nothing has been rebound" {
var settings = forTesting();
defer settings.arena.deinit();
const text = try settings.serialize();
defer std.testing.allocator.free(text);
try std.testing.expect(std.mem.indexOf(u8, text, "\"shortcuts\": {}") != null);
}
test "a scheme with nothing changed is left out of the file entirely" {
var settings = forTesting();
defer settings.arena.deinit();
settings.colors.dark.overrides.set(.accent, palette.Rgb.parse("#ff8800").?);
const text = try settings.serialize();
defer std.testing.allocator.free(text);
try std.testing.expect(std.mem.indexOf(u8, text, "\"dark\"") != null);
try std.testing.expect(std.mem.indexOf(u8, text, "\"light\"") == null);
}