Optimize the layout for phones in portrait.

Lock the app to the viewport on screens <=600px wide so the page itself
never scrolls: the topbar becomes a slim rail and the play area fills the
rest. Cards, trays, and type shrink so a shop round or a battle fits on
one screen; the shop and deck rows scroll sideways when a full six-pet
deck outgrows the width, keeping each tray's height fixed. Arrange is the
one screen allowed to scroll past the viewport, since a battle line can
run long.
This commit is contained in:
Greyson Parrelli
2026-07-26 15:04:54 -04:00
parent 4ed04c967b
commit de9bb480c2
2 changed files with 319 additions and 49 deletions
+8 -15
View File
@@ -592,24 +592,17 @@ export function BattlePhase({ view, send, step, setStep }: Props) {
>
Skip
</button>
<div className="battle-speed" role="group" aria-label="Playback speed">
<span className="battle-speed-label" aria-hidden>
</span>
{SPEED_OPTIONS.map((s) => (
<button
key={s}
className={`btn btn-ghost btn-sm battle-speed-btn ${
speed === s ? 'is-active' : ''
}`}
onClick={() => setSpeed(s)}
aria-pressed={speed === s}
title={`Play at ${s}× speed`}
className="btn btn-ghost btn-sm battle-speed-toggle"
onClick={() => {
const i = SPEED_OPTIONS.indexOf(speed as (typeof SPEED_OPTIONS)[number])
setSpeed(SPEED_OPTIONS[(i + 1) % SPEED_OPTIONS.length])
}}
title="Playback speed — tap to cycle"
aria-label={`Playback speed ${speed}×, tap to change`}
>
{s}×
{speed}×
</button>
))}
</div>
</div>
</div>
+308 -31
View File
@@ -1895,32 +1895,13 @@ h3 {
gap: 18px;
}
/* Speed picker in the playback controls. */
.battle-speed {
display: flex;
align-items: center;
gap: 2px;
/* Playback-speed toggle: one button that cycles through the speed options on
each press. A fixed min-width keeps the controls row from reflowing as the
label swaps between 0.5× / 1× / 1.5× / 2× / 3×. */
.battle-speed-toggle {
margin-left: 4px;
padding-left: 6px;
border-left: 1px solid rgba(253, 243, 220, 0.18);
}
.battle-speed-label {
font-size: 0.9rem;
opacity: 0.7;
margin-right: 2px;
}
.battle-speed-btn {
min-width: 2.6em;
padding: 3px 5px;
font-size: 0.78rem;
}
.battle-speed-btn.is-active {
background: var(--gold);
color: #2a1d0c;
box-shadow: 0 0 0 1px rgba(0, 0, 0, 0.25);
min-width: 3.6em;
font-variant-numeric: tabular-nums;
}
.battle-header {
@@ -2817,18 +2798,314 @@ h3 {
background: rgba(217, 74, 56, 0.92);
}
/* ============================================================
Phones, portrait — fit the whole game on one screen.
A modern smartphone held upright (≤ 600px wide) locks the app to the
viewport height so the page itself never scrolls: the topbar is a slim
fixed rail and the play area fills the rest. Cards, trays, and type all
shrink so a round of shopping or a battle reads at a glance. Card rows
scroll sideways when a full six-pet deck outgrows the width, so the
vertical layout stays put. The one screen allowed to grow past the
viewport is Arrange — you can field a lot of pets, so it scrolls.
============================================================ */
@media (max-width: 600px) {
/* --- app shell: lock to the viewport; only the play area scrolls --- */
html,
body,
#root {
height: 100%;
min-height: 0;
}
body {
overflow: hidden;
}
.table {
height: 100vh; /* fallback for browsers without dvh */
height: 100dvh;
min-height: 0;
overflow: hidden;
}
.topbar {
flex-shrink: 0;
}
.table-body {
flex: 1;
min-height: 0;
overflow: hidden;
/* Stretch the play field to the body's full height (overriding the base
flex-start) so its own overflow-y can scroll — otherwise the column is
only as tall as its content and anything past the fold (e.g. the
end-of-battle "Next round" button) gets clipped instead of scrolled. */
align-items: stretch;
}
/* The play field fills the space under the rail and scrolls internally when a
phase runs long — the end-of-battle result, or an Arrange line with lots of
pets. Everything else is sized to fit, so the scrollbar rarely appears. */
.table-main {
flex: 1;
min-height: 0;
max-width: none;
padding: 10px 10px 14px;
overflow-y: auto;
-webkit-overflow-scrolling: touch;
}
/* --- topbar: a slim rail --- */
.topbar {
gap: 5px 8px;
padding: 5px 9px;
}
.topbar-brand {
font-size: 1.05rem;
}
/* The wordmark is redundant next to the paw on a phone — drop it to buy width
so the rail packs onto fewer rows. */
.topbar-brand span {
display: none;
}
/* Let the tags pack tight instead of stretching across a whole row. */
.topbar-players {
flex: 0 1 auto;
gap: 6px;
}
.topbar-round {
font-size: 0.82rem;
}
.topbar-player {
padding: 3px 9px;
font-size: 0.8rem;
gap: 5px;
}
.topbar-code {
font-size: 0.8rem;
letter-spacing: 0.18em;
padding: 3px 7px 3px calc(7px + 0.18em);
}
.chip {
font-size: 0.76rem;
}
/* --- cards: printed small --- */
.card {
width: 92px;
height: 128px;
width: 78px;
height: 108px;
padding: 4px;
gap: 3px;
}
.card-lg {
width: 104px;
height: 146px;
width: 82px;
height: 114px;
}
.card-sm {
width: 60px;
height: 82px;
}
.card-power {
width: 23px;
height: 23px;
font-size: 0.72rem;
}
.card-lg .card-power {
width: 25px;
height: 25px;
font-size: 0.78rem;
}
.card-name {
font-size: 0.62rem;
}
.card-lg .card-name {
font-size: 0.66rem;
}
.card-effect {
font-size: 0.48rem;
}
.card-lg .card-effect {
font-size: 0.5rem;
}
.card-art {
font-size: 1.7rem;
}
.card-lg .card-art {
font-size: 1.85rem;
}
/* A lift on tap would poke out of a sideways-scrolling strip and trip its
scrollbar; keep the feedback small on touch. */
.card.is-clickable:hover {
transform: translateY(-3px);
}
/* --- shop: compact trays, one horizontal row each --- */
.shop {
gap: 10px;
}
.shop-status {
font-size: 0.95rem;
min-height: 1.3em;
}
.shop-coins {
min-height: 26px;
margin-bottom: 0;
gap: 4px;
}
.coin-disc {
font-size: 1.35rem;
}
.section-label {
font-size: 0.82rem;
margin-bottom: 6px;
}
.section-label .muted {
font-size: 0.72rem;
}
.shop-row-wrap,
.deck-wrap {
padding: 9px 10px 11px;
border-radius: 14px;
}
/* A full six-pet deck (or the shop row on a very narrow phone) scrolls
sideways; each tray keeps its height so nothing else shifts. A row that
isn't wide enough to scroll stays centered. */
.shop-row,
.deck-row {
flex-wrap: nowrap;
justify-content: flex-start;
gap: 8px;
overflow-x: auto;
-webkit-overflow-scrolling: touch;
padding-bottom: 2px;
scrollbar-width: thin;
}
.shop-row {
justify-content: center;
}
.hint {
font-size: 0.76rem;
}
.actions {
gap: 8px;
}
.actions .btn {
padding: 9px 13px;
font-size: 0.86rem;
}
/* --- avocado / trumpet / mana trays --- */
.avocado-zone {
padding: 8px 10px 10px;
}
.trumpet-indicator {
margin-top: 8px;
font-size: 0.9rem;
padding: 4px 12px;
}
/* --- arrange: the one screen that may scroll past the viewport --- */
.arrange {
gap: 10px;
}
.arrange-col {
min-height: 0;
padding: 12px 12px 14px;
gap: 10px;
}
.arrange-marker {
font-size: 0.85rem;
}
.arrange-controls {
margin-left: 8px;
}
.arrange-handle {
min-width: 34px;
min-height: 34px;
font-size: 1.25rem;
}
/* --- battle: fit both sides and the clash between the rails --- */
.battle {
gap: 8px;
}
.battle-header {
gap: 8px;
}
.battle-header h2 {
font-size: 1.1rem;
}
.battle-controls {
flex-wrap: wrap;
justify-content: center;
gap: 5px;
padding: 4px 6px;
}
.battle-speed-toggle {
margin-left: 2px;
}
.battle-names {
font-size: 0.9rem;
gap: 10px;
}
.battlefield {
padding: 8px 8px;
min-height: 0;
gap: 3px;
border-radius: 16px;
}
.battle-center {
font-size: 1.2rem;
min-height: 1.5rem;
}
.battle-side {
gap: 5px;
}
.battle-unit .card {
width: 78px;
height: 134px;
width: 66px;
height: 112px;
}
.battle-unit-zone {
min-width: 72px;
min-height: 112px;
}
.card-back {
width: 56px;
height: 78px;
}
.card-back-count {
width: 28px;
height: 28px;
font-size: 0.95rem;
}
/* Apples fan tighter so a big stack doesn't shove the pet off-centre. */
.food-fan-card:not(:first-child) {
margin-left: -50px;
}
.battle-result {
gap: 8px;
}
.battle-result-title {
font-size: 1.7rem;
}
.battle-result .btn-big {
font-size: 1.05rem;
padding: 11px 22px;
}
/* --- modals & game over --- */
.modal {
padding: 18px 16px;
}
.gameover {
gap: 14px;
min-height: 0;
padding: 16px 0;
}
.gameover-emoji {
font-size: 3rem;
}
.gameover-title {
font-size: 2.2rem;
}
.gameover-scores {
padding: 14px 18px;
}
}