Optimize the layout for phones in portrait.
Lock the app to the viewport on screens <=600px wide so the page itself never scrolls: the topbar becomes a slim rail and the play area fills the rest. Cards, trays, and type shrink so a shop round or a battle fits on one screen; the shop and deck rows scroll sideways when a full six-pet deck outgrows the width, keeping each tray's height fixed. Arrange is the one screen allowed to scroll past the viewport, since a battle line can run long.
This commit is contained in:
@@ -592,24 +592,17 @@ export function BattlePhase({ view, send, step, setStep }: Props) {
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>
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Skip ⏭
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</button>
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<div className="battle-speed" role="group" aria-label="Playback speed">
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<span className="battle-speed-label" aria-hidden>
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⏱
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</span>
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{SPEED_OPTIONS.map((s) => (
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<button
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key={s}
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className={`btn btn-ghost btn-sm battle-speed-btn ${
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speed === s ? 'is-active' : ''
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}`}
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onClick={() => setSpeed(s)}
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aria-pressed={speed === s}
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title={`Play at ${s}× speed`}
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className="btn btn-ghost btn-sm battle-speed-toggle"
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onClick={() => {
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const i = SPEED_OPTIONS.indexOf(speed as (typeof SPEED_OPTIONS)[number])
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setSpeed(SPEED_OPTIONS[(i + 1) % SPEED_OPTIONS.length])
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}}
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title="Playback speed — tap to cycle"
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aria-label={`Playback speed ${speed}×, tap to change`}
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>
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{s}×
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⏱ {speed}×
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</button>
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))}
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</div>
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</div>
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</div>
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+308
-31
@@ -1895,32 +1895,13 @@ h3 {
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gap: 18px;
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}
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/* Speed picker in the playback controls. */
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.battle-speed {
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display: flex;
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align-items: center;
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gap: 2px;
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/* Playback-speed toggle: one button that cycles through the speed options on
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each press. A fixed min-width keeps the controls row from reflowing as the
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label swaps between 0.5× / 1× / 1.5× / 2× / 3×. */
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.battle-speed-toggle {
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margin-left: 4px;
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padding-left: 6px;
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border-left: 1px solid rgba(253, 243, 220, 0.18);
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}
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.battle-speed-label {
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font-size: 0.9rem;
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opacity: 0.7;
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margin-right: 2px;
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}
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.battle-speed-btn {
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min-width: 2.6em;
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padding: 3px 5px;
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font-size: 0.78rem;
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}
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.battle-speed-btn.is-active {
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background: var(--gold);
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color: #2a1d0c;
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box-shadow: 0 0 0 1px rgba(0, 0, 0, 0.25);
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min-width: 3.6em;
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font-variant-numeric: tabular-nums;
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}
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.battle-header {
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@@ -2817,18 +2798,314 @@ h3 {
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background: rgba(217, 74, 56, 0.92);
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}
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/* ============================================================
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Phones, portrait — fit the whole game on one screen.
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A modern smartphone held upright (≤ 600px wide) locks the app to the
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viewport height so the page itself never scrolls: the topbar is a slim
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fixed rail and the play area fills the rest. Cards, trays, and type all
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shrink so a round of shopping or a battle reads at a glance. Card rows
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scroll sideways when a full six-pet deck outgrows the width, so the
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vertical layout stays put. The one screen allowed to grow past the
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viewport is Arrange — you can field a lot of pets, so it scrolls.
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============================================================ */
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@media (max-width: 600px) {
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/* --- app shell: lock to the viewport; only the play area scrolls --- */
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html,
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body,
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#root {
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height: 100%;
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min-height: 0;
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}
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body {
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overflow: hidden;
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}
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.table {
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height: 100vh; /* fallback for browsers without dvh */
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height: 100dvh;
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min-height: 0;
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overflow: hidden;
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}
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.topbar {
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flex-shrink: 0;
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}
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.table-body {
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flex: 1;
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min-height: 0;
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overflow: hidden;
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/* Stretch the play field to the body's full height (overriding the base
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flex-start) so its own overflow-y can scroll — otherwise the column is
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only as tall as its content and anything past the fold (e.g. the
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end-of-battle "Next round" button) gets clipped instead of scrolled. */
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align-items: stretch;
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}
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/* The play field fills the space under the rail and scrolls internally when a
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phase runs long — the end-of-battle result, or an Arrange line with lots of
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pets. Everything else is sized to fit, so the scrollbar rarely appears. */
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.table-main {
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flex: 1;
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min-height: 0;
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max-width: none;
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padding: 10px 10px 14px;
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overflow-y: auto;
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-webkit-overflow-scrolling: touch;
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}
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/* --- topbar: a slim rail --- */
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.topbar {
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gap: 5px 8px;
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padding: 5px 9px;
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}
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.topbar-brand {
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font-size: 1.05rem;
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}
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/* The wordmark is redundant next to the paw on a phone — drop it to buy width
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so the rail packs onto fewer rows. */
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.topbar-brand span {
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display: none;
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}
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/* Let the tags pack tight instead of stretching across a whole row. */
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.topbar-players {
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flex: 0 1 auto;
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gap: 6px;
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}
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.topbar-round {
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font-size: 0.82rem;
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}
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.topbar-player {
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padding: 3px 9px;
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font-size: 0.8rem;
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gap: 5px;
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}
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.topbar-code {
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font-size: 0.8rem;
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letter-spacing: 0.18em;
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padding: 3px 7px 3px calc(7px + 0.18em);
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}
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.chip {
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font-size: 0.76rem;
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}
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/* --- cards: printed small --- */
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.card {
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width: 92px;
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height: 128px;
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width: 78px;
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height: 108px;
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padding: 4px;
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gap: 3px;
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}
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.card-lg {
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width: 104px;
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height: 146px;
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width: 82px;
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height: 114px;
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}
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.card-sm {
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width: 60px;
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height: 82px;
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}
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.card-power {
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width: 23px;
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height: 23px;
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font-size: 0.72rem;
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}
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.card-lg .card-power {
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width: 25px;
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height: 25px;
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font-size: 0.78rem;
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}
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.card-name {
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font-size: 0.62rem;
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}
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.card-lg .card-name {
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font-size: 0.66rem;
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}
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.card-effect {
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font-size: 0.48rem;
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}
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.card-lg .card-effect {
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font-size: 0.5rem;
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}
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.card-art {
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font-size: 1.7rem;
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}
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.card-lg .card-art {
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font-size: 1.85rem;
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}
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/* A lift on tap would poke out of a sideways-scrolling strip and trip its
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scrollbar; keep the feedback small on touch. */
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.card.is-clickable:hover {
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transform: translateY(-3px);
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}
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/* --- shop: compact trays, one horizontal row each --- */
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.shop {
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gap: 10px;
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}
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.shop-status {
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font-size: 0.95rem;
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min-height: 1.3em;
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}
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.shop-coins {
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min-height: 26px;
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margin-bottom: 0;
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gap: 4px;
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}
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.coin-disc {
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font-size: 1.35rem;
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}
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.section-label {
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font-size: 0.82rem;
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margin-bottom: 6px;
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}
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.section-label .muted {
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font-size: 0.72rem;
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}
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.shop-row-wrap,
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.deck-wrap {
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padding: 9px 10px 11px;
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border-radius: 14px;
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}
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/* A full six-pet deck (or the shop row on a very narrow phone) scrolls
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sideways; each tray keeps its height so nothing else shifts. A row that
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isn't wide enough to scroll stays centered. */
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.shop-row,
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.deck-row {
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flex-wrap: nowrap;
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justify-content: flex-start;
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gap: 8px;
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overflow-x: auto;
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-webkit-overflow-scrolling: touch;
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padding-bottom: 2px;
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scrollbar-width: thin;
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}
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.shop-row {
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justify-content: center;
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}
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.hint {
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font-size: 0.76rem;
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}
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.actions {
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gap: 8px;
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}
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.actions .btn {
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padding: 9px 13px;
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font-size: 0.86rem;
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}
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/* --- avocado / trumpet / mana trays --- */
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.avocado-zone {
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padding: 8px 10px 10px;
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}
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.trumpet-indicator {
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margin-top: 8px;
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font-size: 0.9rem;
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padding: 4px 12px;
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}
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/* --- arrange: the one screen that may scroll past the viewport --- */
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.arrange {
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gap: 10px;
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}
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.arrange-col {
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min-height: 0;
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padding: 12px 12px 14px;
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gap: 10px;
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}
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.arrange-marker {
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font-size: 0.85rem;
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}
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.arrange-controls {
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margin-left: 8px;
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}
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.arrange-handle {
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min-width: 34px;
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min-height: 34px;
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font-size: 1.25rem;
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}
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/* --- battle: fit both sides and the clash between the rails --- */
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.battle {
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gap: 8px;
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}
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.battle-header {
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gap: 8px;
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}
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.battle-header h2 {
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font-size: 1.1rem;
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}
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.battle-controls {
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flex-wrap: wrap;
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justify-content: center;
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gap: 5px;
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padding: 4px 6px;
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}
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.battle-speed-toggle {
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margin-left: 2px;
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}
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.battle-names {
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font-size: 0.9rem;
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gap: 10px;
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}
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.battlefield {
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padding: 8px 8px;
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min-height: 0;
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gap: 3px;
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border-radius: 16px;
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}
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.battle-center {
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font-size: 1.2rem;
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min-height: 1.5rem;
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}
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.battle-side {
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gap: 5px;
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}
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.battle-unit .card {
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width: 78px;
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height: 134px;
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width: 66px;
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height: 112px;
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}
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.battle-unit-zone {
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min-width: 72px;
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min-height: 112px;
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}
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.card-back {
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width: 56px;
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height: 78px;
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}
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.card-back-count {
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width: 28px;
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height: 28px;
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font-size: 0.95rem;
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}
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/* Apples fan tighter so a big stack doesn't shove the pet off-centre. */
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.food-fan-card:not(:first-child) {
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margin-left: -50px;
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}
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.battle-result {
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gap: 8px;
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}
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.battle-result-title {
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font-size: 1.7rem;
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}
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.battle-result .btn-big {
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font-size: 1.05rem;
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padding: 11px 22px;
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}
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/* --- modals & game over --- */
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.modal {
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padding: 18px 16px;
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}
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.gameover {
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gap: 14px;
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min-height: 0;
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padding: 16px 0;
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}
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.gameover-emoji {
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font-size: 3rem;
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}
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.gameover-title {
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font-size: 2.2rem;
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}
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.gameover-scores {
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padding: 14px 18px;
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}
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}
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