1011 lines
41 KiB
Go
1011 lines
41 KiB
Go
package game
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import "fmt"
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// Suit is the colored trade-in symbol printed on pet cards. Three pets of
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// the same suit can be traded (the "Triple" action) for a pick from the next
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// tier's deck.
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type Suit string
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const (
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SuitRed Suit = "red"
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SuitBlue Suit = "blue"
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SuitYellow Suit = "yellow"
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)
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// CardKind distinguishes pets from foods.
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type CardKind string
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const (
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KindPet CardKind = "pet"
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KindFood CardKind = "food"
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)
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// Food identifiers.
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const (
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FoodApple = "apple"
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FoodHoney = "honey"
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FoodGarlic = "garlic"
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FoodPineapple = "pineapple"
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FoodChili = "chili"
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FoodMelon = "melon"
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// FoodAvocado (Golden pack) is a persistent set-aside token: buying it puts
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// it aside rather than in the deck, and it can later be discarded in place
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// of spending a coin on a buy. It is neither a perk nor a battle food.
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FoodAvocado = "avocado"
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// FoodPotato / FoodDurian / FoodTomato (Golden pack) are perk foods.
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FoodPotato = "potato"
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FoodDurian = "durian"
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FoodTomato = "tomato"
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)
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// EffectTrigger is when an effect fires.
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type EffectTrigger string
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const (
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TriggerFaint EffectTrigger = "faint" // defeated in battle
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TriggerSell EffectTrigger = "sell" // sold in the shop (the discard→apple action)
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TriggerBuy EffectTrigger = "buy" // purchased (also fires on pets gained via Triple)
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TriggerPlay EffectTrigger = "play" // revealed on the stack during battle
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TriggerTriple EffectTrigger = "triple" // used as one of the three traded-in cards
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TriggerHurt EffectTrigger = "hurt" // attacked and received damage
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// TriggerBattlePrep fires right after the shop phase ends, as players
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// begin ordering their decks.
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TriggerBattlePrep EffectTrigger = "battlePrep"
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// TriggerEnemyFaint fires on a pet in play whenever an enemy pet faints.
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TriggerEnemyFaint EffectTrigger = "enemyFaint"
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// TriggerEnemyPlay fires on a pet in play whenever the enemy plays a pet.
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TriggerEnemyPlay EffectTrigger = "enemyPlay"
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// TriggerPassive marks always-on effects (e.g. Garlic's damage
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// prevention); they're consulted contextually rather than fired.
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TriggerPassive EffectTrigger = "passive"
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// TriggerAfterAttack fires on a pet right after it survives a clash it
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// took part in (Golden pack: Bulldog). Effects here may be marked once
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// per battle via the unit's after-attack flag.
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TriggerAfterAttack EffectTrigger = "afterAttack"
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// TriggerShopStart fires on a pet in the deck at the moment a shop round
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// opens (Golden pack: Manta Ray).
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TriggerShopStart EffectTrigger = "shopStart"
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)
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// EffectAction is what the effect does.
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type EffectAction string
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const (
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// ActionSummonTop puts Count cards (Effect.Card: "apple" or "bee") on
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// top of a deck/stack — the owner's, or the enemy's when Target is
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// "enemy". Battle-time.
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ActionSummonTop EffectAction = "summonTop"
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// ActionGainApple adds Count apples to the player's hand. Shop-time.
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ActionGainApple EffectAction = "gainApple"
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// ActionThrowRock rolls Count rock dice (faces: 0,0,1,1,2,2) and deals
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// the total to the opposing pet in play. Battle-time.
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ActionThrowRock EffectAction = "throwRock"
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// ActionEatApple gives the pet itself +Count power (as if it ate
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// apples), if it hasn't fainted. Battle-time. With Per set, Count is
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// multiplied by a battle statistic (see Effect.Per).
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ActionEatApple EffectAction = "eatApple"
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// ActionRefreshGold returns Count spent coins to the player (never
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// above the round's allowance). Shop-time.
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ActionRefreshGold EffectAction = "refreshGold"
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// ActionPreventDamage (passive) reduces every attack that hits this pet
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// by Count damage.
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ActionPreventDamage EffectAction = "preventDamage"
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// ActionRecycleApples (faint) puts up to Count of this pet's attached
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// apples back on top of its owner's deck.
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ActionRecycleApples EffectAction = "recycleApples"
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// ActionDelayedRocks (faint) sets the pet aside: when its owner plays
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// their next pet, it throws Count rocks. With Target "all" (Badger)
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// the volley hits EACH active pet — the owner's own included;
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// otherwise it targets the enemy pet as usual (Blowfish).
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ActionDelayedRocks EffectAction = "delayedRocks"
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// ActionRecurringRocks (faint) sets the pet aside: EVERY time its owner
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// plays a pet, it throws Count rocks at the enemy pet (Snake).
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ActionRecurringRocks EffectAction = "recurringRocks"
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// ActionEnemyLastPetRocks (faint) sets the pet aside: when the enemy
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// plays the last pet in their deck, it throws Count rocks (Crocodile).
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ActionEnemyLastPetRocks EffectAction = "enemyLastPetRocks"
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// ActionShieldNext (faint) sets the pet aside: the next Count times a
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// friendly pet is hit, ALL damage from that hit is prevented (Turtle).
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ActionShieldNext EffectAction = "shieldNext"
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// ActionShieldSelf gives the pet itself Count charges that each prevent
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// all damage from one hit (Gorilla on hurt, Melon on play).
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ActionShieldSelf EffectAction = "shieldSelf"
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// ActionStripFoods (play) discards every food attached to the enemy
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// pet in play (losing their buffs and perks, which can faint it).
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ActionStripFoods EffectAction = "stripFoods"
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// ActionStealApples (play) moves up to Count apples from the enemy pet
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// to this pet (Wolverine). Losing apples can faint the victim.
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ActionStealApples EffectAction = "stealApples"
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// ActionMillEnemy (play) discards cards off the top of the enemy deck
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// until a non-Bee pet is showing (Chili).
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ActionMillEnemy EffectAction = "millEnemy"
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// ActionHeal removes Count damage markers from the pet, if it hasn't
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// fainted.
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ActionHeal EffectAction = "heal"
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// ActionKnockout (passive) makes any pet this pet hurts with its clash
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// attack faint outright (Scorpion). Rocks don't count, and a fully
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// prevented attack KOs nothing.
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ActionKnockout EffectAction = "knockout"
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// ActionApplesInPlay (battle prep) starts the battle with Count apples
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// already in play, attached to the owner's first pet (Monkey).
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ActionApplesInPlay EffectAction = "applesInPlay"
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// ActionDoubleApples doubles the apples in the player's hand (Cat).
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// Shop-time.
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ActionDoubleApples EffectAction = "doubleApples"
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// ActionBeeAura (faint) sets the pet aside: the owner's Bees have
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// +Count power for the rest of the battle (Turkey).
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ActionBeeAura EffectAction = "beeAura"
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// ActionPetAura (faint) sets the pet aside: the owner's pets have
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// +Count power for the rest of the battle (Mammoth).
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ActionPetAura EffectAction = "petAura"
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// --- Golden pack ---
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// ActionGainTrumpet adds Count Trumpets to the acting side's battle pool
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// (Groundhog, Black-Necked Stilt, Guinea Fowl, Osprey, Honduran White
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// Bat). With Per set, Count is multiplied by a battle statistic.
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ActionGainTrumpet EffectAction = "gainTrumpet"
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// ActionDrainTrumpet removes up to Count Trumpets from the enemy side's
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// pool (Flea).
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ActionDrainTrumpet EffectAction = "drainTrumpet"
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// ActionPreventNextHit (faint) sets the pet aside: the next time a friendly
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// pet is hit, prevent Count damage from that hit (Cone Snail). Unlike
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// ActionShieldNext (Turtle), it reduces rather than fully blocks.
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ActionPreventNextHit EffectAction = "preventNextHit"
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// ActionSummonBottom puts Count cards (Effect.Card) on the BOTTOM of a
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// deck. With Target "all" it hits every player's deck (Bear).
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ActionSummonBottom EffectAction = "summonBottom"
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// ActionBuyTopFree (sell) takes the top card of the current tier's shop
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// deck into the player's deck for free, firing its Buy effect (Stoat).
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ActionBuyTopFree EffectAction = "buyTopFree"
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// ActionSetAside (buy) diverts the just-bought card out of the deck into a
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// persistent set-aside zone (Avocado). Shop-time.
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ActionSetAside EffectAction = "setAside"
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// --- Golden pack, tiers 4-5 ---
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// ActionDoubleTrumpets (play) grants the side extra Trumpets equal to what
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// it holds, up to Cap (Vaquita).
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ActionDoubleTrumpets EffectAction = "doubleTrumpets"
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// ActionBeeRocks (faint) sets the pet aside: each time its owner plays a
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// Bee, throw Count rocks at the enemy (Poison Dart Frog).
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ActionBeeRocks EffectAction = "beeRocks"
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// ActionFeedOnPlay (faint) sets the pet aside: each time its owner plays a
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// pet, spend 1 Trumpet to feed that pet Count apples — mandatory when
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// affordable (Giant Isopod).
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ActionFeedOnPlay EffectAction = "feedOnPlay"
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// ActionStealPerk (play) takes the enemy pet's active perk and puts it on
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// top of this pet's owner's deck (Raccoon).
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ActionStealPerk EffectAction = "stealPerk"
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// ActionRecyclePerkApples (faint) puts this pet's active perk and up to
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// Count of its apples on top of the owner's deck (Macaque).
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ActionRecyclePerkApples EffectAction = "recyclePerkApples"
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// ActionPreventSelf (play) gives the pet Cap one-shot charges that each
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// prevent Count damage from a hit (Potato perk).
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ActionPreventSelf EffectAction = "preventSelf"
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// ActionStripApples (play) discards every apple attached to the enemy pet
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// in play (Durian perk) — like ActionStripFoods but apples only.
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ActionStripApples EffectAction = "stripApples"
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// ActionSpendRocks (play) spends as many Trumpets as available (up to Count)
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// and throws twice that many rocks at the enemy (Nurse Shark).
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ActionSpendRocks EffectAction = "spendRocks"
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// ActionFirstBuyFree (shop start) makes the player's first Buy this round
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// cost no gold, if they hold Count or fewer pets (Manta Ray).
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ActionFirstBuyFree EffectAction = "firstBuyFree"
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// ActionRevealForApples (buy) asks the player to reveal another pet in hand;
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// they gain apples equal to its power (Cockatoo). Shop-time decision.
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ActionRevealForApples EffectAction = "revealForApples"
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// --- Golden pack, tier 6 ---
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// ActionShuffleApples (play) adds Count apples to the owner's remaining
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// deck and shuffles the whole deck (Komodo). Gated by ConditionFirstPet.
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ActionShuffleApples EffectAction = "shuffleApples"
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// ActionReactivateBuys (battle prep) re-fires the Buy ability of every pet
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// in the owner's hand (Catfish).
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ActionReactivateBuys EffectAction = "reactivateBuys"
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// ActionStartTrumpets (buy) banks Count Trumpets to start the next battle
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// with (Bird of Paradise).
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ActionStartTrumpets EffectAction = "startTrumpets"
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// ActionGuardRetriever (faint) sets the pet aside: the owner's Golden
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// Retriever, when summoned, prevents Count damage on its first hit (German
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// Shepherd).
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ActionGuardRetriever EffectAction = "guardRetriever"
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)
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// Per multipliers for dynamic effect counts.
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const (
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PerFaintedBees = "faintedBees" // × friendly bees fainted this battle
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PerFaintedPets = "faintedPets" // × friendly pets fainted this battle
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PerEatenApples = "eatenApples" // × apples this pet ate (its attached apples)
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PerPower = "power" // × this pet's current power
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// PerUniqueFaintedHats × distinct suits ("hats") among friendly fainted
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// pets this battle (Honduran White Bat). Battle-time.
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PerUniqueFaintedHats = "uniqueFaintedHats"
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// PerEnemyFaintedPets × pets the ENEMY side has fainted this battle (Royal
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// Flycatcher). Battle-time.
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PerEnemyFaintedPets = "enemyFaintedPets"
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// PerShopFaintPets × pets currently in the shop row with a Faint effect
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// (Opossum). Shop-time.
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PerShopFaintPets = "shopFaintPets"
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// PerBuysThisRound × Buy actions the player has taken this round, including
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// the current one (Blue-Ringed Octopus). Shop-time.
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PerBuysThisRound = "buysThisRound"
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)
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// Effect conditions.
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const (
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ConditionTripled = "tripledThisRound" // player Tripled during this round's shop
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ConditionHasPerk = "hasPerk" // this pet has a perk attached
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ConditionFirstPet = "firstPet" // this is the first pet the side has played (Komodo)
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)
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// Effect is one trigger→action pair printed on a card.
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type Effect struct {
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Trigger EffectTrigger `json:"trigger"`
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Action EffectAction `json:"action"`
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Card string `json:"card,omitempty"` // summonTop: "apple" | "bee"
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Count int `json:"count,omitempty"` // 0 means 1
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Target string `json:"target,omitempty"` // summonTop: "" (self) | "enemy"
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// Per multiplies Count by a battle statistic (e.g. PerFaintedBees).
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Per string `json:"per,omitempty"`
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// Cap limits the final count when > 0 ("up to N").
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Cap int `json:"cap,omitempty"`
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// Condition gates the effect (e.g. ConditionTripled).
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Condition string `json:"condition,omitempty"`
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// MinRound gates the effect to round >= MinRound (0 = always).
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MinRound int `json:"minRound,omitempty"`
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// CostTrumpet, when > 0, is a Trumpet cost the acting side must pay for the
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// effect to fire (Golden pack). It's auto-paid when affordable and the
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// effect is skipped otherwise — battles take no player input.
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CostTrumpet int `json:"costTrumpet,omitempty"`
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// SurviveOnly marks a Hurt effect that fires only when the pet lives through
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// the hit. By default a Hurt effect still fires on a fatal hit (the Lizard
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// drops its Bee even when killed); self-buffs that are pointless once the
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// pet is gone (Peacock's apple, Gorilla's shield) opt out with this.
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SurviveOnly bool `json:"surviveOnly,omitempty"`
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// Posthumous marks a Play effect that still resolves even after its own pet
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// has left play — so the Manatee still adds its Apples after rocking itself
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// to death.
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Posthumous bool `json:"posthumous,omitempty"`
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}
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// count normalizes the zero value to 1.
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func (e Effect) count() int {
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if e.Count <= 0 {
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return 1
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}
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return e.Count
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}
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// Card is a single physical card instance. IDs are unique per game.
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type Card struct {
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ID string `json:"id"`
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Kind CardKind `json:"kind"`
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Name string `json:"name"`
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Tier int `json:"tier,omitempty"`
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Power int `json:"power,omitempty"`
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Suit Suit `json:"suit,omitempty"`
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// Effects drive the engine; EffectText is the human-readable rule shown
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// on the card face.
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Effects []Effect `json:"effects,omitempty"`
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EffectText string `json:"effectText,omitempty"`
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Food string `json:"food,omitempty"`
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// Perk foods (e.g. Honey) attach like any food, but a pet only benefits
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// from the last-applied perk.
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Perk bool `json:"perk,omitempty"`
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// Temporary cards (apples, bees) are removed from the deck after the
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// next battle.
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Temporary bool `json:"temporary,omitempty"`
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}
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func (c Card) IsPet() bool { return c.Kind == KindPet }
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func (c Card) IsFood() bool { return c.Kind == KindFood }
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// petTemplate is the printed definition of a pet. Suits lists the suit of
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// each physical copy in the tier deck (one card per entry).
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type petTemplate struct {
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Name string
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Power int
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Suits []Suit
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Effects []Effect
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EffectText string
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}
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// foodTemplate is the printed definition of a food card that lives in a
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// shop deck (e.g. Honey).
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type foodTemplate struct {
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Name string
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Food string
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Copies int
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Perk bool
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Effects []Effect
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EffectText string
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}
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// petTiers defines the shop decks' pets. Index 0 is tier 1 (round 1)
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// through index 5 for tier 6 (round 6). All six tiers are real card data.
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var petTiers = [MaxRounds][]petTemplate{
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{ // Tier 1
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{
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Name: "Ant", Power: 1, Suits: []Suit{SuitBlue, SuitYellow},
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Effects: []Effect{{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "apple"}},
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EffectText: "Faint: add an Apple on top of your deck",
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},
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{
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Name: "Cricket", Power: 1, Suits: []Suit{SuitRed, SuitBlue},
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Effects: []Effect{{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "bee"}},
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EffectText: "Faint: add a Bee on top of your deck",
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},
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{
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Name: "Duck", Power: 2, Suits: []Suit{SuitYellow, SuitBlue},
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Effects: []Effect{{Trigger: TriggerSell, Action: ActionGainApple}},
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EffectText: "Sell: add 1 extra Apple to your hand",
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},
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{
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Name: "Otter", Power: 1, Suits: []Suit{SuitYellow, SuitRed},
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Effects: []Effect{{Trigger: TriggerBuy, Action: ActionGainApple}},
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EffectText: "Buy: add an Apple to your hand",
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},
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{
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Name: "Mosquito", Power: 2, Suits: []Suit{SuitRed, SuitBlue},
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Effects: []Effect{{Trigger: TriggerPlay, Action: ActionThrowRock}},
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EffectText: "Play: throw 1 Rock",
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},
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{
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Name: "Fish", Power: 2, Suits: []Suit{SuitYellow, SuitRed},
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Effects: []Effect{{Trigger: TriggerTriple, Action: ActionGainApple}},
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EffectText: "Triple: add an Apple to your hand",
|
||
},
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},
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{ // Tier 2
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{
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||
Name: "Worm", Power: 2, Suits: []Suit{SuitBlue, SuitYellow},
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Effects: []Effect{{Trigger: TriggerBuy, Action: ActionGainApple, Count: 2}},
|
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EffectText: "Buy: add 2 Apples to your hand",
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},
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{
|
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Name: "Flamingo", Power: 1, Suits: []Suit{SuitRed, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "apple", Count: 2}},
|
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EffectText: "Faint: add 2 Apples on top of your deck",
|
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},
|
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{
|
||
Name: "Peacock", Power: 2, Suits: []Suit{SuitBlue, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerHurt, Action: ActionEatApple, SurviveOnly: true}},
|
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EffectText: "Hurt: if this pet hasn't fainted, it eats 1 Apple",
|
||
},
|
||
{
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||
Name: "Swan", Power: 1, Suits: []Suit{SuitRed, SuitBlue},
|
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Effects: []Effect{{Trigger: TriggerTriple, Action: ActionRefreshGold, MinRound: 3}},
|
||
EffectText: "Triple: if it is round 3 or later, refresh a spent Gold",
|
||
},
|
||
{
|
||
Name: "Rat", Power: 4, Suits: []Suit{SuitRed, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "bee", Target: "enemy"}},
|
||
EffectText: "Faint: add a Bee on top of the enemy deck",
|
||
},
|
||
{
|
||
Name: "Spider", Power: 2, Suits: []Suit{SuitYellow, SuitBlue},
|
||
Effects: []Effect{
|
||
{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "bee"},
|
||
{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "apple"},
|
||
},
|
||
EffectText: "Faint: add a Bee, then an Apple, on top of your deck",
|
||
},
|
||
},
|
||
{ // Tier 3
|
||
{
|
||
Name: "Dog", Power: 2, Suits: []Suit{SuitYellow, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionEatApple, Per: PerFaintedBees}},
|
||
EffectText: "Play: eats 1 Apple for each friendly fainted Bee",
|
||
},
|
||
{
|
||
Name: "Dolphin", Power: 2, Suits: []Suit{SuitBlue, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionThrowRock, Count: 3}},
|
||
EffectText: "Play: throw 3 Rocks",
|
||
},
|
||
{
|
||
Name: "Giraffe", Power: 2, Suits: []Suit{SuitRed, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerBattlePrep, Action: ActionGainApple, Count: 2}},
|
||
EffectText: "Battle Prep: add 2 Apples to your hand",
|
||
},
|
||
{
|
||
Name: "Camel", Power: 3, Suits: []Suit{SuitYellow, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerHurt, Action: ActionSummonTop, Card: "apple"}},
|
||
EffectText: "Hurt: add an Apple on top of your deck",
|
||
},
|
||
{
|
||
Name: "Sheep", Power: 3, Suits: []Suit{SuitYellow, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "bee", Count: 2}},
|
||
EffectText: "Faint: add 2 Bees on top of your deck",
|
||
},
|
||
{
|
||
Name: "Dodo", Power: 3, Suits: []Suit{SuitRed, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionRecycleApples, Count: 3}},
|
||
EffectText: "Faint: put up to 3 of this pet's Apples on top of your deck",
|
||
},
|
||
{
|
||
Name: "Badger", Power: 3, Suits: []Suit{SuitRed, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionDelayedRocks, Count: 2, Target: "all"}},
|
||
EffectText: "Faint: set aside — when you play your next pet, throw 2 Rocks at each active pet",
|
||
},
|
||
},
|
||
{ // Tier 4
|
||
{
|
||
Name: "Squirrel", Power: 2, Suits: []Suit{SuitRed, SuitBlue},
|
||
Effects: []Effect{
|
||
{Trigger: TriggerBuy, Action: ActionGainApple, Count: 2},
|
||
{Trigger: TriggerSell, Action: ActionGainApple, Count: 2},
|
||
},
|
||
EffectText: "Buy: add 2 Apples to your hand · Sell: add 2 extra Apples to your hand",
|
||
},
|
||
{
|
||
Name: "Turtle", Power: 2, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionShieldNext}},
|
||
EffectText: "Faint: set aside — the next time a friendly pet is hit, prevent all damage",
|
||
},
|
||
{
|
||
Name: "Rooster", Power: 4, Suits: []Suit{SuitYellow, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "bee", Per: PerEatenApples, Cap: 3}},
|
||
EffectText: "Faint: add a Bee on top of your deck for each Apple this pet ate, up to 3",
|
||
},
|
||
{
|
||
Name: "Bison", Power: 3, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerBattlePrep, Action: ActionGainApple, Count: 3, Condition: ConditionTripled}},
|
||
EffectText: "Battle Prep: if you Tripled during this round's shop, add 3 Apples to your hand",
|
||
},
|
||
{
|
||
Name: "Blowfish", Power: 3, Suits: []Suit{SuitBlue, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionDelayedRocks, Count: 3}},
|
||
EffectText: "Faint: set aside — when you play your next pet, throw 3 Rocks",
|
||
},
|
||
{
|
||
Name: "Skunk", Power: 2, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionStripFoods}},
|
||
EffectText: "Play: discard all Food from the enemy pet",
|
||
},
|
||
{
|
||
Name: "Hippo", Power: 4, Suits: []Suit{SuitRed, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerEnemyFaint, Action: ActionHeal}},
|
||
EffectText: "Enemy Faints: if this pet hasn't fainted, heal 1 damage",
|
||
},
|
||
},
|
||
{ // Tier 5
|
||
{
|
||
Name: "Monkey", Power: 3, Suits: []Suit{SuitRed, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerBattlePrep, Action: ActionApplesInPlay, Count: 3}},
|
||
EffectText: "Battle Prep: start with 3 Apples in play, attached to your first pet",
|
||
},
|
||
{
|
||
Name: "Rhino", Power: 5, Suits: []Suit{SuitRed, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerEnemyPlay, Action: ActionThrowRock}},
|
||
EffectText: "Enemy Played: throw 1 Rock",
|
||
},
|
||
{
|
||
Name: "Crocodile", Power: 4, Suits: []Suit{SuitRed, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionEnemyLastPetRocks, Count: 3}},
|
||
EffectText: "Faint: set aside — when the last pet in the enemy deck is played, throw 3 Rocks",
|
||
},
|
||
{
|
||
Name: "Scorpion", Power: 1, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerPassive, Action: ActionKnockout}},
|
||
EffectText: "This pet KOs any pet it hurts with an attack",
|
||
},
|
||
{
|
||
Name: "Seal", Power: 3, Suits: []Suit{SuitYellow, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionSummonTop, Card: "apple", Count: 3, Condition: ConditionHasPerk}},
|
||
EffectText: "Play: if this pet has a Perk, add 3 Apples on top of your deck",
|
||
},
|
||
{
|
||
Name: "Shark", Power: 1, Suits: []Suit{SuitRed, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionEatApple, Per: PerFaintedPets}},
|
||
EffectText: "Play: eats 1 Apple for each friendly fainted pet",
|
||
},
|
||
{
|
||
Name: "Turkey", Power: 4, Suits: []Suit{SuitRed, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionBeeAura}},
|
||
EffectText: "Faint: set aside — your Bees have +1 power",
|
||
},
|
||
},
|
||
{ // Tier 6
|
||
{
|
||
Name: "Gorilla", Power: 6, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerHurt, Action: ActionShieldSelf, SurviveOnly: true}},
|
||
EffectText: "Hurt: the next time this pet is hit, prevent all damage",
|
||
},
|
||
{
|
||
Name: "Fly", Power: 4, Suits: []Suit{SuitRed, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "bee", Count: 3}},
|
||
EffectText: "Faint: add 3 Bees on top of your deck",
|
||
},
|
||
{
|
||
Name: "Leopard", Power: 4, Suits: []Suit{SuitRed, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionThrowRock, Per: PerPower}},
|
||
EffectText: "Play: throw Rocks equal to this pet's power",
|
||
},
|
||
{
|
||
Name: "Mammoth", Power: 4, Suits: []Suit{SuitYellow, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionPetAura}},
|
||
EffectText: "Faint: set aside — your pets have +1 power",
|
||
},
|
||
{
|
||
Name: "Cat", Power: 2, Suits: []Suit{SuitYellow, SuitBlue},
|
||
Effects: []Effect{
|
||
{Trigger: TriggerBuy, Action: ActionGainApple, Count: 2},
|
||
{Trigger: TriggerBuy, Action: ActionDoubleApples},
|
||
},
|
||
EffectText: "Buy: add 2 Apples to your hand, then double your Apples in hand",
|
||
},
|
||
{
|
||
Name: "Snake", Power: 2, Suits: []Suit{SuitRed, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionRecurringRocks, Count: 2}},
|
||
EffectText: "Faint: set aside — each time you play a pet, throw 2 Rocks",
|
||
},
|
||
{
|
||
Name: "Wolverine", Power: 5, Suits: []Suit{SuitBlue, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionStealApples, Count: 3}},
|
||
EffectText: "Play: steal up to 3 Apples from the enemy pet",
|
||
},
|
||
},
|
||
}
|
||
|
||
// foodTiers defines the food cards mixed into each tier's shop deck.
|
||
var foodTiers = [MaxRounds][]foodTemplate{
|
||
{}, // Tier 1
|
||
{ // Tier 2
|
||
{
|
||
Name: "Honey", Food: FoodHoney, Copies: 2, Perk: true,
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "bee"}},
|
||
EffectText: "Faint: add a Bee on top of your deck",
|
||
},
|
||
},
|
||
{ // Tier 3
|
||
{
|
||
Name: "Garlic", Food: FoodGarlic, Copies: 2, Perk: true,
|
||
Effects: []Effect{{Trigger: TriggerPassive, Action: ActionPreventDamage}},
|
||
EffectText: "Every attack that hits this pet deals 1 less damage",
|
||
},
|
||
},
|
||
{ // Tier 4
|
||
{
|
||
Name: "Pineapple", Food: FoodPineapple, Copies: 2, Perk: true,
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionThrowRock, Count: 3}},
|
||
EffectText: "Play: throw 3 Rocks",
|
||
},
|
||
},
|
||
{ // Tier 5
|
||
{
|
||
Name: "Chili", Food: FoodChili, Copies: 2, Perk: true,
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionMillEnemy}},
|
||
EffectText: "Play: discard cards from the top of the enemy deck until a non-Bee pet is showing",
|
||
},
|
||
},
|
||
{ // Tier 6
|
||
{
|
||
Name: "Melon", Food: FoodMelon, Copies: 2, Perk: true,
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionShieldSelf}},
|
||
EffectText: "The first time this pet is hit, prevent all damage",
|
||
},
|
||
},
|
||
}
|
||
|
||
// goldenPetTiers defines the Golden pack's pets — all six tiers. Each pet ships
|
||
// as two copies (one per listed suit).
|
||
var goldenPetTiers = [MaxRounds][]petTemplate{
|
||
{ // Tier 1
|
||
{
|
||
Name: "Groundhog", Power: 1, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionGainTrumpet}},
|
||
EffectText: "Faint: gain 1 Trumpet",
|
||
},
|
||
{
|
||
Name: "Pied Tamarin", Power: 2, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionThrowRock, Count: 2, CostTrumpet: 1}},
|
||
EffectText: "Play: spend 1 Trumpet to throw 2 Rocks",
|
||
},
|
||
{
|
||
Name: "Chipmunk", Power: 1, Suits: []Suit{SuitRed, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerSell, Action: ActionGainApple, Count: 2}},
|
||
EffectText: "Sell: add 2 extra Apples to your hand",
|
||
},
|
||
{
|
||
Name: "Cone Snail", Power: 1, Suits: []Suit{SuitYellow, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionPreventNextHit, Count: 2}},
|
||
EffectText: "Faint: set aside — the next time a friendly pet is hit, prevent 2 damage",
|
||
},
|
||
{
|
||
Name: "Bulldog", Power: 2, Suits: []Suit{SuitRed, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerAfterAttack, Action: ActionEatApple}},
|
||
EffectText: "After Attacking: if it hasn't fainted, eat 1 Apple (once per round)",
|
||
},
|
||
{
|
||
Name: "Opossum", Power: 2, Suits: []Suit{SuitRed, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerSell, Action: ActionGainApple, Per: PerShopFaintPets}},
|
||
EffectText: "Sell: add 1 extra Apple to your hand for each Faint pet in the shop",
|
||
},
|
||
},
|
||
{ // Tier 2
|
||
{
|
||
Name: "Black-Necked Stilt", Power: 2, Suits: []Suit{SuitYellow, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionGainTrumpet}},
|
||
EffectText: "Faint: gain 1 Trumpet",
|
||
},
|
||
{
|
||
Name: "Lizard", Power: 2, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerHurt, Action: ActionSummonTop, Card: "bee"}},
|
||
EffectText: "Hurt: add a Bee on top of your deck",
|
||
},
|
||
{
|
||
Name: "Hercules Beetle", Power: 1, Suits: []Suit{SuitBlue, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerSell, Action: ActionApplesInPlay, Count: 3, MinRound: 3}},
|
||
EffectText: "Sell: if it is round 3 or later, start the battle with 3 Apples in play",
|
||
},
|
||
{
|
||
Name: "Stoat", Power: 2, Suits: []Suit{SuitYellow, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerSell, Action: ActionBuyTopFree}},
|
||
EffectText: "Sell: buy the top card of the shop deck for free",
|
||
},
|
||
{
|
||
Name: "Desert Rain Frog", Power: 2, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "bee", Count: 2, CostTrumpet: 1}},
|
||
EffectText: "Faint: spend 1 Trumpet to add 2 Bees on top of your deck",
|
||
},
|
||
{
|
||
Name: "Honduran White Bat", Power: 2, Suits: []Suit{SuitRed, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionGainTrumpet, Per: PerUniqueFaintedHats}},
|
||
EffectText: "Play: gain 1 Trumpet for each unique suit among friendly fainted pets",
|
||
},
|
||
},
|
||
{ // Tier 3
|
||
{
|
||
Name: "Guinea Fowl", Power: 3, Suits: []Suit{SuitRed, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerHurt, Action: ActionGainTrumpet}},
|
||
EffectText: "Hurt: gain 1 Trumpet",
|
||
},
|
||
{
|
||
Name: "Surgeon Fish", Power: 3, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionSummonTop, Card: "apple", Count: 3, CostTrumpet: 1}},
|
||
EffectText: "Play: spend 1 Trumpet to add 3 Apples on top of your deck",
|
||
},
|
||
{
|
||
Name: "Osprey", Power: 3, Suits: []Suit{SuitRed, SuitBlue},
|
||
Effects: []Effect{
|
||
{Trigger: TriggerFaint, Action: ActionGainTrumpet},
|
||
{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "bee"},
|
||
},
|
||
EffectText: "Faint: gain 1 Trumpet and add a Bee on top of your deck",
|
||
},
|
||
{
|
||
Name: "Anteater", Power: 3, Suits: []Suit{SuitYellow, SuitRed},
|
||
Effects: []Effect{
|
||
{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "apple"},
|
||
{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "bee"},
|
||
},
|
||
EffectText: "Faint: add an Apple, then a Bee, on top of your deck",
|
||
},
|
||
{
|
||
Name: "Bear", Power: 4, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionSummonBottom, Card: "bee", Target: "all"}},
|
||
EffectText: "Faint: add a Bee to the bottom of every player's deck",
|
||
},
|
||
{
|
||
Name: "Royal Flycatcher", Power: 1, Suits: []Suit{SuitRed, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionThrowRock, Per: PerEnemyFaintedPets}},
|
||
EffectText: "Play: throw a Rock for each enemy fainted pet",
|
||
},
|
||
{
|
||
Name: "Flea", Power: 2, Suits: []Suit{SuitBlue, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionDrainTrumpet, Count: 3}},
|
||
EffectText: "Faint: your opponent loses 3 Trumpets",
|
||
},
|
||
},
|
||
{ // Tier 4
|
||
{
|
||
Name: "Saiga Antelope", Power: 1, Suits: []Suit{SuitYellow, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionGainTrumpet, Per: PerFaintedPets}},
|
||
EffectText: "Play: gain 1 Trumpet for each friendly fainted pet",
|
||
},
|
||
{
|
||
Name: "Vaquita", Power: 2, Suits: []Suit{SuitBlue, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionDoubleTrumpets, Cap: 4}},
|
||
EffectText: "Play: double your Trumpets (up to 4 gained)",
|
||
},
|
||
{
|
||
Name: "Poison Dart Frog", Power: 2, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionBeeRocks, Count: 2}},
|
||
EffectText: "Faint: set aside — each time you play a Bee, throw 2 Rocks",
|
||
},
|
||
{
|
||
Name: "Manta Ray", Power: 4, Suits: []Suit{SuitRed, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerShopStart, Action: ActionFirstBuyFree, Count: 4}},
|
||
EffectText: "Shop start: if you have 4 or fewer pets, your first Buy is free",
|
||
},
|
||
{
|
||
Name: "Slug", Power: 3, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{
|
||
{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "bee", Count: 2},
|
||
{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "apple"},
|
||
},
|
||
EffectText: "Faint: add 2 Bees, then an Apple, on top of your deck",
|
||
},
|
||
{
|
||
Name: "Cockatoo", Power: 2, Suits: []Suit{SuitYellow, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerBuy, Action: ActionRevealForApples}},
|
||
EffectText: "Buy: reveal another pet in your hand — gain Apples equal to its Power",
|
||
},
|
||
{
|
||
Name: "Manatee", Power: 3, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{
|
||
{Trigger: TriggerPlay, Action: ActionThrowRock, Count: 2, Target: "self"},
|
||
{Trigger: TriggerPlay, Action: ActionSummonTop, Card: "apple", Count: 4, Posthumous: true},
|
||
},
|
||
EffectText: "Play: throw 2 Rocks at itself, then add 4 Apples on top of your deck",
|
||
},
|
||
},
|
||
{ // Tier 5
|
||
{
|
||
Name: "Nyala", Power: 4, Suits: []Suit{SuitRed, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionGainTrumpet, Count: 2}},
|
||
EffectText: "Faint: gain 2 Trumpets",
|
||
},
|
||
{
|
||
Name: "Nurse Shark", Power: 3, Suits: []Suit{SuitYellow, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionSpendRocks, Count: 3}},
|
||
EffectText: "Play: spend up to 3 Trumpets to throw twice as many Rocks",
|
||
},
|
||
{
|
||
Name: "Giant Isopod", Power: 4, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionFeedOnPlay, Count: 2}},
|
||
EffectText: "Faint: set aside — each time you play a pet, spend 1 Trumpet to feed it 2 Apples",
|
||
},
|
||
{
|
||
Name: "Blue-Ringed Octopus", Power: 4, Suits: []Suit{SuitBlue, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerBuy, Action: ActionGainApple, Per: PerBuysThisRound}},
|
||
EffectText: "Buy: add an Apple to your hand for each Buy you've made this round",
|
||
},
|
||
{
|
||
Name: "Raccoon", Power: 3, Suits: []Suit{SuitBlue, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionStealPerk}},
|
||
EffectText: "Play: steal the enemy pet's Perk onto the top of your deck",
|
||
},
|
||
{
|
||
Name: "Fire Ant", Power: 2, Suits: []Suit{SuitRed, SuitYellow},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionSummonTop, Card: "apple", Count: 4}},
|
||
EffectText: "Faint: add 4 Apples on top of your deck",
|
||
},
|
||
{
|
||
Name: "Macaque", Power: 2, Suits: []Suit{SuitYellow, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionRecyclePerkApples, Count: 4}},
|
||
EffectText: "Faint: put this pet's Perk and up to 4 of its Apples on top of your deck",
|
||
},
|
||
},
|
||
{ // Tier 6
|
||
{
|
||
Name: "Highland Cow", Power: 3, Suits: []Suit{SuitBlue, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionGainTrumpet, Per: PerPower}},
|
||
EffectText: "Play: gain Trumpets equal to this pet's Power",
|
||
},
|
||
{
|
||
Name: "Wildebeest", Power: 6, Suits: []Suit{SuitYellow, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionShieldSelf, CostTrumpet: 3}},
|
||
EffectText: "Play: spend 3 Trumpets to prevent all damage the first time it is hit",
|
||
},
|
||
{
|
||
Name: "Grizzly Bear", Power: 5, Suits: []Suit{SuitYellow, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionThrowRock, Per: PerFaintedPets}},
|
||
EffectText: "Play: throw a Rock for each friendly fainted pet",
|
||
},
|
||
{
|
||
Name: "Catfish", Power: 5, Suits: []Suit{SuitBlue, SuitRed},
|
||
Effects: []Effect{{Trigger: TriggerBattlePrep, Action: ActionReactivateBuys}},
|
||
EffectText: "Battle Prep: reactivate every Buy ability on the pets in your hand",
|
||
},
|
||
{
|
||
Name: "Komodo", Power: 6, Suits: []Suit{SuitYellow, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionShuffleApples, Count: 6, Condition: ConditionFirstPet}},
|
||
EffectText: "Play: if this is your first pet, shuffle 6 Apples into your deck",
|
||
},
|
||
{
|
||
Name: "Bird of Paradise", Power: 4, Suits: []Suit{SuitRed, SuitYellow},
|
||
Effects: []Effect{
|
||
{Trigger: TriggerBuy, Action: ActionApplesInPlay, Count: 2},
|
||
{Trigger: TriggerBuy, Action: ActionStartTrumpets, Count: 2},
|
||
},
|
||
EffectText: "Buy: start the next battle with 2 Apples and 2 Trumpets in play",
|
||
},
|
||
{
|
||
Name: "German Shepherd", Power: 5, Suits: []Suit{SuitRed, SuitBlue},
|
||
Effects: []Effect{{Trigger: TriggerFaint, Action: ActionGuardRetriever, Count: 5}},
|
||
EffectText: "Faint: set aside — your Golden Retriever prevents 5 damage the first time it is hit",
|
||
},
|
||
},
|
||
}
|
||
|
||
// goldenFoodTiers defines the Golden pack's food cards. Only Avocado (tier 3)
|
||
// exists so far.
|
||
var goldenFoodTiers = [MaxRounds][]foodTemplate{
|
||
{}, {}, // Tiers 1-2
|
||
{ // Tier 3
|
||
{
|
||
Name: "Avocado", Food: FoodAvocado, Copies: 2,
|
||
Effects: []Effect{{Trigger: TriggerBuy, Action: ActionSetAside}},
|
||
EffectText: "Buy: set aside — later discard it instead of a coin to buy a card",
|
||
},
|
||
},
|
||
{ // Tier 4
|
||
{
|
||
Name: "Potato", Food: FoodPotato, Copies: 2, Perk: true,
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionPreventSelf, Count: 2, Cap: 2}},
|
||
EffectText: "The first two times this pet is hit, prevent 2 damage",
|
||
},
|
||
},
|
||
{ // Tier 5
|
||
{
|
||
Name: "Durian", Food: FoodDurian, Copies: 2, Perk: true,
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionStripApples}},
|
||
EffectText: "Play: discard all enemy Apples in play",
|
||
},
|
||
},
|
||
{ // Tier 6
|
||
{
|
||
Name: "Tomato", Food: FoodTomato, Copies: 2, Perk: true,
|
||
Effects: []Effect{{Trigger: TriggerPlay, Action: ActionThrowRock, Count: 4}},
|
||
EffectText: "Play: throw 4 Rocks",
|
||
},
|
||
},
|
||
}
|
||
|
||
// newCardID mints a unique card ID within the game.
|
||
func (g *Game) newCardID() string {
|
||
g.NextCardID++
|
||
return fmt.Sprintf("c%d", g.NextCardID)
|
||
}
|
||
|
||
// packTiers returns the pet and food templates for a pack, tier by tier. Only
|
||
// the Turtle pack has real data today; the other (not-yet-playable) packs fall
|
||
// back to it so this is the single seam future packs plug their cards into.
|
||
func packTiers(pack string) (*[MaxRounds][]petTemplate, *[MaxRounds][]foodTemplate) {
|
||
switch pack {
|
||
case "golden":
|
||
return &goldenPetTiers, &goldenFoodTiers
|
||
default: // turtle (and the placeholder packs, until they ship)
|
||
return &petTiers, &foodTiers
|
||
}
|
||
}
|
||
|
||
// buildShopDecks creates all six tier decks (unshuffled) for the game's pack.
|
||
func (g *Game) buildShopDecks() {
|
||
pets, foods := packTiers(g.Pack)
|
||
g.ShopDecks = make([][]Card, MaxRounds)
|
||
for tierIdx := range pets {
|
||
var deck []Card
|
||
for _, t := range pets[tierIdx] {
|
||
for _, suit := range t.Suits {
|
||
deck = append(deck, Card{
|
||
ID: g.newCardID(),
|
||
Kind: KindPet,
|
||
Name: t.Name,
|
||
Tier: tierIdx + 1,
|
||
Power: t.Power,
|
||
Suit: suit,
|
||
Effects: t.Effects,
|
||
EffectText: t.EffectText,
|
||
})
|
||
}
|
||
}
|
||
for _, f := range foods[tierIdx] {
|
||
for range f.Copies {
|
||
deck = append(deck, Card{
|
||
ID: g.newCardID(),
|
||
Kind: KindFood,
|
||
Name: f.Name,
|
||
Tier: tierIdx + 1,
|
||
Food: f.Food,
|
||
Perk: f.Perk,
|
||
Effects: f.Effects,
|
||
EffectText: f.EffectText,
|
||
})
|
||
}
|
||
}
|
||
g.ShopDecks[tierIdx] = deck
|
||
}
|
||
}
|
||
|
||
// Catalog returns the default pack's representative cards.
|
||
func Catalog() []Card { return CatalogForPack(DefaultPack) }
|
||
|
||
// CatalogForPack returns one representative card for every pet and food in a
|
||
// pack, tier by tier, for the debug "buy any card" panel. IDs are name-based
|
||
// placeholders (not real instances); pets use their first printed suit.
|
||
func CatalogForPack(pack string) []Card {
|
||
pets, foods := packTiers(pack)
|
||
var cards []Card
|
||
for tierIdx := range pets {
|
||
for _, t := range pets[tierIdx] {
|
||
suit := SuitRed
|
||
if len(t.Suits) > 0 {
|
||
suit = t.Suits[0]
|
||
}
|
||
cards = append(cards, Card{
|
||
ID: "pet-" + t.Name, Kind: KindPet, Name: t.Name, Tier: tierIdx + 1,
|
||
Power: t.Power, Suit: suit, Effects: t.Effects, EffectText: t.EffectText,
|
||
})
|
||
}
|
||
for _, f := range foods[tierIdx] {
|
||
cards = append(cards, Card{
|
||
ID: "food-" + f.Name, Kind: KindFood, Name: f.Name, Tier: tierIdx + 1,
|
||
Food: f.Food, Perk: f.Perk, Effects: f.Effects, EffectText: f.EffectText,
|
||
})
|
||
}
|
||
}
|
||
return cards
|
||
}
|
||
|
||
// cardByName mints a fresh instance of the named pet or food from the current
|
||
// pack's templates (pets take their first printed suit). Returns false if
|
||
// unknown.
|
||
func (g *Game) cardByName(name string) (Card, bool) {
|
||
pets, foods := packTiers(g.Pack)
|
||
for tierIdx := range pets {
|
||
for _, t := range pets[tierIdx] {
|
||
if t.Name == name {
|
||
suit := SuitRed
|
||
if len(t.Suits) > 0 {
|
||
suit = t.Suits[0]
|
||
}
|
||
return Card{
|
||
ID: g.newCardID(), Kind: KindPet, Name: t.Name, Tier: tierIdx + 1,
|
||
Power: t.Power, Suit: suit, Effects: t.Effects, EffectText: t.EffectText,
|
||
}, true
|
||
}
|
||
}
|
||
for _, f := range foods[tierIdx] {
|
||
if f.Name == name {
|
||
return Card{
|
||
ID: g.newCardID(), Kind: KindFood, Name: f.Name, Tier: tierIdx + 1,
|
||
Food: f.Food, Perk: f.Perk, Effects: f.Effects, EffectText: f.EffectText,
|
||
}, true
|
||
}
|
||
}
|
||
}
|
||
return Card{}, false
|
||
}
|
||
|
||
// newApple mints an apple food card. Apples are temporary: they vanish from
|
||
// the deck after the next battle.
|
||
func (g *Game) newApple() Card {
|
||
return Card{
|
||
ID: g.newCardID(),
|
||
Kind: KindFood,
|
||
Name: "Apple",
|
||
Food: FoodApple,
|
||
Temporary: true,
|
||
}
|
||
}
|
||
|
||
// newBee mints a bee: a temporary 1-power pet with no effect, summoned by
|
||
// other pets' effects. It counts as a pet while it exists (foods can attach
|
||
// to it in battle).
|
||
func (g *Game) newBee() Card {
|
||
return Card{
|
||
ID: g.newCardID(),
|
||
Kind: KindPet,
|
||
Name: "Bee",
|
||
Power: 1,
|
||
Temporary: true,
|
||
}
|
||
}
|
||
|
||
// newGoldenRetriever mints the Golden pack's supply pet: a temporary,
|
||
// unbuyable pet whose base Power equals the Trumpets that summoned it. Those
|
||
// Trumpets can't be added to or removed, so it takes no auras and eats no
|
||
// apples (documented no-op today: tiers 1-3 have no auras).
|
||
func (g *Game) newGoldenRetriever(power int) Card {
|
||
return Card{
|
||
ID: g.newCardID(),
|
||
Kind: KindPet,
|
||
Name: "Golden Retriever",
|
||
Power: power,
|
||
Temporary: true,
|
||
EffectText: "Its Power equals its Trumpets, which can't be changed.",
|
||
}
|
||
}
|