When the server's DEBUG env var is on, expose a card catalog endpoint and a collapsible client panel that drops any pet or food straight into your deck (free, off-turn). Gated server-side so it is inert in normal play.
76 lines
1.8 KiB
Go
76 lines
1.8 KiB
Go
// Command server runs the Super Auto Pets board game server: game API,
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// WebSocket sync, and the built web frontend.
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package main
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import (
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"context"
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"errors"
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"log/slog"
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"net/http"
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"os"
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"os/signal"
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"strings"
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"syscall"
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"time"
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"github.com/greyson/super-auto-pets-board-game/internal/env"
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"github.com/greyson/super-auto-pets-board-game/internal/server"
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"github.com/greyson/super-auto-pets-board-game/internal/store"
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)
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// isTruthy reports whether an env value means "on".
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func isTruthy(v string) bool {
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switch strings.ToLower(strings.TrimSpace(v)) {
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case "1", "true", "yes", "on":
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return true
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}
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return false
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}
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func main() {
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if err := env.Load(".env"); err != nil {
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slog.Error("failed to read .env", "err", err)
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os.Exit(1)
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}
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dataDir := env.Get("DATA_DIR", "data")
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port := env.Get("PORT", "8080")
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staticDir := env.Get("STATIC_DIR", "web/dist")
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debug := isTruthy(env.Get("DEBUG", ""))
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if debug {
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slog.Warn("DEBUG mode on: the buy-any-card panel is enabled")
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}
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st, err := store.Open(dataDir)
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if err != nil {
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slog.Error("failed to open store", "err", err)
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os.Exit(1)
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}
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defer st.Close()
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if _, err := os.Stat(staticDir); err != nil {
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slog.Warn("static dir missing; only the API will be served", "dir", staticDir)
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staticDir = ""
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}
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srv := &http.Server{
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Addr: ":" + port,
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Handler: server.New(st, staticDir, debug).Handler(),
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}
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go func() {
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slog.Info("listening", "addr", "http://localhost:"+port, "dataDir", dataDir)
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if err := srv.ListenAndServe(); err != nil && !errors.Is(err, http.ErrServerClosed) {
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slog.Error("server failed", "err", err)
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os.Exit(1)
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}
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}()
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stop := make(chan os.Signal, 1)
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signal.Notify(stop, os.Interrupt, syscall.SIGTERM)
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<-stop
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slog.Info("shutting down")
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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srv.Shutdown(ctx)
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}
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